Subject:
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Re: Heightfields in LDraw
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 30 Mar 2011 07:44:17 GMT
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Viewed:
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19510 times
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In lugnet.cad, Anders Isaksson wrote:
> Michael Horvath wrote:
> > I've been experimenting with importing terrain heightfields into
> > LDraw.
>
> A long time ago I wrote a terrain generator whose final output was a
> BlockCAD file. The surface of the landscape was built up with 1x1 bricks and
> tiles. I belive I also had the possibility to generate bricks all the way up
> from the bottom, but removed it because too many parts made BlockCAD slow.
>
> An example of a generated landscape viewed in BlockCAD can be seen here
> (don't let the folder name fool you, TerraGen was not involded in this):
>
> http://www.brickshelf.com/gallery/anders-isak/Terragen/image1.jpg
>
> As BlockCAD can save in LDRAW format, it would be quite quick to get such a
> landscape into an LDRAW editor.
>
> I could probably find the sources (Delphi) and touch up the program a bit -
> as I remember it stored the result in a hardcoded place on my
> prev-prev-previous computer, and as it was quite some time ago, there were
> probably a very small limit on the size of the landscape (maybe 64x64, I
> don't remember).
>
> Please let me know if you're interested.
It could be nice if the tool switched between polygons and studs depending on
the slope of the terrain. I like how some of the molded TLG baseplates aren't
entirely covered by studs and have some empty spaces.
-Mike
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Message has 1 Reply: | | Re: Heightfields in LDraw
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| (...) I found the sources, and did a quick fix (no hardcoded files anymore). It still only generates a BlockCAD .LGO file but that is easily translated to LDRAW with BlockCAD. (URL) no part optimizing - the whole landscape is built with 1x1 bricks (...) (14 years ago, 30-Mar-11, to lugnet.cad)
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Message is in Reply To:
| | Re: Heightfields in LDraw
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| (...) A long time ago I wrote a terrain generator whose final output was a BlockCAD file. The surface of the landscape was built up with 1x1 bricks and tiles. I belive I also had the possibility to generate bricks all the way up from the bottom, but (...) (14 years ago, 29-Mar-11, to lugnet.cad)
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