Subject:
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Re: BrikWars Superheroes
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 4 Oct 2002 05:05:13 GMT
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Viewed:
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1017 times
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In lugnet.org.us.nelug, Joe Comeau writes:
> Shaun's (and Travis') heroes were just telling me how lonely they are
> hanging out on the Web site all by themselves.
Hearing the call of loneliness, a new hero comes to the rescue!
http://www.suave.net/~dave/images/RamMan.jpg
-------------------------
As an infant, young Timmy Jones showed exceptional potential. At eight
months, his parents discovered his ability to fly, and quickly became
overjoyed with pride for their young offspring. But as Timmy grew, an
inability to comprehend colors and a fondness for slamming his own head into
things worried his parents. Ofttimes they would be awoken in the middle of
the night to the sounds of monstrous thuds and joyous laughter as Timmy
repeatedly flew himself into the walls of his room for fun.
Nineteen years later, with Timmy still in the 2nd grade, his parents finally
gave up on school all together, and instead began looking for places for
their son to enter society. While his ability to fly and gross tolerance for
head trauma appeared to be blessings, most employers seldom enjoyed the
benefits of such traits, instead focusing on the negative side of Timmy
never passing middle school.
After some hard effort and a little luck, a demolition crew spied the
potential use for this young would-be hero. Saving the company the cost and
time of expensive wrecking balls, cranes, and explosives, Timmy was able to
use his powers to take down any building that stood in his way, usually
being paid in gummy worms or colorful stickers.
But recently, Provost Marshal Graham, seeking new talent for TEAM (Terrorist
Elimination And Mitigation), contacted the youth about signing on to his new
elite force. Timmy, upon hearing the news, bashed his head through a cabinet
with joy, and quickly accepted the position.
There was only one thing missing. TEAM's need for utter secrecy demanded a
code name, by which Timmy would be known to the group. Using all the
creative and inventive powers he posessed, he enthusiastically suggested
"Timmy!", to which the Provost simply replied "Uh... How about something
like 'Ram Man'?".
A hero was born.
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Statistics:
| CP | MV" | AV | Skill |
-----------------|-----|--------------|---------|-----------|
Champion | +27 | +10" | 2d10+3 | 1d10+2 |
2x Sluggish | -2 | -2" | | |
2x Butterfingers | -2 | | | -2 |
Hand Wepons Only | -1 | | | |
Shock Troop | 0 | | | +1 CC |
20" Hover flight | +20 | +20" hover | | |
8x Thick Hide | +8 | | +16 | |
Funky Stupidity | -1 | | | |
-----------------|-----|--------------|---------|-----------|
Total | 49 | 8"+20" hover | 2d10+19 | 1d10 +1CC |
Notes: With each successful hit, Ram Man becomes increasingly stupid. And
for every 4 turns *without* an attack, he regains intelligence.
Ram Man is suprisingly powerful. I created him with the intent more to be
comical than useful. However, after examining the collision rules, I quickly
became quite impressed with the damage Ram Man can dish out:
Assuming Ram Man starts off running (at least 5"), then flies full-speed
into an object, he will do between 52 and 98 damage. And given that it's not
really a "weapon" he has to "aim", he's pretty much guaranteed to hit. But
don't let those numbers fool you. To a truck or a building, sure, that's
indeed a whopping 52-98 damage. But to a *person*, that's 52-98 *stun* damage.
Problem: A "successful" stun, according to the rules, will only mean the
target is stunned until it recovers. A repeated successful stun attack will
leave the victim unconscious, and a third will kill. Now, this doesn't quite
make sense-- If, say, a bus is slamming into a person at 90mph, sure, it
does "stun" damage, but it probably also kills him, without needing 3 tries.
My solution was to say that every point *beyond* a successful stun goes into
a *successive* attempt at the next stage of stun damage. IE if a unit had AV
10, a stun damage of 0-10 wouldn't stun him; 11-20 would *stun* him, but
that's it; 21-30 would knock him unconscious; and 31+ would result in death.
Sound reasonable?
Oh, and Joe, if this is way too powerful (he'll likely kill anyone he rams
into, possibly even himself in the process), I can tone him down a bit
damage wise. He'll probably get in 2 attacks (maybe 3) in the game, then be
too stupid to be reliable. Well, ok, if he gets a bad roll, he might just
end up attacking the nearest thing instead of the enemy... So, probably more
attacks :)
DaveE
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Message has 4 Replies: | | Re: BrikWars Superheroes
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| "David Eaton" <deaton@intdata.com> wrote in message news:H3Fy4p.5Bo@lugnet.com... (...) be (...) more (...) Cool! I'll get him up on the site this weekend...I'll also let you know if he's too powerful, but I'm liking him! My initial reaction is that (...) (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
| | | Re: BrikWars Superheroes
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| (...) Although I'm not sure "awe" is really the right word. (...) Here's some mitigating factors you might consider: 1. It's not necessarily always a garuanteed hit - it's what the rulebook refers to as a "Charging Attack" but which I conveniently (...) (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
| | | Re: BrikWars Superheroes
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| Well, I wrote this before I saw Mike's post, but I'll put it out there anyway... Okay, I've given this more thought. I really like this character. The part that I'm having difficulty with (as I suspect you did) is that it either takes 3 hits to kill (...) (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
| | | Re: BrikWars Superheroes
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| Ram Man is now up! If there are any changes, just let me know. - Joe "David Eaton" <deaton@intdata.com> wrote in message news:H3Fy4p.5Bo@lugnet.com... (...) <snip> (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
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Message is in Reply To:
| | Re: BrikWars Superheroes
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| "Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message news:H3EpBw.Dnp@lugnet.com... (...) it (...) New rule: Scratching the GM in any way results in instant death of your hero. Since no one has said they have a conflict with October 19, that's (...) (22 years ago, 3-Oct-02, to lugnet.org.us.nelug)
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