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 Gaming / *3194 (-40)
  Re: Intro Sector Idea
 
Very well. I think five days is adequate time to wait for replies before replying to my own post. Evidently, this group isn't currently active. With that in mind, I'd like to post a notification here, to all interested parties, advising that I am (...) (17 years ago, 27-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: Intro Sector Idea
 
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs::: Hi folks! Question from a very, very interested newbod - is this group still active? I think it's a fascinating, well-thought-out concept that caters (...) (17 years ago, 22-Jan-08, to lugnet.gaming.starship, FTX)
 
  Re: space battle tactical game?
 
(...) Wizards of the Coast had a collectible card game called (URL) Rocketmen>, similar to their Pirates of the Spanish Main. I haven't tried it, but you can (URL) download the rules> and give it a shot. Marc Nelson Jr. (17 years ago, 15-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) Hi, I am designing a table top game for space battles right now, the working title is Brickfleet. You can design ships and make battles with it. And I am looking for people to test play it, and improve the game. Are you interested, at least I (...) (17 years ago, 14-Jan-08, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) I'm not a numbers guy, so I can't really help with the mathematics, but from a purely physical point of view, I've always loved the idea of rolling more dice. It's fun to see an opponent's face when you starting picking up d6's, and they say (...) (17 years ago, 8-Jan-08, to lugnet.gaming, FTX)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Wow. I opened this thread expecting to defend the 1d6+A option, but Dave presents a convincing argument for the Ad6. Even with an opposing defense roll (with a defense value also 1-4), a ship with defense 1 would (with a 1-6 range) dodge once (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
Hi Joe! (...) This sounds similar to Evil Stevie's Pirate Game (ESPG) which uses an 8-point compass plus rules about speed, turning, etc. based on ship size. While that is Age of Sail ships, I have thought of adapting it to a Space setting. (Well, (...) (17 years ago, 6-Jan-08, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) One Lego-specific thing I tried years ago when playing with the idea of microscale space combat, was to use one-stud-width plates to mark off the speed and direction of all the objects on the field. Plant one end of the plate on the object, (...) (17 years ago, 26-Dec-07, to lugnet.gaming)
 
  Re: general gaming Q: multiple dice vs. die+bonuses
 
(...) Another difference is that there's a large variance in Ad6, and very little variance in 1d6+A. With A=4 (for instance) you get Ad6 resulting between 4 and 24, which is a huge range. With 1d6+A, you get between 5 and 10. For that reason, I'd (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  general gaming Q: multiple dice vs. die+bonuses
 
I'm in the throes of designing a LEGO space battle game. I'm borrowing some ideas from Full Thrust, at Wayne's suggestion, but I'm probably going to monkey with the combat substantially. For example, I really like giving the defender a defense roll, (...) (17 years ago, 19-Dec-07, to lugnet.gaming, FTX)
 
  Re: space battle tactical game?
 
(...) I have been playing Full Thrust for years, it is the only Starship combat game I play. I use the old Micro Machine Star Trek ships. I have over 500 of them. I also have a fleet each of the NAC and ESU. I hav'nt thought of using micro scale (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
Hi Wayne, (...) That does sound like fun, though it'd be quite a lot of work to set up. (Fun work, of course, but still...) (...) Thanks, I hadn't seen that one before, and it does look good. I've only taken a quick perusal so far, but I like the (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
Hi Joe, I've always wanted to try a Lego mircoship game. But my group is a little too BrikWar oriented to break away (frankly, I love to try something like Battlestations in Lego; where there's a miniature ship-to-ship combat part and then a (...) (17 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: space battle tactical game?
 
(...) I should add that I've heard of Renegade Bricks (from Mike Rayhawk's page), but the link thereon is dead, and my google-fu has failed to turn up any substantial information on it. Best, - Joe (17 years ago, 18-Dec-07, to lugnet.gaming)
 
  Re: BOW, A new brick wargame
 
This looks like a really neat system. The "description sheet" is very similar to a system I've used (though regrettably never got around to publishing) in a tactical dungeon game. One refinement you might consider would be to put the minifigs onto (...) (17 years ago, 18-Dec-07, to lugnet.gaming, FTX)
 
  space battle tactical game?
 
My son is finally old enough to get into LEGO wargaming, so I asked him today whether he was interested in giant robots, knights & dragons, spacemen... and he says he's most interested in space ships. We talked about it a bit, and agreed that we (...) (17 years ago, 17-Dec-07, to lugnet.gaming)
 
  Re: BOW, A new brick wargame
 
(...) Finally I made this page. You can find it on my (URL), menu "Related Stuff" > "Game System". For those who want to analyse the balance of this game mechanism in detail! :-) (17 years ago, 9-Nov-07, to lugnet.gaming, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I don't think anyone has done a detailed write-up yet, but I might be able to answer questions if you have any. I had the dubious honor of taking on the Egregious in battle with the (URL). For the game, we used the 2000(?) BrikWars rules, with (...) (17 years ago, 3-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Wow! that's an impressive army. I've never seen so many pith helmets in one place. ...and thanks for bringing Space: 1889 to my attention. I love anything like that - Jules Verne, H.G. Wells, Flash Gordon, etc. (17 years ago, 2-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Is there a article available describing the battle in detail? I am also interested in this type of gaming, being a fan of Space:1889. I even did some British troops and a mini-Aphid: (URL) I want to expan my Aphid, any suggestions? -- Don (...) (17 years ago, 1-Jul-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
I really, really like this! It is so complete looking and has a beautiful presence and balance all of its own. Absolutely amazing work! A beautiful MOC! Thanks for sharing and God Bless, Nathan (URL) (17 years ago, 30-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
Very nice, I like how the bottom of the hull is not flat, gives is a believable purpose. Very spelljammers feel to it. Now you need a steam punk foating dock to more it to. Aaron (17 years ago, 28-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Shaun, I really like this, you put a lot of detail into making this, and it's very believable in a steampunk sort of way! Thanks, George (17 years ago, 26-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I like the effect also. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) I agree. It became apparent very early on that I would send myself to the madhouse if I insisted on using a single color only - and that assumes that I even had the pieces I needed in the right color. When building the deck and hull I instead (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
Thanks for the comments and feedback Ted. (...) I think that's a fair criticism. If I lived in a steampunk economy I'd definitely invest in dials, gauges and levers. Unfortunately I had a tough time figuring out how to cram in more controls (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
That is great. As soon as I saw the pic I thought the bow looked familiar. You have really captured the PT boat look with that bow construction. Some cool details as well such as the Little Armoury (I think) halberds as boarding pikes. I also liked (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Thanks! That was one of the aspects that I enjoyed the most - trying to rationalize "how it worked" as it was being built. (...) The trick is not to crew your Dragonfly-class Torpedo Gunboats with women wearing Victorian hoop skirts. (...) (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) Wow! Very inpressive. Excellent details, weaponry and such. This is also a great example in my book of how to use the two different browns together. The two different tones add so much to this. Simply fabulous. Best, Jonathan (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  Re: The steampunk skiff 'Egregious'
 
(...) --snip-- (...) That's rather incredibly cool. I particularly like how it's quite 'realistic' within its own logic: the grilles over the fans, the cannnon balls, the equipment. Most excellent steampunk. The split hull construction is (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, FTX)
 
  The steampunk skiff 'Egregious'
 
Loosely inspired by some gorgeous SW Sail Barge MOCs on Brickshelf, NELUG's latest [1] Brikwars game featured a steampunk skiff battle set above the desolate Kar'Zuba desert. Every skiff represented a Trading Guild, and upon arrival at the outskirts (...) (17 years ago, 25-Jun-07, to lugnet.gaming.brikwars, lugnet.announce.moc, lugnet.pirates, lugnet.build.schleim, lugnet.adventurers, FTX) !! 
 
  Lego Universe trailer online
 
Demo/concept trailer for the Lego Universe online game has been posted (URL) here> Roy (17 years ago, 23-Jun-07, to lugnet.announce, lugnet.gaming, lugnet.mediawatch, FTX) ! 
 
  LEGO Games article in The Escapist
 
I just saw this article in The Escapist (by the guy who wrote Paranoia): (URL) The Escapist: LEGO Games - More ways to stack bricks than you can easily imagine> One excerpt: "And how long until we get collectible LEGO games a la HeroClix? Designing (...) (17 years ago, 15-May-07, to lugnet.gaming, FTX)
 
  Re: BrikWars - Battle Road
 
(...) Oops. I'd forgotten about that one. (...) I thought they worked really well. I was actually hoping for some squad-on-squad combat, but it didn't work out that way. I'd also love to play a larger scale game using squads at some point. Something (...) (17 years ago, 12-May-07, to lugnet.gaming.brikwars, FTX)
 
  Re: BrikWars - Battle Road
 
(...) Now hold on! The Treaty of Versailles wasn't a real event? How did the squad rules work out for you guys? I notice you used the word "attempt." (...) They're nice, although I wonder how you could scale them for larger squads. It doesn't make (...) (17 years ago, 11-May-07, to lugnet.gaming.brikwars, FTX)
 
  BrikWars - Battle Road
 
Over the weekend, members of (URL) NELUG> re-enacted the first battle of the American Revolution. This was the second game for our second Year of BrikWars. Our goal is to have at least six games by the end of the year. The original scenario rules (...) (18 years ago, 16-Apr-07, to lugnet.gaming.brikwars, lugnet.loc.us.ct, lugnet.loc.us.ma, lugnet.loc.us.me, lugnet.loc.us.nh, lugnet.loc.us.ri, lugnet.loc.us.vt, lugnet.org.us.nelug, FTX) ! 
 
  Numerous ESPG Thoughts
 
Hello Pirate Game Friends: The Explanation So, I've been asked to partcipate in a mini-private-game-con-thing (i.e. a party amongst a group of friends at a private home that is being organized like a weekend gaming convention). When I put forth a (...) (18 years ago, 4-Apr-07, to lugnet.gaming, FTX)
 
  Re: LEGO MMOG?
 
(...) Looks like this could really be big--might be a good idea to set up another forum just for this. Eventhough the last game I really played addictively was Munch Man on the Texas Instrument TI??? computer, I can envision all kinds of things that (...) (18 years ago, 29-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming, FTX)
 
  Re: LEGO MMOG?
 
In lugnet.general, Leonard Hoffman wrote: -snip- (URL) should've searched for 'MMO' - idiot me. -Lenny (18 years ago, 12-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming)
 
  LEGO MMOG?
 
I found this from a gaming comic I visit, I'm amazed this hasn't been posted elsewhere yet. (3 URLs) BILLUND, DENMARK - March 5, 2007 - The LEGO® Group today announced it has commenced a working relationship with NetDevil® to develop a massively (...) (18 years ago, 12-Mar-07, to lugnet.general, lugnet.lego, lugnet.gaming, FTX)


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