Subject:
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Re: what makes a legend?
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Newsgroups:
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lugnet.lego.direct
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Date:
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Sat, 20 Oct 2001 17:37:30 GMT
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Viewed:
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744 times
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In lugnet.lego.direct, Jorge Fernandez writes:
> > How many changes are allowed before it's not a Legend anymore?
>
> Small sacrifices are good for the common good: The classic "Yellow Castle"
> has 6 1x1 red (small window), if they get changed to 6 1x1 red bricks with
> stud in front, it would be an acceptable change.
Yuck! That would no longer be a window. Better to redesign it. Take this as
a tricky case study in substitution.
Recall: it's a 1x4x3 window space, with 6 red 1x1 windows in the middle
flanked by yellow 1x1 rounds. A narrow red train window (1x2x3) between the
yellow 1x1 rounds would be an easy way out. The window on the poop of the
Armada Flagship is similar in spirit, but it uses the recent 3-high arch-top
window and that would clash with the plain arch on the other side of the
castle tower.
Other possibilities: use a Town window with fancy shutters. Or use a 1x4x2
fence somehow.
Finally, and I find this insulting, the red window could be a sticker.
That red window is the commanding detail over the courtyard. It needs to be
special.
Are those classic windows (1x1, 1x2, 1x3) really gone forever?
> Big ones aren't:
> Can you picture a re-release of the classic "Yellow Castle" using the castle
> walls in yellow? That would be a new set altogether.
I am in total agreement that that would be a disaster.
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Message is in Reply To:
| | Re: what makes a legend?
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| (...) You have defined a LEGO Legend very well, any set that became a "landmark" is a good candidate, either because it was the first set in a theme or because it was a market success. I guess it depends on how dramatic the difference between the (...) (23 years ago, 20-Oct-01, to lugnet.lego.direct)
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