Subject:
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Re: New space building standard and submission to www.classic-space.com
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Newsgroups:
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lugnet.space
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Date:
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Wed, 31 Jul 2002 23:37:06 GMT
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Viewed:
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1158 times
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In lugnet.space, Mark Sandlin writes:
> In lugnet.space, Damien Guichard writes:
>
> >
> > Hi Mark,
> >
> > Particularly interesting. You are not so far.
> > Let the "right feel" surface to conscious and describe me its shape.
> > Would it not be an artistic endeavor?
>
> Maybe I'm losing something due to the language barrier.
>
> Sounds like trying to take the creative building process and turn it into
> math or something. Yuck!!!
>
> I just don't get it.
>
> ~GAMH
Hi Mark,
You perfectly got the idea.
If you are curious enough about your "right feel" you can turn your
satisfying results into desirable shapes. Then, by extending your conscious
into your imagination, these shapes can be described as if real. Because
what is real is just what is conscious.
Here is my intuitive solution (read it rather slowly):
You start a new classic space creation with the big picture in mind.
The basic idea is that turning this big picture into an actual model
requires a myriad of atomic design decisions. Just like a piece of matter is
made of a myriad of atoms. The main hypothesis is that these constructive
(=difficult) decisions are only 5 in number:
* pair = join 2 neighbor bricks
* bridge = join two pillars
* support = make a pillar
* balance = make two heights equal
* floor = provide a surface
Other decisions are said to be decorative (=easy).
A brick has studs at top and antistuds at bottom.
So a brick can fulfill two roles: a bottom role and a top role.
Obviously bottom role is either "pair" or "bridge".
Obviously top role is either "support", "balance" or "floor".
Then the concept easily justifies the selection and placement of bricks. The
selected brick has a shape compatible with the two roles assigned to the
placement. Conversely roles are assigned to placements thanks to constraints
generated by other bricks: a bridge joins 2 pillars so a bridge requires two
pillars.
I don't think lego is just intuitive. It is a puzzle just like Rubik's Cube.
You have to imagine algorithms to come to a solution. Please, lugnet people,
give me your algorithm.
Thanks for criticism,
Damien
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