| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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(...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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(...) I agree. Part of the goal of rule creation was to make these bits suitably rare--they would either need to be specialised or a pirate would need to seek them out quite deliberately. (...) strong that (...) comes (...) This is a good (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) I played them for the second part of the game. =) I started off with Captain Burgundy Beard and his ship the Deadly Dingo but had to abandon them to take up the Rusty Bucket. =) ~Nathan McDowell (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest BrikWars
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(...) Hi there, I was brand new to any kind of LEGO event, especially BrickWars. I came to Brickfest just to play Brickwars, but got happily distracted by other things (including my gf who dragged me away every night before the pub crawls, damnit). (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
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| | Re: pirate chasing merchant
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(...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: My Ogre was a Daily Illuminator!
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(...) I have a minifig GEV I need to take pictures of and then post. I'm still figuring out the thrust vectoring for the turbofans at the back, and I need to plaster it with dish antennas. Unfortunately I had to upgrade my only USB equippped PC to (...) (24 years ago, 13-Jun-00, to lugnet.build, lugnet.gaming)
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| | Re: pirate chasing merchant
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(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: pirate chasing merchant (was "Re: Brickfest")
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(...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | pirate chasing merchant (was "Re: Brickfest")
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Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) Hey Frank, it's me Steve. I jumped in at about turn 5 with the Sea Wench under the direction of Captain Slut. A drop in wind kept me from joining the fray for several turns. SUGGESTION: that anyone who joins late is not required to start on (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) Cap'n Scarrrr. The Helfarrr. JIC you forgot who I am (I doubt it ;-): (URL)I would also like to ask permission of those who took pictures of the (...) Feel free to use all my pics. Unless I appear in them, it's usually me who took the pics - (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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For the first part of the game, My NLS and I played Captain Wanda and First mate Colin's Ship, the Rusty Bucket. -Andy Lynch ----- Original Message ----- From: "Frank Filz" <ffilz@mindspring.com> <snip> (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) Nor have I. Maybe later today. (...) The Gungan Kludge. Hoppin John. (...) I think you know who I am...and Shiri's got a pic of me being goofy with my name on it anyway. (...) Once mine are up, feel free. Chris (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest BrikWars
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(...) ...We did finally manage to get a game going. It took a bit of energy to get the momentum going to play (we sat around alot saying 'lets play' but it took randy williams showing up to really get it running :-) I didn't actually play, but every (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) A couple requests: If you played in the pirate game, and haven't already identified yourself and your ship, please let me know your ship's and captain's names. Also, pointing out yourself in one of the many pictures would be helpfull (though I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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Well, I guess I'm going to do some piecemeal responses... I will craft a final report in a week or so though. Some quick comments before addressing some of Lindsay's comments: After looking at some of the pictures, I'm glad I forgot tape measures (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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(...) I'll have to look these over when I have more time. I've definitely got some ideas on how to incorporate them, and I'm sure this first pass is most of the way there. I agree that they will probably mostly be usefull in a more battle type game, (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Pirate Game Mortars: First Draft
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Neato! It is hard to imagine this coming into play in the normal game much. However, it seems like this game, once you have a group who plays regularly, would almost require scenario construction. And your Big Honkin' Morter(tm) would be great for a (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest BrikWars
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(...) That's partly due to the fact that Stephen had rounded up lots of people for the Pirate Game early Saturday, and thus when the BW started there were a lot of people already involved in the Pirate Game and less prone to leave. Also, the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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Hi Frank, Just wanted to let you know that my NLS, Jackie and I were the couple that played Colin and Wanda's ship for the first part of the pirate game. I collect, and brought two small buildings of mine for the Castle area. :-) Thanks for running (...) (24 years ago, 13-Jun-00, to lugnet.loc.us.nc, lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Brickfest BrikWars
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I heard that you guys were going to try and run BrikWars games at the Brickfest, but I haven't seen any mention of them in the postmortems - I take it they weren't a big hit? I was interested to see how (or if) the game worked out, since as far as I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: Brickfest
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(...) Ah...well, I've been posting my info and postmortems in .fun.gaming, so check for it there. ;) best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) The Chief Magistrate at Port Block would be happy to collect comments and make them available anonymously as required. It seems to me that Chief Magistrate at Port Block is about as independant as one could get ;-) And I'm interested in this (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Pirate Game Postmortem (Was: Re: Brickfest)
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Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Pirate Game Mortars: First Draft
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Hi Frank and Pirate Game folks! Here's my musing on the "Big Honkin' Mortar" issue. Comments, suggestions, detections of imbalance, etc. are welcome. ARCHIMEDES' REVENGE: Siege Mortars in Evil Stevie's Pirate Game (I haven't written an introduction (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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Christopher Weeks wrote in message ... (...) comments (...) I'll probably mostly wait (I'm close to ready to crash for today for one thing). (...) rolls (...) missing (...) But I (...) I actually have no problem with people pre-rolling. If they are (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) Either way...I can see pros and cons to waiting and to pre-empting. (...) It was fun, but as everyone knows, it was slow. Some of what should have happened was expectation management. Over on dino-island, Stephen got us to largely manage (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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(...) All right, if anyone feels uncomfortable about posting their thoughts, LMKWYT and I'll post them w/names omitted. (...) Personally, the least-fun thing was the pace. Once we started to really get going, attacking and all, we had to wait a long (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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| | Re: Brickfest
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Shiri Dori wrote in message ... (...) there (...) Something I'd like to see is comments on the game from as many players as possible. If someone could nominate themselves to collect anonymous comments if necessary that would be nice. I plan to (...) (24 years ago, 13-Jun-00, to lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: Brickfest
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(...) I'll join in, if you don't mind. (my pics should be on later tonight-- working on it). (...) Same here! I had an all-around fab time. (...) Ooooh, I must say that the _Gloire_ was truly awesome in size and features. Lindsay did a great job on (...) (24 years ago, 13-Jun-00, to lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Brickfest
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I haven't dealt with my pictures yet, but I thought I'd drop in some reflections on the past weekend. I'm really glad I marked off the weekend for Brickfest back when the date was first announced. I really had a great time, and it's nice to finally (...) (24 years ago, 12-Jun-00, to lugnet.loc.us.nc, lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
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| | Re: My Ogre was a Daily Illuminator!
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(...) ...schweeet! Now we need a game of ogre at the next fest! (...) wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 12-Jun-00, to lugnet.build, lugnet.gaming)
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| | My Ogre was a Daily Illuminator!
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Wow! My microfig-scale Ogre and G.E.V. were the Steve Jackson Games' Daily Illuminator for May 23, 2000! Yeah! :-, Anyone want to tackle the howitzer and Mark III Ogre? ;-) Cheers, - jsproat [Following was duplicated from the Daily Illuminator (...) (24 years ago, 12-Jun-00, to lugnet.build, lugnet.gaming)
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| | Re: Return of the UNDEAD>>>
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<snips a lot> (...) The upside down crucifix symbolizes their demonic natures (i.e., from Hell, or thereabouts...) -Chris (24 years ago, 12-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
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| | Return of the UNDEAD>>>
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(...) Yess, all Dragons... with heavy armor-clad Knights (...) Each Wraiths warrior is different; I customize most of my elite figures. (...) Indeed, they are. The Grave Guard Regiment appears as though they were once an Imperial Roman scouting (...) (24 years ago, 12-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
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| | Re: Soccer at the bar
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(...) soccer/football we were using when the above mentioned pics were taken (and we dont encourage playing this at home, you really need to be in a public place where you can make a big scene (the bar guy loved the game and watched it whenever he (...) (24 years ago, 11-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
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| | Re: Medieval BrikWars Setting
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(...) Well, Guinness (being a stout) is an ale, not a lager. Hmmm... perhaps he is referring to their strong bock-bones (or dopple bock-bones or even triple bock-bones)? Did he replace the dart-throwers with dortmunders? Are they planning a (...) (24 years ago, 9-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
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| | Re: Medieval BrikWars Setting
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(...) What - the ghost of Guinness Past? :) (...) Ugh. Ur. Bad. (...) What are these? Dragons? Crocs? Or custom - jobbies? (...) Describe, please! (...) Are these skeletons, too? (...) C'mon! let's see photos! Or at least building descriptions! (...) (24 years ago, 9-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
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| | Re: Ships needed for Brickfest pirate game!
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(...) I (...) OK, well, it turns out that building an island of the size that I was trying with the degree of sculptural detail that I was trying takes WAY too long. I've shot several hours on crap :-) I'll just bring a small island that I threw (...) (24 years ago, 8-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
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