Subject:
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Re: rtlToronto22 Ideas?
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Tue, 1 Aug 2006 20:08:21 GMT
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Viewed:
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889 times
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In lugnet.org.ca.rtltoronto, David Koudys wrote:
> In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
>
> <snip>
>
> >
> > In the end, the game is very much like Project X, with a little more (different?)
> > logic on how to move/place the cubes.
> >
> > Steve
>
> I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and
> the connect 4 logic.
>
> I'm in
>
> Dave K
I'm beginning to like this idea too.. but maybe not have the "touching" rule?
Eventhough there is a simple solution in programming to guarantee a tie, that
assumes perfectly functioning mechanicals... which is rarely the case.
Either way, I'm sure we could add an "rtl" touch to the game if we feel that
it's too simple as is. Maybe use colored minifigs as Xs and Os ?????
John
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Message has 1 Reply: | | Re: rtlToronto22 Ideas?
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| (...) Right. In a true competition, helping the robot should not be allowed. However adding this rule did not penalize a "good" robot in our event. It just prevented us from stopping games mid-way and saying "that cube is not flat. You lose. Game (...) (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: rtlToronto22 Ideas?
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| In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) I'm liking this idea--it combines the wonderfulness of 'anti-x' banter and the connect 4 logic. I'm in Dave K (18 years ago, 1-Aug-06, to lugnet.org.ca.rtltoronto)
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