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(...) Well, nice to hear you have your priorities first :) (...) Thanks. Nice to know it's appreciated. (...) My DraKen game actually supports elements, but chosen abilities as of now only affect the casting ability of a spell. Incorporating (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) I was just wondering: what do you mean, integrate? I did look oat the DraKen page, but didnt read it closely. Looks Good! Congrats. But i thought DraKen was a game....I have a realm...how do you propose this would work together? Oh, and i do (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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Oh, yeah, i forgot to say in the last post.... I am not saying it will happen, but any character in a campaign can die. It doesnt matter if you want it to or not, but if the game master thinks that something has happened and that character gets (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) You know, combine. As uldeseen is a realm, some of the rules to DraKen could also apply. (DraKen, though, is more of a wargame platform to play through the realm. This could serve as the inner mechanics of the combative and character creation (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Actually, this is good since this eliminates the 'I'm invincible' thought process that invaded IOM, which leaves room for plenty of suspense :) (and that might serve to actually draw in more potential players.) And it's a good prospect that (...) (22 years ago, 25-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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Hello, all, again. i spent a good long time yesterday making up some rules. Here is a loooooooong list of brainstorming i did. NOTE: these are proposed ideas, and can change and be refined etc. MOVING: for moving over all areas, town and plain (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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great ideas, couple of things though: 1. can u have like a party of your own that only you controled liek that guy in i.o.m that had an entire army of guys 2. (...) How? through email? Chat? (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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In lugnet.castle, Alex Polimeni writes: <snipped> Sorry I didn't summarize the rest in the previous response. (...) Interesting. Regarding the communications with other players, I'm guesing this would be done either by email, or by an instant (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | I need to do some serios thinking....
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Hello, everybody. Im going to spend a while working this thing out for myself, combining the restrictions of the internet etc to it, while still having all the elements of a complete d@d or something adventure. there are two things that keep popping (...) (22 years ago, 26-Jan-03, to lugnet.castle)
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| | Re: I need to do some serios thinking....
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(...) Well, hope to see the reuslts sometime soon. (I have good expectations for this project.) (...) Interesting aspirations at that. (how long do you prospect it will be before you establish a site? (...) Draken simply serves as the basis for (...) (22 years ago, 27-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) Without a doubt, death of a character is a normal part of most RPGs. Anyone who plays should accept, in fact enjoy, the fact that such fictional characters can go into high-risk situations that would be impossible in real life, and much of the (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) Although I agree there is a time lag with email, I would argue that programs like AIM and ICQ are problematic for some people who have low speed connections, firewalls, or other system issues. Additionally, if people are in different time (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) And some of us are just plain not allowed to use any instant messager or chat room. :) I think that using a message board along with email will work just fine. It isn't like this is going to be played in real time or something... -JHK (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) Trying to catch up on this thread, but running out of time to post right now. Gonna go quick... Another suggestion: How about a third type of monster: Diplomatic. Thus, Non-Aggressive would be like elk, Aggressive would be like wolves, but (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) Speaking of combat, what about after combat? looting should be aloud, as well as taking prisoners. you could sell them at the market place. on the line of the market place, how about these as some costs fo weapons: Standerd sword 5gp Katana (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) This might cause conflict between players, (...) I agree, (...) I think that if a character has earned a blacksmithing skill they should beable to modefy their weapons, make the weapons a lil stronger, which is where the custom weapons come (...) (22 years ago, 28-Jan-03, to lugnet.castle)
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(...) Ahh...how did I pass that up?! Okay...sounds interesting enough as is, so that should be supportable. (...) Skills only...only certain character types, like mercantalists could communicate. (they possess the diplomatic skills to communicate (...) (22 years ago, 29-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) I do like this idea, the reports I mean. ... (...) I'm not saying that anything is being stolen, only suggesting that we try to be original with our ideas. Not that we haven't been somewhat. Yes, other RPGs use similar ideas too, not just D&D. (...) (22 years ago, 29-Jan-03, to lugnet.castle)
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(...) Is D&D really due that much credit for establishing the so called 'standard' for RPGS? And what types of stats are you speaking about? Dexterity, Hp, Mp and magick, Skill, Agility, etc... Okay...I only have three types of stats, Ap, Attack and (...) (22 years ago, 30-Jan-03, to lugnet.castle)
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| | Continuing Brainstorming for Castle Game....
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For those just joining us, a number of people have been discussing ideas for a possible online Lego inspired RPG for Castle/Medieval Fantasy. I am just moving it here to .fun.gaming to keep things tidy... (...) I agree that simple is good. Perhaps I (...) (22 years ago, 30-Jan-03, to lugnet.gaming)
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FYI, I just posted towards this thread, but placed it in .fun.gaming. I agree that is where it belongs. Anyone who wants to mix Lego Castle with gaming is welcome to follow there. Thanks! -H. (22 years ago, 30-Jan-03, to lugnet.castle)
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(...) My proposed idea: make CastleQuest a sub group of Castle. this is where it belongs, because, as i stated in my last post, it is not just a game. if it cant fit in castle OR gaming, put it in between. Also, your putting this in .fun.gaming (...) (22 years ago, 30-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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(...) I am just stirring up trouble left in right lately. Maybe my thoughts are not in line with some of the other posters in .castle or this thread. Should I just stop and not contribute? (I mean these comments with a touch of humor, though if (...) (22 years ago, 30-Jan-03, to lugnet.castle)
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| | Game Project?
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(...) Voting is not an accurate way of deciding much of anything, especially when fairness is the goal. Being that we are on Lugnet, a site owned by the 'tyranny' of Todd Lehman and Suzanne Rich, we are subject to their rules. please see below. (...) (22 years ago, 30-Jan-03, to lugnet.castle)
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(...) I'm not sure how appropriate a vote is. Ultimately, people can do what they feel like, and if things get out of hand, a Lugnet admin will step in. I feel that a pretty good case has been made that game mechanics discussion belongs in (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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(...) Actually, this seems to be a rather interesting proposition, so I would be interested in seeing the results. (a sub group would also mean less complaints and more discussion, which is needed.) (...) (URL) created a castle poll here, (that I (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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| | Re: Brainstorming ideas for Game Project....
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Hi everybody, I don't understand what's the fuss is all about. All of you always complains that nothing happens in .Castle, that .Space making much more projects then we are, etc..., but when some1 does try to suggest/do something you all attack him (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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| | ugh
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(...) what an amazingly simplified view of what's happening. i really don't see that happening at all. the differences between activity of .space and .castle come from a lot of reasons. people always comparing the two is starting to annoy me; as if (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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| | Re: ugh
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(...) That is not a simplified view. that is what is happening. i see it, constantly. (...) I know, it is kind of stupid to compare them, mostly because one is in a mud pit and the others is on a hyperactive wine party. (...) Yes, there has been (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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| | Re: ugh
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(...) I agree with you on that. The reason why castle is in a mess is because people go on comparing both groups activity! It's like getting a failing mark on a test, and the person next to you passes with flying colors. Complaining to the (...) (22 years ago, 31-Jan-03, to lugnet.castle)
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| | Re: ugh
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(...) I am listening to you. I cant wait for your story etc! i like your DraKen game, too. I now do like the idea of combining Draken and Uldeseen, if DraKen becomes a realm of its own.... maby have a small ocean (100-150 miles) deviding the two? (...) (22 years ago, 1-Feb-03, to lugnet.castle)
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| | Re: ugh
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(...) Perhaps...I've already drawn up the map of the eastern section of my island. (I still need to process it through photoshop and color it in for clarity.) Draken may coexist with Dragon's Archipelago as well, but for now it's still pending. But (...) (22 years ago, 1-Feb-03, to lugnet.castle)
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