Subject:
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Re: rtlToronto22 Ideas?
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 1 Aug 2006 19:02:34 GMT
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Viewed:
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816 times
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In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
<snip>
>
> In the end, the game is very much like Project X, with a little more (different?)
> logic on how to move/place the cubes.
>
> Steve
I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and the
connect 4 logic.
I'm in
Dave K
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Message has 2 Replies: | | Re: rtlToronto22 Ideas?
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| (...) I'm beginning to like this idea too.. but maybe not have the "touching" rule? Eventhough there is a simple solution in programming to guarantee a tie, that assumes perfectly functioning mechanicals... which is rarely the case. Either way, I'm (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: rtlToronto22 Ideas?
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| (...) It was actually very successful, and fun. The thing we did to avoid ties was to have the time-to-play be the tiebreaker. (each pair played two games, and each robot went first, once) At the last minute, we decided to allow people to touch (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
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