Subject:
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Re: r10 Project X -- Rules final
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Mon, 4 Feb 2002 14:26:27 GMT
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Viewed:
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1268 times
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In lugnet.org.ca.rtltoronto, Ka-On Lee writes:
> > Per head to head competition:
> >
> > 50 points for finishing first
> > -10 points for incorrect blocks. We know they're incorrect because
> > they're
> > not in the square
> > +5 points for good block (whether on side or just in square, not
> > meshing)
> > +10 points for every perfect (meshing studs) block
> >
> > we will run with these rules and work out any REAL bugs that creep up on
> > the day.
>
> So are we going to add up the scores, or just add the match point? With the
> first method one major botch up like lose wire can kick you out of the game. I
> am OK with either method.
>
> At the end of the do my bot need to move away from the grid? Currently my
> bot-arm retrun to (0,0) at the end, like in this photo:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=112835
> Is that OK?
>
> And after a few days of tweaking, my bot finally made the O->X in <censored>
> seconds. ;)
If we run the scoring like the block stacking 'bots--all competitions are
considered separate and you just add up at the end of the day how many times
your 'bot won. Whoever has the most wins during the day wins the event.
Dave
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Message is in Reply To:
| | Re: r10 Project X -- Rules final
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| (...) So are we going to add up the scores, or just add the match point? With the first method one major botch up like lose wire can kick you out of the game. I am OK with either method. At the end of the do my bot need to move away from the grid? (...) (23 years ago, 4-Feb-02, to lugnet.org.ca.rtltoronto)
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