| | Re: Number of packages in set 10185
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(...) Check out the set contents at the link below. It appears that your contents match the number of bag in the photos. (URL) (14 years ago, 3-Apr-11, to lugnet.general)
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| | Re: ME Models Metal Rails
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(...) I have a sample and the edges, while crisp rather than rounded, are not sharp enough to cut. There may be a bit more wear due to the metal corner, not sure. But I'm not too worried about that. The adapter piece is a little less shiny than (...) (14 years ago, 2-Apr-11, to lugnet.trains)
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| | Number of packages in set 10185
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I have set 10185 Green Grocer, but it is opened. There is 8 packages with the #1 on them there is 5 packages with the #2 on them and 10 packages with the #3. There is one with no number, also two green plates and three instruction. Is this correct? (...) (14 years ago, 2-Apr-11, to lugnet.general)
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| | Re: SVG renders possible?
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(...) Actually, I'm not hammering away at it. I put the support in back in May of 2008, but I haven't really done much with it since then. --Travis (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: ME Models Metal Rails
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(...) Our manufacturer of the rails runs the rail through a "de-burrer" machine. Basically there is a wash and bunch of ceramic stones. The unit vibrates and a unique smooth finish comes about when each rail comes out of the bath. There are no sharp (...) (14 years ago, 1-Apr-11, to lugnet.trains)
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| | Re: ME Models Metal Rails
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(...) make this announcement... Neat system, but I have a concern that the plastic wheels against the sharp inside edge of the rail will wear down the wheels faster than usual. If I buy some, I might have to round off the top of the rails just a (...) (14 years ago, 1-Apr-11, to lugnet.trains)
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| | Re: Lego globe...
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(...) I've been thinking about this a bit more. I wonder how you would accomplish this using an arbitrary data source and without having your own physical server. All the software I've looked at so far connect to existing GIS databases based on the (...) (14 years ago, 1-Apr-11, to lugnet.cad)
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| | Re: Canadian prices
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I am totally in agreement with your sentiment and have been complaining about this for three years as the gap has been so small for most of that time. I spoke with a LEGO rep @ BrickCon in 2009 when the dollars were almost at par and he basically (...) (14 years ago, 1-Apr-11, to lugnet.general)
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| | Re: SVG renders possible?
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(...) Yeah, in Google Chrome I can see the edges faintly between the polygons. -Mike (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | ME Models Metal Rails
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ME Models has just released metal L-gauge train rails: The video: (URL) review: (URL) (14 years ago, 1-Apr-11, to lugnet.trains) !
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| | Re: SVG renders possible?
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(...) Wow, I must be getting really old. The deja-vu didn't didn't set in until I slept on it. I can't hardly believe this was 8 years ago. (URL) at that point ldglite already had experimental support for the similar gleps code that seems to have (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) There must be a way to weld all those polygons together and do vertex shading, but I'm sure its no 5 minute programming exercise. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | TRU and Zellers sales April 1-7
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TRU flyer good from Friday April 1st through Thursday April 7th. 20% off all Atlantis, Technic and Creator. Excludes clearance. Selection varies. "New Low Price" on these LEGO games: Monster 4 - $14.99 (S@H $19.99) Pirate code - $19.99 (S@H $26.99) (...) (14 years ago, 1-Apr-11, to lugnet.general)
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| | Re: Canadian prices
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(...) Count me in on this as well! I find the price differences when ordering from S@H particularly unfair. I call S@H and talk to the same person who is taking orders from the US, the LEGO set comes out of the same warehouse as those going to the (...) (14 years ago, 1-Apr-11, to lugnet.general, lugnet.loc.ca)
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| | Re: SVG renders possible?
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(...) LDView actually has experimental support for this built-in (although it has to be manually enabled via either a command line switch or a registry setting). Unfortunately, it's effectively useless on anything other than individual parts due to (...) (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | Re: SVG renders possible?
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(...) Rendering from 3D to 2D vector graphics should be possible: (URL) I don't know how efficient it is. --Bram (14 years ago, 1-Apr-11, to lugnet.cad.dev)
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| | 4x2ReVu: Anakin's Y-Wing Starfighter
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Madd Nomen's looters at the abandoned Erithrista capitol building are surprised by the sudden appearance of a squadron of the republic's new Y-wing fighters. "Are you serious?" barks the pirate leader. "I could outrun those bloated beasts on foot! (...) (14 years ago, 31-Mar-11, to lugnet.reviews, lugnet.general, lugnet.starwars, FTX)
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| | Re: Texas State Railroad Engine #400
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In lugnet.announce.moc, Anthony Sava wrote: <snip> (...) Hey, Tony- This is a fantastic build, and I must say that I totally love your project of building all of the steam engines of a museum. They all look great together; what an exhibition they (...) (14 years ago, 31-Mar-11, to lugnet.trains, lugnet.general, FTX)
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| | SVG renders possible?
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Is it possible to create a SVG version of a rendering of an LDRaw model? I am only interested in the visible portion, such as what you see from one of the several default views (front, left, back, etc.). -Mike (14 years ago, 31-Mar-11, to lugnet.cad.dev)
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| | Re: LDView requests
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(...) Awesome, can't wait! -Mike (14 years ago, 30-Mar-11, to lugnet.cad.dev)
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| | Re: Lego globe...
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(...) awesome! It would be cool if you could submit a building as part of your LUGNET membership. (...) Way above my skill level unfortunately. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though. -Mike (14 years ago, 30-Mar-11, to lugnet.cad, FTX)
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| | Re: LDView requests
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(...) I'll keep it in mind. (...) My development code has a new feature that will be in LDView 4.2 called "Keep Right Side Up". When in fly-through mode, if you enable this feature, the camera isn't allowed to roll side to side at all. However, it (...) (14 years ago, 30-Mar-11, to lugnet.cad.dev)
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| | Re: Lego globe...
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(...) I like the idea of a Lego globe or world! Having recently been involved in building an OpenStreetMap tileserver I came across the following project that might be of interest: Isometric 3D map of Czech Republic (URL) this page that gives you a (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) I think it was just a silly question, sorry. I meant somewhere in between the 3-D globe and 2-D map... but you can't really apply a square map to a round globe without squishing things. :) -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: LDView requests
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(...) Some more requests while I'm at it. You currently have a camera mode that limits the "Examine mode" to exactly horizontal and vertical movement. If you could do something similar for the "Fly-through mode", such that regardless of where the (...) (14 years ago, 30-Mar-11, to lugnet.cad.dev)
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| | Re: Texas State Railroad Engine #400
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Love the details in the cab. Very nice. Looks like the cheese slopes are your friend big time. (14 years ago, 30-Mar-11, to lugnet.trains, lugnet.general, FTX)
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| | Texas State Railroad Engine #400
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(2 URLs) Gallery> Texas State Railroad Mikado (2-8-2) Engine #400. From the TSRR Website: This locomotive began its career on the Tremont & Gulf Railway, a Louisiana short line. Wearing number 30, it was built by the Baldwin Locomotive Works in (...) (14 years ago, 30-Mar-11, to lugnet.announce.moc, lugnet.trains, lugnet.general, FTX)
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| | Re: Animated minfigs
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(...) Hmm, I don't think that would work too well - inevitably the action you want will be slightly different from the action you have in the library (e.g. each minifig action will require 4 different animation sequences, depending on whether he has (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) It could be nice if the tool switched between polygons and studs depending on the slope of the terrain. I like how some of the molded TLG baseplates aren't entirely covered by studs and have some empty spaces. -Mike (14 years ago, 30-Mar-11, to lugnet.cad)
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| | LEGO® Group "Spins" New Ninjago Property Into Animated Television Series
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ENFIELD, Conn., March 23, 2011 /PRNewswire/ LEGO® Group "Spins" New Ninjago Property Into Animated Television Series The LEGO® Group today announced that Ninjago, its original property centered on a rich story inspired by martial arts lore, has been (...) (14 years ago, 30-Mar-11, to lugnet.mediawatch, FTX)
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| | Re: Primitives and long file names
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(...) <snip> (...) Didn't mean to cause nightmares :) But if your program is doing 'special' stuff for those kinds of folders, does it handle use of relative folders in models etc correctly? Cause you could supply a model e.g. d:\mystuff\coolCar.dat (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Heightfields in LDraw
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(...) A long time ago I wrote a terrain generator whose final output was a BlockCAD file. The surface of the landscape was built up with 1x1 bricks and tiles. I belive I also had the possibility to generate bricks all the way up from the bottom, but (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Lego globe...
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(...) I guess that depends on whether you're talking about a 3-D LEGO globe or a 2-D LEGO map? I'm not sure I quite follow exactly what you're trying to do. I played around a while ago and got a program that would build an LDraw globe based on a 2-D (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Primitives and long file names
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(...) Nooo...ooo! Please......... Do not make lDraw folder structure more complex than what is now: If you follow the rules of using separates folder for Unofficial files (like SR3DBuilder does), it will make things harder to manage since my (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Re: Animated minfigs
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(...) have a library of animations for different minifig actions, such as running, walking, crawling, etc. -Mike (14 years ago, 29-Mar-11, to lugnet.cad)
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| | Heightfields in LDraw
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I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (14 years ago, 28-Mar-11, to lugnet.cad, FTX)
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| | Lego globe...
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If you were to create a computer simulation of a globe completely made of Legp with cities on it and everything, how would you overcome the limitation imposed by the fact that you can't tile squares across the surface of the globe? Are there (...) (14 years ago, 28-Mar-11, to lugnet.cad)
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| | Re: Primitives and long file names
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(...) Hey, I really like the idea of new line types and I made a little experiment. Not for curves, discs, spheres, cylinders, rings, cones and torii, but for gradient brushes. LDraw lives in a (linear) text based vector world. And when I zoom in, I (...) (14 years ago, 29-Mar-11, to lugnet.cad) !
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