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 CAD / Development / *9095 (-40)
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Actually, it turns out that I just use -z100 to fix 16bit Mesa. So how does -J -z100 look on the Mac? Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) No it's not. But I'm glad the -z100 -Z2000 settings for the clipping planes fix it. Those are the clip plane settings I used to fix it for the 16Bit depth buffer on Mesa, so I guess I'll use them if the GL_VENDOR or GL_VERSION strings contain (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) Hrrmm... OK, I see where you're coming from. However, I very much hope that any such miniature-figure-but...ue-minifig part be required to have something as the second word of the title that indicates that the piece in question is _not_ part (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Yep, I thought the same thing when I wrote my earlier message. Should this be updated to 30362.DAT Minifig Robot Leg SW Astromech ? (...) For purposes of the parts library, I tend toward a more inclusive definition of 'Minifig'. IMO, anything (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Overlapping primitives
 
(...) IMO, this construction isn't completely disallowed, but it is sloppier than actually cutting the cylinders to fit together properly. The problem is mostly (but not entirely) when people use your part with a transparent color. In most all (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) ./ldglite -J b2.mpd produces: (URL) it suppose to do that? James (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, not much bleeding there. What do you get when you run with just the -J switch? Is it more like this? (URL) of nasty edge line bleeding there! Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Overlapping primitives
 
What's the general consensis on overlapping primitives? For example: if 2 cylindars crossed through one another. Is this discouraged or is it okay as long as the primitives are of the same color? -Orion (make it billthefish and remove the obvious (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) GL_VERSION = 1.1 ATI-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_APPLE_client_address_range GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Yes, I've also seen an occasional small amount of bleeding on on the slope bricks which can probably be attributed to my maxing out the polygon offset setting. But this goes way beyond that. Edge lines from way back in the depth buffer are (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) LdGLite Launcher is my contribution for a help page for Mac OS X. It just so happens that my work required me to write a very similar application so it was really easy for me to throw this together. The app is AppleScript Studio (AppleScript (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) This isn't a direct answer to your question, but one thing I noticed in LDView is that setting the polygon offset too high will result in some of the observed problems. In particular, the problem on inverse slope bricks of the pillar showing (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Could someone run a perspective mode test on ldglite?
 
While following up on the latest round of bug reports I noticed this page. (URL) pics, but while viewing them I realized that all of the perspective (non-orthographic) views displayed a lot of z-fighting (underlying surfaces and lines bleeding (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Oh no, that's a real bug, and not just on the Mac. Thanks for finding it. The 'r' key switches between the l3 and the ldlite parsers. I could swear I disabled that key for LEDIT mode because editing requires the data structures provided by the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  MOTM and SOTM winners for May 2002
 
Hello all, Sorry for the delay; Model Of The Month goes to Anthony Sava for his "Tempi Frei - The Glacial Flood" dragon. The voting populace really seems to enjoy dragons. :-) Scene Of The Month goes to Miklós Hosszu for "Lord of The Bricks Part I - (...) (22 years ago, 6-Jun-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  ldraw programs for PDAs? (was MLCAD for PALM)
 
(...) I think you could make a big dent in that one by keeping the library in a jar or zip file and using popen() with unzip. (...) I've actually used it at that resolution for small models and to look at parts. I think the pyramid picture on the (...) (22 years ago, 5-Jun-02, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
Oooh, wait! With the release of the "Ep2" sets, there's a new piece for this group, for the Super Battle Droid. (...) xxxxx.DAT Droid Clip-on Torso & Head SW Super Battle Droid (...) [2] (I don't know the part number for the body-and-head of the (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  Re: new category??? "MiniBot"
 
(...) Ack! I never liked that name. I always think, "What _kind_ of robot? Battle Droid? Astromech? Protocol? (etc.)"... Also, the "Minifig" Category, in my opinion, should be just for minifig-compatible stuff, i.e., _parts_ of a minifig (in other (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  Re: Some bugs with LDGLite
 
Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Re: new category??? "MiniBot"
 
(...) No, I haven't. I don't think that would be a very desireable category name. (...) necessarily the general Minifig category. Then again, two of these parts are used for the LOM Martians, along with a couple of other related parts -- so these (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev)
 
  [Parts Tracker] Posting other people's parts
 
I've noticed a number of files where the person who submitted the file is not the author (other than the ones I've submitted as admin). There's enough of this happening, that I feel I need to make the following statement: In general, you should (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Some bugs with LDGLite
 
(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Some bugs with LDGLite
 
I just started playing with LDGLIte and I noticed a few things. 1. Selecting parts (page up and page down) in LEdit mode doesn't work right if my display is set to a resolution higher than 750x550. 2. After continuing to work with a model for a (...) (22 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  new category??? "MiniBot"
 
Steve, Have you approved "MiniBot" as a new CATEGORY (for the Battle Droid pieces)? (URL) (22 years ago, 4-Jun-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Any users of professional Mac CAD programs?
 
Does anyone have experience and recommendations for CAD software on MacOS? I want to get some experience with the real thing... something with a mechanical drafting forte. For lack of software, I'm thinking of building my 3rd PC now just for AutoCAD (...) (22 years ago, 3-Jun-02, to lugnet.cad.dev.mac)
 
  LDraw Webring
 
Now that Webring is no longer owned by Yahoo, can we please reactivated all the Lego related Webrings? They provide a lot traffic to my sites not to mention being a good centralized place to find all the other LDraw creators pages. -Orion (make it (...) (22 years ago, 2-Jun-02, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: updating list of (meta)statements
 
(...) between the various meta-statements, to make them easier to read and/or locate. Next, this would be the logical FAQ to contain the definition of the following meta-statements (some of which have been defined in other FAQs; those need to be (...) (22 years ago, 2-Jun-02, to lugnet.cad.dev)
 
  Dull Silver Color
 
Can anyone give me a color number for the dull silver colored (not chromed) lego parts? An example of what I mean would be the color of the panels and hoses of set 8458, the Silver Champion. -Orion (make it billthefish and remove the obvious (...) (22 years ago, 31-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: I have an idea about...
 
(...) has anyone read my post down? Hey here is another example of want I want to do but is a smaller scale and made with ldraw. (URL) (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) OK, here's an addition to the document Lars cited. Web-users, you should probably hit "View Raw Message" to see it formatted correctly. It belongs in the middle of the page, as part of the 'Commands' section. I'm sticking to the existing (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Sure they can be official - they already are, just unofficially. Err, that is, they aren't documented. I'll work up a description for the specs document, listing both official/standard filetypes, and less-official filetypes. BTW, we'll also (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: I have an idea about...
 
Hello again, has anyone read my post down? I whould like to make one of my dreams come true sort of can someone help to make a "maqueta de trenes de LEGO" I don't know the word in english and can't find it in the dicionary anyway here a nice non (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) I think I will join you on this. This will also help identifying parts in MPD files. See also (URL) we make Official/Unofficial official Meta keywords ? Steve ? (URL) ? (...) I don't think so. The programmer has to make some decisions, e.g. (...) (22 years ago, 31-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
(...) Classses? Objects? Destructors? Instances? Don't worry, I won't be borrowing much of that. So far ldglite is just plain C code and I'm not planning on spoiling it with any of that nasty OOP stuff at this point. ;^) I was just thinking about (...) (22 years ago, 30-May-02, to lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) I think I'm going to add support for the 0 Unofficial Part comment, and treat anything that contains this as a part. I had the same thing happen to me when viewing a part somebody posted. (...) I'll look into that. I know (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: *** LDView Version 1.9.5 Released ***
 
FUT lugnet.cad.dev. (...) Feel free, but be warned that it makes extensive use of my custom foundation classes. Also, while you're welcome to use the TCFoundation library (LDView compiles it to a static .lib), you should be aware that it uses (...) (22 years ago, 30-May-02, to lugnet.cad, lugnet.cad.dev)


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