Subject:
|
Re: rtlToronto22 Ideas?
|
Newsgroups:
|
lugnet.org.ca.rtltoronto
|
Date:
|
Tue, 1 Aug 2006 19:02:34 GMT
|
Viewed:
|
888 times
|
| |
| |
In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
<snip>
>
> In the end, the game is very much like Project X, with a little more (different?)
> logic on how to move/place the cubes.
>
> Steve
I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and the
connect 4 logic.
I'm in
Dave K
|
|
Message has 2 Replies: | | Re: rtlToronto22 Ideas?
|
| (...) I'm beginning to like this idea too.. but maybe not have the "touching" rule? Eventhough there is a simple solution in programming to guarantee a tie, that assumes perfectly functioning mechanicals... which is rarely the case. Either way, I'm (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
|
Message is in Reply To:
| | Re: rtlToronto22 Ideas?
|
| (...) It was actually very successful, and fun. The thing we did to avoid ties was to have the time-to-play be the tiebreaker. (each pair played two games, and each robot went first, once) At the last minute, we decided to allow people to touch (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
|
31 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|