Subject:
|
Lego globe...
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Mon, 28 Mar 2011 17:27:42 GMT
|
Viewed:
|
17790 times
|
| |
![Post a public reply to this message](/news/icon-reply.gif) | |
If you were to create a computer simulation of a globe completely made of Legp
with cities on it and everything, how would you overcome the limitation imposed
by the fact that you can't tile squares across the surface of the globe?
Are there mathematical coordinate systems that overcome this issue? For
instance, by bending space so that you are "unaware" of the transition?
Any other ideas?
-Mike
|
|
Message has 1 Reply: ![](/news/x.gif) | | Re: Lego globe...
|
| (...) I guess that depends on whether you're talking about a 3-D LEGO globe or a 2-D LEGO map? I'm not sure I quite follow exactly what you're trying to do. I played around a while ago and got a program that would build an LDraw globe based on a 2-D (...) (13 years ago, 29-Mar-11, to lugnet.cad)
|
6 Messages in This Thread: ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Lego globe... -David Eaton (29-Mar-11 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Lego globe... -Michael Horvath (30-Mar-11 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Lego globe... -Reuben Pearse (30-Mar-11 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Lego globe... -Michael Horvath (30-Mar-11 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Lego globe... -Michael Horvath (1-Apr-11 to lugnet.cad)](/news/x.gif)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|