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 Gaming / *2954 (-40)
  LEGOversalis
 
Hi all, There's this game called (URL) Universalis> that I like to play. It's a story-building game that is sometimes portrayed (mistakenly IMO) as a role-playing game. In Universalis, there are characters that do things, but control of the (...) (20 years ago, 24-Jan-05, to lugnet.gaming, FTX)
 
  A French Victory! (was Re: The game's afoot!)
 
(...) It has been written that history is written by the victors, so it is fitting that I post (or is that boast?) about the French victory in the Southern Highlands. Pics to come, but for the moment, this brief report. The combined might of the (...) (20 years ago, 24-Jan-05, to lugnet.loc.au, lugnet.gaming.brikwars)
 
  Dusting Off (cobwebs)
 
Hey all. Dusting off the cobwebs. (In space, do spiders make webs?) Just kinda looking over stuff and seeing whats happening. See ya, Dave "Stay here while I get on my size 12 boots and kick your @$$!" - Dave Lowry Sr. (20 years ago, 23-Jan-05, to lugnet.gaming.starship)
 
  NELUG BrikWars: !Zombies!
 
On Saturday, January 29th, in Lawrence, MA, NELUG will hold the first BrikWar game in our "2005: The Year of BrikWars" series. A ridiculously ambitious plan to secure more BrikWar carnage for next 12 months by putting some damned forethought into (...) (20 years ago, 21-Jan-05, to lugnet.org.us.nelug, lugnet.gaming.brikwars)  
 
  Re: SandLUG Brikwars Game Announcment
 
(...) And now we have a (URL). We will be playing at Pair-A-Dice games in Vista. This is approximately across the 78 from my house, if you remember where that is. If you don't, (URL) maps> will be happy to help. (URL) AMS> (2 URLs) LLCA> (...) (20 years ago, 20-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
 
  Re: SandLUG Brikwars Game Announcment
 
(...) I've got my forces started. We are the Ritvik, "resistance is useless". This foul army is made intierly from Ritvik(Megabloks) "Dragon" minifigs, as are all of the castle bits. Colors: black washed Ritvik plastic Leader type: Grand Pewba (...) (20 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
 
  Re: SandLUG Brikwars Game Announcment
 
(...) Mike, You of all people should know that pre-set CP limits are not encouraged by the author. But just in case we have guests that haven't played with this group before: We try to avoid specific CP limits, and prefer to do balancing at the (...) (20 years ago, 19-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
 
  Re: SandLUG Brikwars Game Announcment
 
(...) Sounds interesting, but a little vague - maybe you should lay out some more specifics: - How big are the armies? Size/CP limits? - How big are the castles? Size/CP limits? - What kind of castle stuff is allowed? Catapults? Siege towers? - What (...) (20 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming)
 
  Project Rules
 
Alright, much to Jason's relief, I have given the rules some thought. Here is what I got so far. We use the rules that Jason has up so far on the web site about calculating how big each player's faction's forces will be. Other than that, we use (...) (20 years ago, 18-Jan-05, to lugnet.gaming)
 
  Galactic Summit comes to a close
 
--CRUAN'ATAN NEWS BRIEF-- For months now, Cruan'atan and foreign diplomats have been working together during the Galactic Summit to decide the use of un-manned space probes for interstellar exploration throughout the galaxy. With representatives (...) (20 years ago, 18-Jan-05, to lugnet.gaming.starship)
 
  SandLUG Brikwars Game Announcment
 
I am pleased to announce that on January 26th, 2005 at precisely 7:00pm Pacific Standard Time SandLUG members will commence the first game of their Brikwars campaign. The title for this game is: The Fog of War Clears It will be a Tech Level 2 (...) (20 years ago, 18-Jan-05, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
 
  Monte Cook does LEGO again
 
See his journal entry for 1/12/2005: (URL) post back when he posts the pictures. Frank (20 years ago, 14-Jan-05, to lugnet.gaming)
 
  Re: IndyLUG BrickQuest Game
 
(...) It's just a "Beware, danger lurks there" type of marker. I played around with getting the grid pattern onto the terrain. I originally thought that I would have the adventurers travel outside for a while before entering the dungeon, but time (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
 
  Re: IndyLUG BrickQuest Game
 
Very cool! I have to say it's kind of weird to look at others' pictures and see printouts of my stuff in the background, but hey, that's why I wrote the game in the first place... (URL) Nice standard there... is that a Diablo-style shrine of some (...) (20 years ago, 14-Jan-05, to lugnet.gaming, FTX)
 
  IndyLUG BrickQuest Game
 
At our November meeting, IndyLUG put together and played the Brickquest game created by Peter Guenther. I put together the dungeon and "Brick-Mastered" (my first time at running any sort of fantasy/RPG game). Players included David Gregory, John (...) (20 years ago, 11-Jan-05, to lugnet.gaming, lugnet.loc.us.in.ind, lugnet.org.us.indylug) ! 
 
  Re: 2005 Starship Election/Discussion
 
(...) It is nice to have such a job of distinction. :) (...) <snip worth reading; if you haven't go back and see> I feel this is a fine idea. I cannot think of a down-side to it, although I always encourage everyone here to post any so we can work (...) (20 years ago, 6-Jan-05, to lugnet.gaming.starship)
 
  The project
 
Avery forwarded to me an e-mail he got from a Larry over in the General section where he first posted Michael's post. Aparently, it's better that the Alpha Centauri Project posts here under gaming. I got a question for the group, what are we going (...) (20 years ago, 5-Jan-05, to lugnet.gaming)
 
  ...in other news, a story
 
Hey there cool and froody starshippers, I have made changes to the registry to reflect Nathan's escape and Josh's joining, and I will upload them just as soon as Josh can sort out his pictures. In the meantime, I note for fans of my peculiar writing (...) (20 years ago, 3-Jan-05, to lugnet.gaming.starship)
 
  Re: 2005 Starship Election/Discussion
 
(...) -SNIP- Awesome, awesome cadence Richard. Very funny, as well (...) This is something I definitely agree with you on. While not something I want to do (yet, anyway), it no-doubt provides ease for some SMs. And the sector can always change its (...) (20 years ago, 2-Jan-05, to lugnet.gaming.starship, FTX)
 
  Power returning to Registry circuits (was Re: Starship Election\Discussion)
 
(...) Mmmmm. I think that this is down to me as of a few weeks ago. Hendo had forwarded me the stuff and I have not managed to get off my extensive duff. I know Josh is out there, and expect to have whatever Hendo has sent me up to date by the end (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
 
  Re: 2005 Starship Election/Discussion
 
(...) Ditto. Some of the members of the Port Block Yards Marines have a cadence, which puts the local deity in New Pacific (Reen) in context with their larger abiding respect for Hendo, that goes: When we know where we have been We know we must (...) (20 years ago, 1-Jan-05, to lugnet.gaming.starship)
 
  Re: Starship Election\Discussion
 
(...) I am back from my hiatus, but at any time another problem can be thrown at me; my life is ripe with problems currently, but I've been looking to the future and have achieved my goals that I have set for myself, with the release and success of (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
 
  RE: Starship Election\Discussion
 
I want to know the candidates and their platforms. Which one is a conservative on bricks and which one is a liberal on bricks? Just kidding, a little left over seasonal jolly. Hendo mentioned some improvements, if necessary or needed. Well, actually (...) (20 years ago, 31-Dec-04, to lugnet.gaming.starship)
 
  Re: 2005 Starship Election/Discussion
 
Hendo '05. -Dan (URL) DanMattia.net> (URL) DanMattia Web Design> (20 years ago, 31-Dec-04, to lugnet.gaming.starship, FTX)
 
  2005 Starship Election/Discussion
 
Galactic Greetings! It's been a slow year for Starship, with several of the original players having a hiatus or two. Real-life issues both good and not so good have been a distraction for many of us, and for others technical issues have caused (...) (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
 
  Re: Merry Christmas
 
(...) Indeed! I hope everyone is having a good season! (Although I for one received an unusually small amount of ABS from Santa this year...) ;o •Hendo (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
 
  Merry Christmas
 
Merry Christmas everyone! Have a happy holiday and I'll see you after the holiday! -Dan (20 years ago, 24-Dec-04, to lugnet.gaming.starship, FTX)
 
  BrickMechs: The Ripper and the Jolly Reaper
 
Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (20 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
 
  Re: BrickMech Website and Rules Now Posted!
 
(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (20 years ago, 22-Dec-04, to lugnet.gaming)
 
  Re: BrickMech Website and Rules Now Posted!
 
(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (20 years ago, 21-Dec-04, to lugnet.gaming)
 
  BrickMech Website and Rules Now Posted!
 
I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (20 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
 
  Re: BrickQuest first questions
 
(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (20 years ago, 19-Dec-04, to lugnet.gaming, FTX)
 
  I guess I better sign off...
 
Hey all, Well, since I'm completely inactive in Starship I better officially remove my ships (katheryn and Griffin) and RIFT from Starship. I've been really busy with my own roleplay game ((URL) and Hotmail just completely emptied my email account (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship)
 
  Re: Why I have been posting all this stuff to Starship lately.
 
(...) All very nice. This was my original plan, as well, though I never stated it publicly. I figured this: If Faction A mass-produces something and puts it on sale, surely Faction A wouldn't be the only ones to buy it. Therefore, there'd be others (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship, FTX)
 
  Why I have been posting all this stuff to Starship lately.
 
Hey all you Starshippers, Some of you might have been wondering why I have been posting bikes and robits and shuttles for sale to Starship. Well, my fullest intention was to not only share those things with the community, but, if other players were (...) (20 years ago, 17-Dec-04, to lugnet.gaming.starship)
 
  Re: Postcard from the Exo-biker rally
 
(...) -snip- Sweet rides. Nice work, and keep it up! Glad to see people are still alive, as well ;) -Dan Mattia (2 URLs) (20 years ago, 14-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
 
  Postcard from the Exo-biker rally
 
Last month's exobiker rally on Eta Zindi was a smashing success! No, really, it was smashing. As in, some Ra-Star-farians showed up to plant some of their seeds and Astro Marley started playing a tune and things got out of hand and then everyone (...) (20 years ago, 13-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
 
  News Talk: Space Race Nears Completion
 
(URL) The great Helix Space Race is nearing its end, with two competitors neck and neck for the finish! You still have time to sail your space yacht over to Helix Sector to watch the racers come into the final stretch. Relax in the orbiting hotels (...) (20 years ago, 12-Dec-04, to lugnet.gaming.starship, FTX)
 
  Robits
 
For all of your space station needs, or as I will be using them in an ancient alien temple, we have here the new Robits. (URL) > Human size, but not human looking and not clearly designed for any specific task. These Robits are meant for the odd (...) (20 years ago, 8-Dec-04, to lugnet.gaming.starship, FTX)
 
  BrikWars Planning for SANDLUG
 
I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (20 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)


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