Subject:
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Re: BrikWars Superheroes
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 4 Oct 2002 20:05:08 GMT
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Viewed:
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1016 times
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In lugnet.org.us.nelug, David Eaton writes:
> Hearing the call of loneliness, a new hero comes to the rescue!
> http://www.suave.net/~dave/images/RamMan.jpg
This is truly an awe-inspiring picture!
Although I'm not sure "awe" is really the right word.
> Assuming Ram Man starts off running (at least 5"), then flies full-speed
> into an object, he will do between 52 and 98 damage. And given that it's not
> really a "weapon" he has to "aim", he's pretty much guaranteed to hit. But
> don't let those numbers fool you. To a truck or a building, sure, that's
> indeed a whopping 52-98 damage. But to a *person*, that's 52-98 *stun* damage.
Here's some mitigating factors you might consider:
1. It's not necessarily always a garuanteed hit - it's what the rulebook
refers to as a "Charging Attack" but which I conveniently forgot to write
any rules for. To make a Charging Attack you roll against a UR of zero (or
weapon UR if you're charging with a weapon), plus or minus modifiers
(including CC bonus). The target may then attempt to parry or dodge as usual.
2. Timmy stands a good chance of smashing or at least stunning himself on a
lot of these hits; he may be forced to consider moderating his speed out of
self-preservation when going up against heavily-armored targets.
3. I would change his AV from 2d10+19 to 4d10+8 or 5d10+2. That adds a lot
more variability and increases the risks associated with item #2. It also
adds a lot more knockback value to the collision, which will let you pull
the classic comic-book move of knocking an enemy through a series of
buildings with one mighty blow.
> Problem: A "successful" stun, according to the rules, will only mean the
> target is stunned until it recovers. A repeated successful stun attack will
> leave the victim unconscious, and a third will kill. Now, this doesn't quite
> make sense-- If, say, a bus is slamming into a person at 90mph, sure, it
> does "stun" damage, but it probably also kills him, without needing 3 tries.
>
> My solution was to say that every point *beyond* a successful stun goes into
> a *successive* attempt at the next stage of stun damage. IE if a unit had AV
> 10, a stun damage of 0-10 wouldn't stun him; 11-20 would *stun* him, but
> that's it; 21-30 would knock him unconscious; and 31+ would result in death.
> Sound reasonable?
That seems reasonable; it's how the Stun rules originally went, before
things got mixed up with the Overkill rules. But I should also point out a
some-what-related and interesting fact: of all pedestrians killed by moving
vehicles smashing into them, a significant majority survive the initial
vehicle impact, fly through the air an arbitrary distance, but are then
killed by the secondary impact (ie with the ground or a building or
something). It has to do with muscular response to the trauma of the
initial impact. Obviously, this only holds true up to a certain impact
velocity.
So it would be an interesting twist on Timmy tactics if he had to knock
targets into other targets like a billiard ball if he wanted to cause real
damage.
Just some thoughts.
- Mike.
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Message has 1 Reply: | | Re: BrikWars Superheroes
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| (...) Huh! Ok, that makes sense, actually. (That's why I gave him the Shock Troop bonus, actually, since on the off chance that he would need a skill roll, he could have extra CC skill) (...) Oh yes. I kind of count on him being knocked unconscious (...) (22 years ago, 5-Oct-02, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: BrikWars Superheroes
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| (...) Hearing the call of loneliness, a new hero comes to the rescue! (URL) an infant, young Timmy Jones showed exceptional potential. At eight months, his parents discovered his ability to fly, and quickly became overjoyed with pride for their (...) (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
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