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 Organizations / Canada / rtlToronto / 16531
16530  |  16532
Subject: 
Re: rtlToronto22 Ideas?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Wed, 2 Aug 2006 14:08:07 GMT
Viewed: 
882 times
  
In lugnet.org.ca.rtltoronto, John Guerquin wrote:

I can bet that even IF everyone had the software logic done perfectly (which
people won't), not every game would be a tie because of sensing glitches,
mechanical glitches, and other random events caused by a full moon :)

See that's the problem I have with 3T...it's bankrupt by default.  Same with
ProjectY...we're all making the assumption most entries won't work properly, so
don't worry that the outcome is deterministic is a non issue.

It seems to me kind of "incorrect".  I can't put my finger on why I don't think
it's right.

Calum



Message is in Reply To:
  Re: rtlToronto22 Ideas?
 
(...) OK, I understand Steve. Makes more sense than infinite do-overs or whatever. At first I didn't see the big deal with "non-flat" cubes - but then the light bulb went off, and I realized that if they're not flat, they can't be scanned by the (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)

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