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  Re: LGEO quirks with parts 6536 and 6187
 
It's known, and there are fixes. See (URL). --Travis (19 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)
 
  Re: LDraw All-In-One-Installer - Seeking permission from software programmers
 
(...) I believe I switched to the GPL for version 3.0. (3.1 is definitely under GPL.) I think I could still release the Windows version under a different license if I chose, since it doesn't use any GPL software (probably; I'd have to check to see (...) (19 years ago, 8-Aug-07, to lugnet.cad.dev.org.ldraw)
 
  LGEO quirks with parts 6536 and 6187
 
In the course of experimenting with L3P and POV-Ray, I've noticed there are a few parts that appear positioned or oriented incorrectly when LGEO parts are used (with L3P's -lgeo option). Here is an example of the two I have found so far, (URL) 6536> (...) (19 years ago, 8-Aug-07, to lugnet.cad.ray, FTX)  
 
  Re: LDraw All-In-One-Installer - Seeking permission from software programmers
 
(...) I take it the latest version of LDVIEW is under the GPL? Ahui (19 years ago, 7-Aug-07, to lugnet.cad.dev.org.ldraw)
 
  47844 canopy
 
Has anyone attempted to model the (URL) Windscreen 9 x 3 x 1 2/3 Bubble Canopy>? I don't see it in the parts tracker or anywhere else, but just thought I'd check whether anyone has something approximate. It's basically (URL) 44567> with a spoon on (...) (19 years ago, 7-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  LSynth rubber band question
 
I built a model containing a rubber band I'd like to model with LSynth and LDraw: (URL) The real rubber band>> So I want to stretch the rubber band between the 1x1 round plates, but it also needs to be pinched together and pushed down slightly (...) (19 years ago, 7-Aug-07, to lugnet.cad, FTX)
 
  Re: Brickshelf Upload Utility
 
I have released a rudimentary Mac OS X version of Brickshelver: (URL) It is only partially complete, but I don't expect to invest much more time in it anytime soon unless I receive substantial feedback expressing interest in that effort. I do, (...) (19 years ago, 7-Aug-07, to lugnet.publish, lugnet.cad.dev.mac, FTX)  
 
  Re: LDraw All-In-One-Installer - Seeking permission from software programmers
 
I can't legally agree to that, and it's likely that a large percentage of the other authors can't either. The thing is, I'm not the sole author of LDView, and never have been. LDView has always included code written by friends of mine from college, (...) (19 years ago, 6-Aug-07, to lugnet.cad.dev.org.ldraw)  
 
  LDraw All-In-One-Installer - Seeking permission from software programmers
 
Dear contributor to the LDraw System Of Tools, We would like to include your program files listed below (the “Product”) in our new LDraw.org All-In-One-Installer, (the “Work”) to be published by LDraw.org: ___...___ Program The purpose of this (...) (19 years ago, 6-Aug-07, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  
 
  Re: LDD 1.3 files not supported in 2.2
 
(...) instead: (URL) (19 years ago, 4-Aug-07, to lugnet.cad.ldd)
 
  Set 6636 different part shown in instruction
 
Has anybody an idea which part is showing on the box of the set 6636 that looks like 2486 (Bar 1 x 8 x 2)? From the picture it has to be "Bar 1 x 8 x 3" but the set containted in real part 2486. Or was it only a mistake by TLC when they changed the (...) (19 years ago, 4-Aug-07, to lugnet.db.scans, lugnet.parts, lugnet.cad)
 
  Re: LDD 1.3 files not supported in 2.2
 
(...) Maybe try 1.6: (URL) (19 years ago, 3-Aug-07, to lugnet.cad.ldd)
 
  LDD 1.3 files not supported in 2.2
 
dear LDDer, your giving us a very hard time loving your prog :-( 2.2 refuses to load an old 1.3 lxf file like this: (URL) converter out there? I tried to do the zip trick but beside the png I only get a salat of letters. w. (19 years ago, 3-Aug-07, to lugnet.cad.ldd)
 
  Re: LDraw.org's July 2007 Model, Scene and Part of the Month Winners
 
Thanks to everyone who voted, and congratulations to the other winners! Unfortunately I wasn't able to get an entry done in time for this month, however I suspect this wouldn't have made any difference as there are two incredible entries! (19 years ago, 1-Aug-07, to lugnet.cad.dev.org.ldraw, FTX)
 
  LDraw.org's July 2007 Model, Scene and Part of the Month Winners
 
Congratulations to the winners of the July 2007 Model/Scene/Part Of The Month (MOTM/SOTM/POTM) contests: (URL) MOTM, Prinoth Leitwolf Snowgroomer by Han Crielaard> (URL) SOTM, Valley of the Dark Lords by Philip Heinrich> (URL) POTM - Best Part, (...) (19 years ago, 1-Aug-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX) ! 
 
  Re: Copy of MacMegaPov 0.7
 
(...) For comparison, I rendered m6459.png (picture posted in earlier post) at 640x480, and the times were as follows (all on an original MacBook 2GHz). Intel (command line-only) compile: Time For Trace: 0 hours 0 minutes 2.0 seconds (2 seconds) (...) (19 years ago, 31-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Sorry. I used the command line unzip (on my Macbook) to unzip the file, and that toasted the contents. Apparently the resource fork didn't extract properly. Using a different unzipper solved the problem. --Travis (19 years ago, 31-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The version I posted does not require Classic. It's an old CFM Carbon program (not Mach-O) that can run natively under both OS 8/9 and OS X. It is PowerPC though, so on an Intel Mac, it gets emulated via Rosetta. (But I suspect it runs faster (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Brickshelf Upload Utility
 
I've been working on a Brickshelf upload utility similar to (URL) Flickr Uploadr>. It helps streamline the process of zipping a bunch of files and navigating to or creating the appropriate folder to upload them. These screenshots are of a scruffy (...) (19 years ago, 30-Jul-07, to lugnet.publish, lugnet.cad.dev, FTX)  
 
  Re: Copy of MacMegaPov 0.7
 
(...) I dusted off my old G3, now a bone stock 10.4 system, and it runs fine (as it does on my MacBook). Jim (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) For reference, here is a script that builds a static univeral libpng library, and then copies it into /usr/local/lib with a u appended to the filename (libpng12u.a): (URL) In order for it to work, png.h has to be modified. In 1.2.18, line 497 (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Thanks. I eventually figured out how to get it to build. The trick was to build the two versions separately (ppc and i386), and then use lipo to join them. Building for both architectures at once just gave an error that some of the gcc command (...) (19 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I see there is universal build of libpng 1.2.17 (URL) here>, but I have not tested it. From the installer notes: "Installs static (.a) and dynamic (.dylib) universal binaries of libpng, as provided by the official libpng reference release: (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Actually, I need a Universal binary version of the static libpng library, since I don't want to have to distribute libpng along with the executable. Now that I think about it, I'm pretty sure the megapov executable I already posted is (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) You're welcome. I think we need to get both my Intel-only version and your PPC-only version put together somewhere. It also might be good to do a Mac OSX PPC build, since I believe that yours requires Classic, which isn't exactly optimal. Mine (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: l2rib and LDraw.org Mac Downloads Review
 
(...) And thanks to you for updating the LDraw site. Jim (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Travis, This is a valuable resource to have. I'm glad to see this software isn't doomed to the dustbin of history. Thank you! Allen (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: l2rib and LDraw.org Mac Downloads Review
 
(...) thx for the updates. (...) I added the icons. (...) this has to be added as separate link 'cos PN doesn't allow more than one URL per download. (...) I deleted the entry for LDView for Mac OSX 1.0 and added the icons for linux and mac (though (...) (19 years ago, 27-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) There is C code for a point in polygon implementation here: (URL) only 8 lines of code for the whole thing, but it supports arbitrary polygons, including ones with holes. UNDERSTANDING the algorithm might take a little work, but the page (...) (19 years ago, 26-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
Sorry that it has taken me so long. In fact, I am still working on creating quadrilaterals and triangles to fill the largest spaces possible. My main hang-ups are: reducing processing time a working point-in-polygon test I have found two different (...) (19 years ago, 26-Jul-07, to lugnet.cad)
 
  Re: NEW VERSION! Re: Conversion file for ldraw to ldd
 
(...) Verified and made a brand new XML with only parts that are in the current LEGO factory parts, and they must work in the conversion both ways (LDD > LDR > LDD). (URL) have not attempted to do any of the minifig stuff. And others are missing but (...) (19 years ago, 26-Jul-07, to lugnet.cad.ldd)
 
  Re: BrickFest 2001 Photos of Jessimans?
 
(...) I totally forgot that the old version of the site was still online. That's pretty cool :-) I seem to recall a photo taken with me and the Jessimans, maybe I'm misremembering. I think what's there might be it, thanks, Travis! -Tim (19 years ago, 25-Jul-07, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest, lugnet.people)
 
  l2rib and LDraw.org Mac Downloads Review
 
A few notes based on a browse through the (URL) Downloads> page: (URL) l2rib>, a utility that converts LDraw files to RenderMan format, builds and runs on Mac OS X (make -f Makefile.unix). I do not have a RenderMan compliant renderer (there are a (...) (19 years ago, 25-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) If you can work out regions of identical colour I believe there is a theory that says you can fill it with no more than 2N (where N is the number of corners) triangles. This is probably a good way of doing it for complex shapes. If I ever get (...) (19 years ago, 25-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Keep in mind that doing it both ways is probably a lot more difficult than just doing it one way. For example, if you have a 1-pixel thick plus sign, you need at least 3 quads (to avoid overlap), and your algorithm needs to deal nicely with (...) (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Sorry, long quads is really what I meant by a line. So, that's exactly what the program does. I should have an update out later today or tomorrow that combines pixels vertically as well. Thanks, Scott (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Hi Scott, It will be better if you put adjacent horizontal pixels into a long quad rather than a line. The renderer POV-Ray does not support the concept of lines, so they are tossed when L3P converts you LDraw file to a POV file. Kevin (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Almost...I combine pixels of the same color that are on the same horizontal line. So, if pixels 1 through 5 are the same color, they become a line that ocupies 1 through 5. Most of my stickers have been about 1MB. I wasn't aware of the other (...) (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
&tIn lugnet.cad, Michael Heidemann wrote: It seems to me that you put for every pixel one quad. This produces an (...) This is the approach also used by Bitsticker. It is certainly not optimal. (...) Tim Gould's (URL) img2sticker> script uses a (...) (19 years ago, 24-Jul-07, to lugnet.cad, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) So, I know of at least four tools to convert images to LDraw stickers: (URL) BMP2DAT> (URL) img2sticker> ((URL) *>) (URL) Bitsticker> (URL) Sticker Generator> Plus you can make stickers from text with (URL) txt2dat>. I think this is a case of (...) (19 years ago, 24-Jul-07, to lugnet.cad, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Both of these applications are very cool, and I intend to begin using them immediately. Do you guys mind if I ask a dumb question? That is, another dumb question after these two? Are these applications an evolution of the various BMP2DAT (...) (19 years ago, 24-Jul-07, to lugnet.cad, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
I have just tested your prog. It seems to me that you put for every pixel one quad. This produces an enormous amount of bytes in a file. There was already a prog that was called bmp2dat. If you could rearrange the quads that are direct beside into (...) (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) you can add download links by yourself. just login, go to the download section, click on the [Add Download] link and fill in. don't worry if it doesn't show up immediately - I have to authorize it. w. Ldraw Content Manager (19 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Don't feel bad - the same thing happened to me when I wrote my script (except I didn't really think to search much first). Shortly after releasing it, I discovered an (URL) even earlier effort> on Lugnet. I think each implementation has its (...) (19 years ago, 24-Jul-07, to lugnet.cad, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Jim, I searched and searched for a program that would do this and never found one. I was surprised that there wasn't something, but it looks like I was wrong. You can absolutely put a link from you page to my download page. I'll have to (...) (19 years ago, 24-Jul-07, to lugnet.cad, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Very cool! May I add a link to this from my (URL) page? I suspect the desktop program does not have the size/speed restrictions that limit my script. Jim (19 years ago, 23-Jul-07, to lugnet.cad, FTX)
 
  Sticker Generator for LDRAW / MLCAD
 
I would like to share my sticker generating tool, that I created to convert bitmap images into flat part files (stickers / decals) for use in ldraw based CAD programs and rendering programs. Here is an example of what it can do: (URL) Here is a (...) (19 years ago, 23-Jul-07, to lugnet.cad, lugnet.announce) ! 
 
  Orange color with LeoCAD
 
Bothered by the weird rendering of orange color in LeoCAD, I have compiled an unofficial version that imports, displays and export correctly this color. Get it here: (URL) (19 years ago, 22-Jul-07, to lugnet.cad.leocad, lugnet.robotics.nxt)
 
  Re: BrickFest 2001 Photos of Jessimans?
 
(...) Well, there's a photo here: (URL) course, since you wrote that article, you probably already know about that one. Note that there's another version of the same article in the "new" part of the site, but it's not formatted nearly as nicely.) (...) (19 years ago, 22-Jul-07, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest, lugnet.people)
 
  BrickFest 2001 Photos of Jessimans?
 
I'm trying to track down a few photos taken in 2001 of Don and Robyn Jessiman and some LDraw-folk while they were in DC for the fest. I've checked the obvious BrickShelf folders -- Bram, Lar, Steve Bliss, etc. -- to no avail. Does anyone either have (...) (19 years ago, 22-Jul-07, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest, lugnet.people)
 
  Submission for MOTM/SOTM/POTM closes in a week
 
hi folks, we still seek some entries for the MOTM/SOTM/POTM contest: (URL) consider submitting your work. deadline is 27.07.2007. beside all this please don't forget about "RACHAL - The RAytraching CHALlange": (URL) the "Commemoration of the 10th (...) (19 years ago, 21-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce)  
 
  Re: Copy of MacMegaPov 0.7
 
I realized that in my previous message, I never actually mentioned that I built the executable that I link to. I built it from the MegaPOV 0.7 source using (mostly) the Unix settings from the regular POV source. I set it to output PNG files by (...) (19 years ago, 21-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) You can find a command-line Intel Mac compile of MegaPOV 0.7 here: (URL) I tested it with the following command line: megapov +IBRICKS.pov I used BRICKS.pov from the above zip, and it generated the following two PNG files in under 2 seconds: (...) (19 years ago, 21-Jul-07, to lugnet.cad.dev.mac, FTX)  
 
  Re: Copy of MacMegaPov 0.7
 
(...) Establishing a consistent way to create quality instructions from LDraw models on the Mac is of great interest to me, personally and on behalf of the general Mac LDraw community. If a detailed tutorial is not practical, I would still be (...) (19 years ago, 20-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I have a copy sitting here: (URL) I got it by e-mailing the maintainers of MacMegaPOV several years ago. In later correspondence, they also told me the edge-tracer in the newer version of MacMegaPOV had not been optimized by its author. The (...) (19 years ago, 20-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) Of course, I just tried bsbackup.sh again - the current version that gets all files - and it took 32:05. There's a little quicktime movie in there that probably accounts for most of the difference as the MPD files are quite small. So the (...) (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) Boy, that is a lot more compact than mine! (...) It looks like it's only considering links to /cgi-bin/gallery.cgi. However, links to non-image files from the Brickshelf folder pages point directly to /gallery/username/foo/bar.dat. (Ah, I see (...) (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) OK, if you download and run the script now, it should back up all files (not just images). --Travis (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) I didn't have any problem compiling and installing wget (although I did have to change the default install path by hand from /usr/local to /opt/local so that it would be in my pre-existing path). However, I suspect that most Mac users would be (...) (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) There are many instructions how to install wget and even some installers. curl can't beat 'wget -m' afaik. (...) No official repository afaik. Last I heard was that we want to build it, but that requires a developer with the time to build it! (...) (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Supportive Community
 
Dear fellow LEGO fans and LDraw users, I was deeply impressed reading how many would have supported BrickShelf with fees to keep the site alive. Some expressed they weren't aware that they could become paying members to get rid off the ads, others (...) (19 years ago, 18-Jul-07, to lugnet.general, lugnet.cad.dev.org.ldraw) !! 
 
  Re: Brickshelf Backup Crawler for Mac
 
(...) Well, I had the advantage of writing it from scratch specifically for this purpose. It's funny because I had been thinking about writing a Brickshelf upload utility (like (URL) Flickr Uploadr>) but circumstances resulted in a download utility (...) (19 years ago, 17-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
Thanks for that Jim. I got the script working for user backup, and Peter Bartfai (the author of the original script) also got one working for user backup (before seeing my email that I'd gotten it working). However, while I haven't looked at Peter's (...) (19 years ago, 17-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Colors, LDconfig, etc...
 
Hi Steve, (...) My bad - I didn't have the updated file here... All stone colors are defined. So I guess I should update NXT parts to color 151 (Light_Stone code). Problem is that color 151 is not natively recognized by MLCad (neither 71 MedStone or (...) (19 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Pretty much the thread John pointed out contains the answer. The unofficial files are coded to use color 383, because that color works with all LDraw programs (some better than others). So you have to update the unofficial parts to use the (...) (19 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Thanks John, it is a good way to go round this issue. But I'd still like to get LDraw people ideas on this ;o) Philo (19 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Philo, Check out this thread in lugnet.cad. I had the same problem a little while back. David Perdue was kind enough to help me out. (URL) want to read the whole thread. John (19 years ago, 17-Jul-07, to lugnet.cad)
 
  Colors, LDconfig, etc...
 
Is there some project to extend LDconfig.ldr to include some recent colors such as Light Stone Gray? Case in point: NXT parts are presently coded in color 383, which works fine with most CAD program but is - as intended - shown as chrome (shiny (...) (19 years ago, 17-Jul-07, to lugnet.cad, lugnet.robotics.nxt)
 
  Re: Optional Lines Calculator utility
 
Hello Willy, (...) ...as well as lines starting with a space. Webpage updated. (...) Done... (...) No, but Richard should upgrade the tool when he has some free time (though I doubt he will write a gui...) Philo (19 years ago, 17-Jul-07, to lugnet.cad)
 
  Brickshelf Backup Crawler for Mac
 
As noted (URL) here>, there is a BSBackup utility for Windows that helps you batch download the contents of Brickshelf galleries. (This is of interest at the moment due to Brickshelf's imminent closure.) I've written a quick hack to accomplish the (...) (19 years ago, 17-Jul-07, to lugnet.general, lugnet.announce, lugnet.cad.dev.mac, FTX)  
 
  Re: Copy of MacMegaPov 0.7
 
(...) Ok I finally got this to work. Now I just need to figure out why the renders are taking so long and find out how to make the lines look better. I think I'm headed in the right direction. You rock, thanks for the help! (19 years ago, 17-Jul-07, to lugnet.cad.dev.mac)
 
  Re: LDD goes Technic
 
(...) From the (URL) web site... "We are currently experiencing problems with the automatic update of LDD for Mac users. You can download a Mac installer here: " (URL) downloading it as I type. Chris (19 years ago, 16-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: James Jessiman's Unofficial LEGO® Pages - The Original???
 
(...) Wow, I had no idea these were still online! I was thinking about this the other day, wondering if someone had kept an archive. Yep, they're the originals. IIRC, in the early days of LDraw.org, there was an archive on the web site. I the site (...) (19 years ago, 14-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Workarounds for two crash bugs in Mac LDView 3.2 Beta 1
 
So far, two bugs have been found in the Mac LDView 3.2 Beta 1 release that cause it to crash, and then subsequently crash every time it is launched. I'm posting a workaround for each of these problems here in the hopes that it will reduce people's (...) (19 years ago, 14-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: James Jessiman's Unofficial LEGO® Pages - The Original???
 
(...) Yes they are authentic. If you browse the RTL archives, you'll find many links to them. ROSCO (19 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Optional Lines Calculator utility  [DAT]
 
(...) hi philo, please add that empty lines are not supported as well. a code like this: 4 4 -4.266 10.961 0 -8.96 10.961 0 -8.96 9.086 0 -4.266 9.086 0 4 4 -10.693 10.44 0 -8.96 10.961 0 -8.96 9.086 0 -10.693 9.607 0 0 // white 4 15 16 18 0 15.239 (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  James Jessiman's Unofficial LEGO® Pages - The Original???
 
hi folks, tell me that I'm not dreaming: (URL) some of the oldtimers please confirm that they authentic? w. (19 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: 3D Transformations Architecture Question
 
(...) Roland, Actually the errors wouldn't be a problem. I wasn't thinking of performing transformations on already-transformed data. I was thinking of performing transformations on the original vertex data, then storing that (as a separate set of (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Thanks Travis, that's *exactly* the info I was looking for. I think I'm going to go ahead and store each object's matrix, as well as the camera and projection matrices, updating any of them only when adjustments are made to the appropriate (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: Search path question
 
(...) Hi Roland, Thanks for the input. Has anyone else implemented the mechanism the way Roland has? Kevin (19 years ago, 13-Jul-07, to lugnet.cad.dev)
 
  Re: 3D Transformations Architecture Question
 
(...) Well thanks for spoiling my day :) I tried orions file and discovered a design flow in my new LD4DStudio renderer. It looks like this: (URL) seems Orion uses the rotation matrix to mirror some parts, this totally F-ups my normals :( And there (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Sorry. I guess I didn't fully understand why you wanted to do the pre-multiplies. Hopefully this reply will be closer to what you are looking for. LDView 1.0 did exactly what you suggest. It calculated the final coordinates for every single (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Travis, Thanks, but that answer is exactly what I was trying to avoid in this discussion. I understand about creating a transformation matrix, a camera matrix and a projection/perspective matrix. I understand about compositing them all for a (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Actually, based on what you write after the above, this is a "How do you draw in 3D?" question, which is fairly close to "How do you do 3D?". The implementation details of how 3D gets drawn to the screen tend to answer all your questions. When (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
Basically you keep 1 copy of the object with its vertices in their original position (local or model space). You take the local to world, world to view, view to projection and projection to viewport matrices and multiply them to get a single (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) The way I understand the file handeling system, this should not load. Because every file's references must be handled relative from the file being loaded (not to the main file). So calling sub/sub2.ldr from sub/sub1.ldr will look at (...) (19 years ago, 13-Jul-07, to lugnet.cad.dev)
 
  Re: Search path question
 
(...) I would also lean towards always requiring the subdirectory, but am open to argument the other way. ROSCO (19 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  3D Transformations Architecture Question
 
Feedback from the guys who built the viewers (LDGlite, LDView, etc) would be really great on this. I have a project, not Lego, but similar and I'm writing some software for 3D viewing and manipulation of items. The LDraw architecture is a good match (...) (19 years ago, 12-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) I know that LPub would only know where to find sub2 if it was specified as sub/sub2.ldr. I think if there only being only one current working directory which is the directory where you've placed your top level model file. (...) This seems the (...) (19 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Search path question
 
I just noticed some unexpected behavior in LDView, and I wanted to ask here whether or not the behavior was right. Suppose you have the following files: TestModel.ldr Sub/Sub1.ldr Sub/Sub2.ldr TestModel.ldr contains a reference to Sub/Sub1.ldr. When (...) (19 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Re: LDD goes Technic
 
(...) I must say they chose a very creative solution to the issue of how to run cables :) (so as not to tease, each end of a cable is represented by the modular connector and a small length of wire. Colored arrows are used to match up which end runs (...) (19 years ago, 11-Jul-07, to lugnet.general, lugnet.cad)
 
  LDLink: reversibly merge part libraries
 
Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (19 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  CATEGORY and KEYWORD extension ratified by the LSC
 
The LDraw Standards Committee (LSC) has ratified the CATEGORY and KEYWORD language extension. The most major change between the ratified specification and the de-facto standard is to officially move the creation of new part categories away from the (...) (19 years ago, 10-Jul-07, to lugnet.announce, lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)  
 
  Re: Convention for directoried for unofficial parts?
 
(...) The following files in LDView's source tree contain the LDrawIni stuff: LDLoader/LDrawIni.c LDLoader/LDrawIni.h LDLoader/LDrawInP.h There's a #include <TCFoundation/TCDefines.h> near the top of LDrawIni.c. You can delete that; the only reason (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I'm using Qt, and LPub is under GPL, so this sounds perfect. I'm all for standardization, so this sounds great. (...) I'm not looking to judge or criticize anyone. All of our programming efforts are works in progress, so these self analysis' (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  LDD goes Technic
 
OK, it looks like the Mac version isn't quite ready for prime-time, but I'm curious if anybody else has noticed this: (URL) tried it out yet? I've got one model (my NXT remote) already made, and the learning curve was far easier than I expected (it (...) (19 years ago, 10-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I agree (which is why I voted yes on the other proposal, although it's not an exact match for what you're asking for). Having said that, Lars did offer the INI parsing code, and since it's already in LDView (which is under GPL), anyone who (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Copy of MacMegaPov 0.7
 
I'm trying to do the old find_edges renders with the current version of MacMegaPov and they aren't working. Reading through here, it sounds like the 0.7 version of the program works fine for this. I've googled up and down but can't find 0.7 (...) (19 years ago, 10-Jul-07, to lugnet.cad.dev.mac)

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