Subject:
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Re: what makes a legend?
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Newsgroups:
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lugnet.lego.direct
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Date:
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Mon, 22 Oct 2001 00:15:50 GMT
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Highlighted:
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In lugnet.lego.direct, Brad Justus writes:
> We're having a debate here in the ABS-paved halls of LEGO Direct that I'd
> like to throw open to the community.
Brad,
It would appear that the LUGNET community (as would be expected) has come
through with dozens of responses to your questions. I'm sure it goes
without saying, but I do hope you folks realize how fortunate you are to
have this much free market research and feedback done for you. Many people
have obviously taken this topic seriously and a number of the replies offer
significant insight into the problems faced by LEGO in this matter... and
others. A good deal of time and effort has gone into giving you a ton of
information.
I do hope that someone at your end takes a few minutes to print out some (or
all) of the responses to a request for feedback such as this one. It seems
to make sense that this information (even that which is critical) gets seen
by those with the power to make decisions.
Best regards,
Allan B.
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Message is in Reply To:
| | what makes a legend?
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| We're having a debate here in the ABS-paved halls of LEGO Direct that I'd like to throw open to the community. The topic is: what makes a LEGO Legend a legend? Or, more precisely, if we cannot bring back a set precisely as it was (or pretty darn (...) (23 years ago, 19-Oct-01, to lugnet.lego.direct) !!
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