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 LEGO Company / LEGO Direct / *3520 (-40)
  Re: what makes a legend?
 
(...) Brad: IMO, a Legend is a "best-of" in terms of quality, set design, elements selection, utility, and attractiveness. I personally don't mind if different non-juniorized parts have to be substituted, but it is very important to me that any (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Like most people here, I would prefer printed bricks instead of stickers. But if you are going to print on bricks, is it possible to do so a bit more precisely than on some of the Guarded Inn sets, which apparently had some printing problems on the (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) As a member of the Lego-buying community, can I just say how fantastic what you're doing is. I'll admit I haven't bought a Guarded Inn (yet)*, and I doubt I'll fork out for a Metroliner (my trains are all British steam-era customs), but just (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
The Legend idea was thrilling to me in June. I've since had some time to realize how bad it is, though. Problems: 1) Your mail-order-only / internet market is a bunch of older people like me who already have five Galaxy Explorers and thirteen Yellow (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
In lugnet.lego.direct, Brad Justus writes: First let me answer your very first question out of the subject line: "what makes a legend?" In my eyes a legend has at least one out of the following two characteristic qualities: - it is standing far over (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I think this too. I'm an original space fan and the thought of them walking around with big chunky helmuts disgusts me (not as much as Jack Stone, though!) Also re: wheels - Many of the classic space and Blacktron sets came with those large (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Ditto. I suspect most AFOLs would rather have a Legend that is 99% accurate than not have a Legend at all. thanks, James (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  RE: what makes a legend?
 
(...) I have my own particular parts hang-ups too, but helmets aren't among them. But to my way of thinking, I'd much rather be able to buy a new Galaxy Explorer with new-style helmets and have to track down old helmets on Brickbay than buy a used (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
First, let me say that although some of my comments regarding 10000, 10001, & 10002 may have, in the past, sounded a little nit-picky, LEGENDS RULES in every way! Thank you! I’ve posted some of my nit-picky comments to the forum so that the (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Brad, It would appear that the LUGNET community (as would be expected) has come through with dozens of responses to your questions. I'm sure it goes without saying, but I do hope you folks realize how fortunate you are to have this much free (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct) ! 
 
  Re: what makes a legend?
 
I'm sure a 'series' of reprints would sell well. RW (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
I think the point is that to work with the (excellent) brickshelf instructions usually requires being able to print in hi res at some point. This is not always an option. RW (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Ben et All, I'm sorry to disagree with you here, Ben, but I can't stand a classic spaceman with a newer style helmet. If a Galaxy Explorer or some other classic was released with the new helmets instead of the thin chins, I'd be throughly (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Changes that keep the spirit and character of a set 'alive' are fine (i.e. the wheels and the hollow studs on the minifig head). To use another's example, making a #375/6075 Yellow Castle with the various wall bricks are not. I'd have to go (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I have to disagree with this. For me, one of the things that make this set a Classic/Legend is those horses you had to build yourself. I would even balk at, but could accept, the change in the knights' helmets and the requisite change in the (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Oh my, such a simple question, but with so many complicated ways to answer! This is like asking 'what makes a good wine', or 'what makes a good movie'... Good pieces, sure - but not everyone buys a set just for the pieces. Some people buys (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) No more metal axle wheel sets? NOT A PROBLEM!!! Sticker versus decorated items--this seems to be an issue. As someone with a manufacturing engineering degree (and a brother who's in the printing business), and the fact that you can't produce (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Short, sweet and to the point. You summed up the entire problem in your last sentence. LEGO buyers are BEGGING for good quality sets. (...) The point that I think often gets lost here is not *keeping* the sets together forever (you're right, (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) <snip> A great question. To me, it has a lot less to do with nostalgia, and more with set complexity. I do understand the current catch-22 that TLC is facing these days with its juniorization policy of sets (feeling the need to hook younger (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I would have to say that what made Lego such a great toy in the 80s was the level of sophistication in the design. That sophistication is why you have a huge adult follow up these days. This is how kids play: the get the toy, examine it (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Lego Direct cannot, as a matter of policy, create new molds for its sets, so it has a big impact. (This is a totally different restriction than that of using existing molds with new colors, as has already been done in LD sets.) One specific (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
 
  Re: What makes a legend?
 
(...) Indeed!!!!!!!! A dark Gray 6075 castle would be phenomenal. (URL) wouldn’t be a be in the Legends line, but instead a ‘re-mastered classic!’) And along with a service pack or minifig pack would be most excellent. (URL) (or) (URL) I honestly do (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
In regards to your question, I feel certain changes such as wheels and stickers are totally accaptable, as long as the reason for the change is explained before hand. The only changes I would be against are changes in the colour of pieces (I (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Just my opinion, but, whatever you do, at least in the case of town, make sure it's a unique set. Not another police or fire station. Try to think Main Street/6390 (<<--My #1), Public Works Centre/6383, Holiday Airport/6395, Weekend Home/6370, etc. (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Brad Justus wrote in message ... (...) <snip> (...) are (...) we -- (...) details? I agree with those who have written that the spirit of the set is more important than the details of individual parts. Specifically, I don't care about the metal (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Yuck! That would no longer be a window. Better to redesign it. Take this as a tricky case study in substitution. Recall: it's a 1x4x3 window space, with 6 red 1x1 windows in the middle flanked by yellow 1x1 rounds. A narrow red train window (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) You have defined a LEGO Legend very well, any set that became a "landmark" is a good candidate, either because it was the first set in a theme or because it was a market success. I guess it depends on how dramatic the difference between the (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Well, I would think it to be a good idea if LEGO released accessory kits to go along with the legend theme. The voting thing is okay, but I'm looking for a re-release of a classic space set and more castle sets! Anyways, keep it up! You're doing a (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) Sure, there is SOME way (...) But that's it. Cost. This is a low budget operation and molds are not cheap. Precision tolerances are pricey. I have heard numbers batted around that I have a bit of faith in even though they were speculation... (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) ?? I have never found this to be the case, can you provide some examples? Brickshelf scans are typically at very very high resolution. As good or better as the print quality itself and images printed from them are as good as any reproduction (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
First off, let me thank you for going out to the lego community like this and actually asking us what we think about this. It shows us you are aware of us as a relevant source for opinions. My other great hobby apart from lego is that I am a huge (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
Two things that make a classic for me: a good design and interesting, useful, versatile pieces. I don't care about the wheels as long as the new design looks good, but a club car without the cool windows isn't a club car. Had you not been able to (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)  
 
  Re: what makes a legend?
 
(...) A terrific idea Dan. 'The Ultimate Instruction Book'. A companion piece to 'The Ultimate LEGO Book'. (...) But why not put a reasonable price on it? LEGO already puts a premium price on every brick we buy. The work on these instructions is (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) I both agree and disagree with you Kevin. I think the reissues are an incredibly good idea. The music industry has been doing this successfully for years. It allows some folks to finally get a copy of a 'classic' set even though they may not (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
There's a load of reactions here already, so I'll keep it short. I't very hard to give an overall verdict on replacement parts. I mean, almost invisible changes, like the minifig heads, would be hard to object to. In fact, even the 2x4 basic brick (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
"Brad Justus" <legodirect@lego.com> wrote in message news:GLH3tC.Iw@lugnet.com... [snip] (...) we're (...) order (...) plates, (...) of (...) different (...) so (...) How does not having the mold for an element affect it's reproducibility? I would (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) This goes along with my idea of doing them in different colors! I wouldn't mind seeing improvements on older set designs and I wouldn't mind seeing some sets based on older designs (but different). I agree that lego designers should be able to (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
(...) SNIP! (...) First off, I would like to tell you how great it is that Lego is listening to it's audience and taking steps to bring back and recreate some of the sets that we relish and desire. Thanks for all that you have done! How many toy (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)  
 
  Re: what makes a legend?
 
(...) Personally, I don't know how to answer the above questions--it hurts my head. But I am going to stir up the sentiment that we do NOT need Legends or any other Lego set to be re-released. What has already been done as far as reissuing sets (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
 
  Re: what makes a legend?
 
How about a book of legends? Reprint the old contruction manuals from sets in the 60s - 80s in one large book. Sets that you cannot/will not reissue, so that the book won't compete with your own products. The plans on Brickshelf are generally not (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)


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