Subject:
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Re: rtlToronto22 Ideas?
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 1 Aug 2006 21:05:16 GMT
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Viewed:
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937 times
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On Tue, August 1, 2006 4:08 pm, John Guerquin wrote:
> In lugnet.org.ca.rtltoronto, David Koudys wrote:
> > In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
> >
> > >
> > > In the end, the game is very much like Project X, with a little more (different?)
> > > logic on how to move/place the cubes.
> >
> > I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and
> > the connect 4 logic.
>
> I'm beginning to like this idea too.. but maybe not have the "touching" rule?
Right.
In a true competition, helping the robot should not be allowed. However adding this
rule did not penalize a "good" robot in our event. It just prevented us from
stopping games mid-way and saying "that cube is not flat. You lose. Game over."
I'd say if there ARE a dozen robots, you wouldn't need to have such a rule, because
you really do want to weed out the inferior robots...
No pinch. I mean No touch.
Steve
ps This may be a good event to see what an NXT can do against an RCX...
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Message has 1 Reply: | | Re: rtlToronto22 Ideas?
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| (...) OK, I understand Steve. Makes more sense than infinite do-overs or whatever. At first I didn't see the big deal with "non-flat" cubes - but then the light bulb went off, and I realized that if they're not flat, they can't be scanned by the (...) (18 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: rtlToronto22 Ideas?
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| (...) I'm beginning to like this idea too.. but maybe not have the "touching" rule? Eventhough there is a simple solution in programming to guarantee a tie, that assumes perfectly functioning mechanicals... which is rarely the case. Either way, I'm (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
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