Subject:
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Re: Heightfields in LDraw
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 30 Mar 2011 22:33:57 GMT
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Viewed:
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18653 times
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In lugnet.cad, Michael Horvath wrote:
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Some observations:
- 3DWin replaces quads with triangles, which I think look worse
- the terrain mesh is large and causes MLCAD to slow down considerably
- it would be nice to limit the vertical positions to multiples of 12 units to match the height of a standard Lego stud
- another nice feature would be the ability to place studs wherever the normal of the terrain surface meets a certain threshold
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I split the terrain mesh into many pieces and it renders much more quickly now.
It still takes a while to load initially though.
-Mike
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Message is in Reply To:
| | Heightfields in LDraw
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| I've been experimenting with importing terrain heightfields into LDraw. Here are the results: (URL) (One pair of triangles in the terrain mesh is equal to a normal LDraw baseplate in dimensions.) The steps I took: created the heightfield in Wilbur (...) (14 years ago, 28-Mar-11, to lugnet.cad, FTX)
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