To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 909
908  |  910
Subject: 
Re: Mecha Legs
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 13 Jul 2000 19:42:38 GMT
Reply-To: 
jsproat@ioNOMORESPAM.com
Viewed: 
1934 times
  
Mladen Pejic wrote:
Finally someone who sees my point of view! The only problem with and an
anthropoid or even semi-anthropoid is that is might be a little top heavy, oh
well...

http://www.lugnet.com/build/mecha/?n=893

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@io.com> ~~~ http://www.io.com/~jsproat/
Uh, two.  Including this one.



Message is in Reply To:
  Re: Mecha Legs
 
Finally someone who sees my point of view! The only problem with and an anthropoid or even semi-anthropoid is that is might be a little top heavy, oh well... BTW Andrew, weren't Kain's legs more like scaled down Madcat (Battletech, Mechwarrior) (...) (24 years ago, 13-Jul-00, to lugnet.build.mecha)

93 Messages in This Thread:








































Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR