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Subject: 
Re: Heightfields in LDraw
Newsgroups: 
lugnet.cad
Date: 
Wed, 30 Mar 2011 22:33:57 GMT
Viewed: 
18653 times
  
In lugnet.cad, Michael Horvath wrote:
   Some observations:
  1. 3DWin replaces quads with triangles, which I think look worse
  2. the terrain mesh is large and causes MLCAD to slow down considerably
  3. it would be nice to limit the vertical positions to multiples of 12 units to match the height of a standard Lego stud
  4. another nice feature would be the ability to place studs wherever the normal of the terrain surface meets a certain threshold


I split the terrain mesh into many pieces and it renders much more quickly now. It still takes a while to load initially though.


-Mike



Message is in Reply To:
  Heightfields in LDraw
 
I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (14 years ago, 28-Mar-11, to lugnet.cad, FTX)

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