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Subject: 
BrikWars - Battle Road
Newsgroups: 
lugnet.gaming.brikwars, lugnet.loc.us.ct, lugnet.loc.us.ma, lugnet.loc.us.me, lugnet.loc.us.nh, lugnet.loc.us.ri, lugnet.loc.us.vt, lugnet.org.us.nelug
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lugnet.gaming.brikwars
Date: 
Mon, 16 Apr 2007 12:43:05 GMT
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Over the weekend, members of NELUG re-enacted the first battle of the American Revolution. This was the second game for our second Year of BrikWars. Our goal is to have at least six games by the end of the year.

The original scenario rules are here.

Basically, the goal of the British team was to march from one end of the board to the other. The goal of the Colonial team was to inflict as many British casualties as possible.

This was our first attempt at using the 2005 squad rules, and was our first game that was based on an actual event.

Dave brought along some raised baseplates, which made for an interesting board setup. Not only did the British have to make it to the end of the road, they had to weave through a narrow canyon to do it.

After the board was set up, troops were distributed in even numbers. 40 Brits against 40 Colonials. A quick dice-off put Joe and I in charge of the British, with Shaun, Dave, and Dan in control of the Colonials.

The game started quickly, with the proud ranks of British infantry marching past Buckman’s Tavern, only to have one of Dan’s Colonials leap out from behind a shed, taking a pot-shot at the British Officer. The Colonial then ran around the front of the shed, only to be confronted by the entire British army. Picture Han Solo running around the corner into a regiment of Storm Troopers.

The British squad, armed with muskets and bayonets, quickly stuck multiple pointy things into the Colonial. I think it was at this point that the Colonials realized how much damage a British squad could do. It was also at this point that the British realized that if the Colonials didn’t form squads, it was going to take a long time to pick them all off one by one.

Moving past the tavern and into the canyon, the British squads were forced to narrow their formation, going in one squad at a time. The Colonials, all named Tony, used this bottle-neck to rain fire down on the British. The British returned fire, causing a couple of the Colonials to turn and flee.

Sensing that his troops were beginning to panic, the Colonial Officer moved up to bolster his troops spirits. For the next few turns the pass filled with blood, gore, and carnage.

Seeing that they were blocked at the pass, two British squads at the back of the army formation left the road, flanking either side of the pass. Both squads moved relatively unopposed until about midway down the board, when they were attacked by rabid Colonials with pitchforks, sabers, and axes. One Colonial, hidden in ambush behind the tavern, took an unfortunate shot from behind, caused by a British squad in the middle of the board.

A few more turns of bloody combat ensued, until the Colonial blockade finally began to break down. As the last Colonial in the pass fell, it was up to Dan’s men to make their last stand. Armed with flintlock pistols, they charged the British troops in a valiant effort to make a dent. One man did manage to kill the British Officer, only to be kicked in the head by that Officer’s horse.

In the end, the British prevailed by killing all of the Colonials, though they lost almost half their men doing it.

Overall, I thought the game was a success. The British acted like British, and the Colonials acted like Minutemen would have. The moral rules seemed to work well.

I think the reinforcement rules would have given the Colonials a more even chance, but the game lasted about 20 turns, so they didn’t do too badly.

I think I left before the kill scores were added up, but due to the British only getting 1d8th of a point for each kill, I have a feeling the scores were pretty close.

Shaun Sullivan has photos of the game here.

-Elroy



Message has 1 Reply:
  Re: BrikWars - Battle Road
 
(...) Now hold on! The Treaty of Versailles wasn't a real event? How did the squad rules work out for you guys? I notice you used the word "attempt." (...) They're nice, although I wonder how you could scale them for larger squads. It doesn't make (...) (17 years ago, 11-May-07, to lugnet.gaming.brikwars, FTX)

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