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Subject: 
Re: Lego globe...
Newsgroups: 
lugnet.cad
Date: 
Tue, 29 Mar 2011 15:39:08 GMT
Viewed: 
18345 times
  
In lugnet.cad, Michael Horvath wrote:
If you were to create a computer simulation of a globe completely made of Legp
with cities on it and everything, how would you overcome the limitation imposed
by the fact that you can't tile squares across the surface of the globe?

I guess that depends on whether you're talking about a 3-D LEGO globe or a 2-D
LEGO map? I'm not sure I quite follow exactly what you're trying to do.

I played around a while ago and got a program that would build an LDraw globe
based on a 2-D map projection of the continents and so forth. Basically,
transferring between the two turns into a complex math problem.  So if you took
the latitude/longitude of a city, you could figure out which "brick" on the
surface of the sphere that related to, and make it change colors or whatever.

DaveE



Message has 2 Replies:
  Re: Lego globe...
 
(...) I think it was just a silly question, sorry. I meant somewhere in between the 3-D globe and 2-D map... but you can't really apply a square map to a round globe without squishing things. :) -Mike (13 years ago, 30-Mar-11, to lugnet.cad)
  Re: Lego globe...
 
(...) I like the idea of a Lego globe or world! Having recently been involved in building an OpenStreetMap tileserver I came across the following project that might be of interest: Isometric 3D map of Czech Republic (URL) this page that gives you a (...) (13 years ago, 30-Mar-11, to lugnet.cad)

Message is in Reply To:
  Lego globe...
 
If you were to create a computer simulation of a globe completely made of Legp with cities on it and everything, how would you overcome the limitation imposed by the fact that you can't tile squares across the surface of the globe? Are there (...) (13 years ago, 28-Mar-11, to lugnet.cad)

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