Subject:
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Re: what makes a legend?
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Newsgroups:
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lugnet.lego.direct
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Date:
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Sat, 20 Oct 2001 18:39:58 GMT
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Viewed:
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661 times
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Just my opinion, but, whatever you do, at least in the case of town, make
sure it's a unique set. Not another police or fire station. Try to think
Main Street/6390 (<<--My #1), Public Works Centre/6383, Holiday
Airport/6395, Weekend Home/6370, etc.
In lugnet.lego.direct, Brad Justus writes:
> We're having a debate here in the ABS-paved halls of LEGO Direct that I'd
> like to throw open to the community.
>
> The topic is: what makes a LEGO Legend a legend? Or, more precisely, if we
> cannot bring back a set precisely as it was (or pretty darn close), can it
> still qualify as a Legend?
>
> In my June announcement of the LEGO Legends series, I wrote that "LEGO
> Legends are reissues of landmark LEGO sets -- perhaps the first set in a
> particular playtheme, or a set widely acknowledged as a superlative building
> experience, or perhaps simply a much beloved set."
>
> The first three offerings in the series -- the Guarded Inn, Metroliner, and
> Club Car not only meet the above criteria, but are as faithful to their
> originals as we could possibly make them. Setting aside boneheaded mistakes
> like (doh!) putting an Indian horse in a medieval castle set (unless, of
> course, you were going for the "Tudor Teepee" look), these three sets vary
> only slightly from their honored ancestors -- minor differences, such as
> "ventilated" minifig heads instead of the original solid ones are all that
> set them apart.
>
> Now we are considering where we go next with this line. We've gone back to
> the early 90s with the Metroliner and Club Car, and to 1986 for the Guarded
> Inn. Now we'd like to dial the Wayback Machine a bit further back... and
> here's where we start to run into "issues."
>
> Without revealing what specific sets we have under consideration (hey, we're
> trying to maintain an aura of mystery here!), the dilemma is this: in
> general, the farther back we go, the more compromises are necessary in order
> to make the set. For example: the old metal-axle wheelsets? Forget it.
> They're not coming back; we're stuck with the wheels we've got now.
> Baseplates and road plates have changed, too -- on some of the road plates,
> we use one fewer stud now (8 instead of 9) between the roads and the edge of
> the plate -- which could affect the "look" and arrangement of sets using
> those plates (e.g. buildings could be closer together than in the
> originals). And the list goes on: unavailability of certain decorated
> elements (though we could use stickers); the need to use slightly different
> elements to replace an element for which we no longer have the mold; and so
> on. You see the problems...
>
> We can bring back almost any set (but before you ask: the Airport Shuttle is
> not in the cards -- there's no way to get the motors and track -- and
> believe me, I'm as disappointed about this as you are). The thing is, we
> can't bring them all back *exactly* as they once were. There are some sets
> which are comprised largely of basic elements, with a few rarer bits thrown
> in. And there are others which require compromise. And then there are those
> which require a whole lot of compromise.
>
> So here's my question for you all: how much compromise can you live with?
> Should we just cross any older Town set off the consideration list because
> we can't use the metal-axle wheelsets? Are stickers ok? How many changes are
> allowed before it's not a Legend anymore? Where do you -- where should we --
> draw the line? Is the Legend in the spirit of the overall set or in the details?
>
> Next year, we hope to give you at least one opportunity to vote -- from a
> short list of candidates -- for the Legend set you'd like to see us make.
> When we post the contenders we'll be specific about any changes we'll have
> to make from the original. But it would be incredibly helpful to us now to
> know how far we can go with those changes.
>
> We've received great input from the community here, and from many of you
> individually, on the direction we're taking with products coming from LEGO
> Direct. We need some of that input now. Please help us make next year's
> Legends everything you want them to be.
>
> Thanks in advance for your help.
>
> Play Well!
>
> -- Brad
>
> Brad Justus
> Senior Vice President, LEGO Direct
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Message is in Reply To:
| | what makes a legend?
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| We're having a debate here in the ABS-paved halls of LEGO Direct that I'd like to throw open to the community. The topic is: what makes a LEGO Legend a legend? Or, more precisely, if we cannot bring back a set precisely as it was (or pretty darn (...) (23 years ago, 19-Oct-01, to lugnet.lego.direct) !!
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