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 Organizations / Canada / rtlToronto / 16529
16528  |  16530
Subject: 
Re: rtlToronto22 Ideas?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Wed, 2 Aug 2006 13:36:48 GMT
Viewed: 
6947 times
  
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
> On Tue, August 1, 2006 4:08 pm, John Guerquin wrote:
> > 
> > I'm beginning to like this idea too.. but maybe not have the "touching"
> > rule?
> 
> Right.
> 
> In a true competition, helping the robot should not be allowed.  However
> adding this
> rule did not penalize a "good" robot in our event.  It just prevented us
> from
> stopping games mid-way and saying "that cube is not flat.  You lose.  Game
> over."
> 
> I'd say if there ARE a dozen robots, you wouldn't need to have such a rule,
> because
> you really do want to weed out the inferior robots...
> 
> No pinch.  I mean No touch.
> 
> Steve
> ps This may be a good event to see what an NXT can do against an RCX...

OK, I understand Steve. Makes more sense than infinite do-overs or whatever.

At first I didn't see the big deal with "non-flat" cubes - but then the light bulb went off, and I realized that if they're not flat, they can't be scanned by the light sensor reliably   :)
I'd think about redesigning the board to try to ensure flat cubes.

The other thing I didn't understand is why you guys were dropping the cubes from
so high up?

I really like the concept of this game....
I can bet that even IF everyone had the software logic done perfectly (which
people won't), not every game would be a tie because of sensing glitches,
mechanical glitches, and other random events caused by a full moon :)

John



Message has 2 Replies:
  Re: rtlToronto22 Ideas?
 
(...) See that's the problem I have with 3T...it's bankrupt by default. Same with ProjectY...we're all making the assumption most entries won't work properly, so don't worry that the outcome is deterministic is a non issue. It seems to me kind of (...) (20 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
  Re: rtlToronto22 Ideas?
 
(...) The easiest way is to cover the board with tiles. However, that's a bunch of tiles, and not everyone has that available (after they've made the cubes). On the other hand, leaving the board as-is will give better builders another challenge to (...) (20 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtlToronto22 Ideas?
 
(...) Right. In a true competition, helping the robot should not be allowed. However adding this rule did not penalize a "good" robot in our event. It just prevented us from stopping games mid-way and saying "that cube is not flat. You lose. Game (...) (20 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)

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