Subject:
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Re: r10 Project X -- Rules final
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 4 Feb 2002 00:00:59 GMT
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Viewed:
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720 times
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> Per head to head competition:
>
> 50 points for finishing first
> -10 points for incorrect blocks. We know they're incorrect because
> they're
> not in the square
> +5 points for good block (whether on side or just in square, not
> meshing)
> +10 points for every perfect (meshing studs) block
>
> we will run with these rules and work out any REAL bugs that creep up on
> the day.
So are we going to add up the scores, or just add the match point? With the
first method one major botch up like lose wire can kick you out of the game. I
am OK with either method.
At the end of the do my bot need to move away from the grid? Currently my
bot-arm retrun to (0,0) at the end, like in this photo:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=112835
Is that OK?
And after a few days of tweaking, my bot finally made the O->X in <censored>
seconds. ;)
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Message has 1 Reply: | | Re: r10 Project X -- Rules final
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| (...) If we run the scoring like the block stacking 'bots--all competitions are considered separate and you just add up at the end of the day how many times your 'bot won. Whoever has the most wins during the day wins the event. Dave (23 years ago, 4-Feb-02, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: r10 Project X -- Rules final
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| Well, After a lot of soul searching, I have decided that A decision has to be made as to scoring so that we can all build our robots and tune as required.... and the winner is..... This game is both about speed AND accuracy. By the very nature of (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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