Subject:
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Re: rtlToronto22 Ideas?
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Wed, 2 Aug 2006 14:08:07 GMT
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Viewed:
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882 times
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In lugnet.org.ca.rtltoronto, John Guerquin wrote:
> I can bet that even IF everyone had the software logic done perfectly (which
> people won't), not every game would be a tie because of sensing glitches,
> mechanical glitches, and other random events caused by a full moon :)
See that's the problem I have with 3T...it's bankrupt by default. Same with
ProjectY...we're all making the assumption most entries won't work properly, so
don't worry that the outcome is deterministic is a non issue.
It seems to me kind of "incorrect". I can't put my finger on why I don't think
it's right.
Calum
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Message is in Reply To:
| | Re: rtlToronto22 Ideas?
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| (...) OK, I understand Steve. Makes more sense than infinite do-overs or whatever. At first I didn't see the big deal with "non-flat" cubes - but then the light bulb went off, and I realized that if they're not flat, they can't be scanned by the (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
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