Subject:
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Re: A spark of Life (was: CW is dead)
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Newsgroups:
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lugnet.castle.org.cw
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Date:
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Thu, 4 Sep 2003 00:30:56 GMT
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Viewed:
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5689 times
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In lugnet.castle.org.cw, Andrew Engstrom wrote:
> How would war and conquest be managed? Probably by good storytelling. Each
> side could have two or three "turns" at telling their response to a battle. The
> overall administrator ("Archbishop"? "King"?) would hear each side's story and
> give a verdict as to who won the war/battle/skirmish and award land as he sees
> fit. If a realm desires only peace and quiet, it could be said that it lies in
> a magical invisible valley, is protected by ancient magic, etc. I think I would
> find CW wars fun!
I recall an idea similar to that one surfacing with the earlier CQ/ DraKen
discussions a few months back. The idea I recall, though, deals with reports of
the actual encounter between both sides and the strategies used to
reach the resolution. (scenarios could be conducted through IM, sort of like
chess, but more convoluted. I'm drafting out a way to create a faster version
for online playing, but I have my share of doubts.)
Still, my description was at best, sketchy.
http://www.lugnet.com/~1112/Syndication/
A review of your ideas presents some very interesting concepts, though...
I'll try to get back to you on the rest of them.
Osprey, over and out
{M. Aaron Hein}
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Message is in Reply To:
| | Re: A spark of Life (was: CW is dead)
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| (...) I had several ideas the other night, just after I posted my previous message. Now, I don't want to get into the argument over CW -- heck, I can't even discern what the hubub is about. I just want to see a fun, relaxed community having some (...) (21 years ago, 4-Sep-03, to lugnet.castle.org.cw)
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