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 Organizations / Canada / rtlToronto / 16511
16510  |  16512
Subject: 
Re: rtlToronto22 Ideas?
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Tue, 1 Aug 2006 19:02:34 GMT
Viewed: 
888 times
  
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:

<snip>


In the end, the game is very much like Project X, with a little more (different?)
logic on how to move/place the cubes.

Steve

I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and the
connect 4 logic.

I'm in

Dave K



Message has 2 Replies:
  Re: rtlToronto22 Ideas?
 
(...) I can play five moves in 5.2 seconds... (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
  Re: rtlToronto22 Ideas?
 
(...) I'm beginning to like this idea too.. but maybe not have the "touching" rule? Eventhough there is a simple solution in programming to guarantee a tie, that assumes perfectly functioning mechanicals... which is rarely the case. Either way, I'm (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: rtlToronto22 Ideas?
 
(...) It was actually very successful, and fun. The thing we did to avoid ties was to have the time-to-play be the tiebreaker. (each pair played two games, and each robot went first, once) At the last minute, we decided to allow people to touch (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)

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