Subject:
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Re: BrikWars Superheroes
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Fri, 4 Oct 2002 12:59:45 GMT
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Viewed:
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1006 times
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Quoting Joe Comeau <joecomeau@earthlink.net>:
> "David Eaton" <deaton@intdata.com> wrote in message
> news:H3Fy4p.5Bo@lugnet.com...
> > Oh, and Joe, if this is way too powerful (he'll likely kill anyone he rams
> > into, possibly even himself in the process), I can tone him down a bit
> > damage wise. He'll probably get in 2 attacks (maybe 3) in the game, then be
> > too stupid to be reliable. Well, ok, if he gets a bad roll, he might just
> > end up attacking the nearest thing instead of the enemy... So, probably more
> > attacks :)
>
> My initial reaction is that with that kind of damage, even with your
> modified rules, I suspect he's almost always going to kill whoever he hits.
> Perhaps, there's a way to make his aiming less accurate (in other words,
> treat him like a weapon)? This way, he stays pretty deadly, but targets
> have
> a fighting chance of not being hit...and just think of all those poor, poor
> buildings!
I'd think that as he gets stupider (and he starts fairly stupid too), his
chance to hit will go down. I mean, running in a streight line, head first,
isn't the easiest thing in the world! Not to mention that he might not always
choose the best target in a given situation - If I'm aiming a gun at him, he'd
be more likely to charge the gun to take it out (disarm me), than to charge me,
no?
:)
Dan
--
Dan Boger
dan@peeron.com
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Message is in Reply To:
| | Re: BrikWars Superheroes
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| "David Eaton" <deaton@intdata.com> wrote in message news:H3Fy4p.5Bo@lugnet.com... (...) be (...) more (...) Cool! I'll get him up on the site this weekend...I'll also let you know if he's too powerful, but I'm liking him! My initial reaction is that (...) (22 years ago, 4-Oct-02, to lugnet.org.us.nelug)
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