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3423  |  3425
Subject: 
Re: r10 Project X -- Rules update
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Wed, 30 Jan 2002 00:52:18 GMT
Viewed: 
643 times
  
In lugnet.org.ca.rtltoronto, Iain Hendry writes:
"Jeff Elliott" <jeffe@telepres.com> wrote in message
news:3C56BD23.6EF3CC38@telepres.com...

Then think about robot times.  I can't see a single picker finishing
anything but the simplest pattern in less than 15 seconds; I can easily
imagine someone having a functional robot that finishes in 50 seconds or
a minute.  But in the hot-competition range (say, around 20 seconds),
the margin will be only a few seconds.  So if you make the sloppy-block
penalty 1 second or 2 seconds, and the misplaced block penalty 10
seconds or so, you probably have a workable system.

This is the best idea I've seen yet. I wanted to suggest scoring via time,
but because I hate math :) I couldn't bother trying to come up with
something.

It isn't bad, and it is a far cry from Rob's idea of zero points for an
unsuccessfull design... :-/

I am currently in the process of dissassembling my third attempt at building
a robot for this competition.

1) eCcentrica - never ran, structurally unsound
2) Quadro - ran, but couldn't build an EOAT, lost interest
3) Tijs - Ran, but far too uncontrollable, unstable, jumpy, not enough LEGO
to build proper support structure (resorted to Monorail supports, looked
horrid)

I leave for Florida for 2 weeks on Saturday. I'll have a week when I return
to build something. Not good. :)

Good luck on putting out a design...
and have fun south o' the border... :)

Ben

pretend Iain is going to work on his tan in Florida!! :)



Message is in Reply To:
  Re: r10 Project X -- Rules update
 
"Jeff Elliott" <jeffe@telepres.com> wrote in message news:3C56BD23.6EF3CC...res.com... (...) This is the best idea I've seen yet. I wanted to suggest scoring via time, but because I hate math :) I couldn't bother trying to come up with something. I (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)

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