| | Re: Merry Christmas
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(...) Indeed! I hope everyone is having a good season! (Although I for one received an unusually small amount of ABS from Santa this year...) ;o Hendo (20 years ago, 27-Dec-04, to lugnet.gaming.starship, FTX)
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| | Merry Christmas
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Merry Christmas everyone! Have a happy holiday and I'll see you after the holiday! -Dan (20 years ago, 24-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrickMechs: The Ripper and the Jolly Reaper
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Two new Mechs in the BrickMech modular format. General gallery when moderated: (URL) arms on these are from September, when Rick Hallman and I bought some MechWarrior booster packs (WizKids) at Foundation Con. I was never inspired on the legs--a (...) (20 years ago, 23-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) Right... I wanted just enough in the rules so that I could introduce a record sheet later on, or likely several record sheets (ground vehicle, VTOL, etc) that could introduce new things to the game. So right now it's just a hook in the rules (...) (20 years ago, 22-Dec-04, to lugnet.gaming)
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| | Re: BrickMech Website and Rules Now Posted!
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(...) That's a pretty tightly-written set of rules, if only everyone could keep their Lego games so concise. Three comments: The range table divides stats between mechs and vehicles - this seems unnecessary, since (a) their stats are (almost) (...) (20 years ago, 21-Dec-04, to lugnet.gaming)
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| | BrickMech Website and Rules Now Posted!
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I've finally gotten around to creating a website for BrickMech ((URL) while it's a bit minimalist, the rules are there along with links to galleries of creations and Con photos. The modular specification hasn't really changed, though I tightened up (...) (20 years ago, 20-Dec-04, to lugnet.build.mecha, lugnet.gaming)
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| | Re: BrickQuest first questions
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(...) Upon further reflection, I've decided you're right... since critical hits don't add extra damage, they just set a minimum damage, it's not going to upset game balance or add power to already powerful-in-combat characters to define critical hit (...) (20 years ago, 19-Dec-04, to lugnet.gaming, FTX)
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| | I guess I better sign off...
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Hey all, Well, since I'm completely inactive in Starship I better officially remove my ships (katheryn and Griffin) and RIFT from Starship. I've been really busy with my own roleplay game ((URL) and Hotmail just completely emptied my email account (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship)
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| | Re: Why I have been posting all this stuff to Starship lately.
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(...) All very nice. This was my original plan, as well, though I never stated it publicly. I figured this: If Faction A mass-produces something and puts it on sale, surely Faction A wouldn't be the only ones to buy it. Therefore, there'd be others (...) (20 years ago, 18-Dec-04, to lugnet.gaming.starship, FTX)
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| | Why I have been posting all this stuff to Starship lately.
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Hey all you Starshippers, Some of you might have been wondering why I have been posting bikes and robits and shuttles for sale to Starship. Well, my fullest intention was to not only share those things with the community, but, if other players were (...) (20 years ago, 17-Dec-04, to lugnet.gaming.starship)
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| | Re: Postcard from the Exo-biker rally
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(...) -snip- Sweet rides. Nice work, and keep it up! Glad to see people are still alive, as well ;) -Dan Mattia (2 URLs) (20 years ago, 14-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | Postcard from the Exo-biker rally
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Last month's exobiker rally on Eta Zindi was a smashing success! No, really, it was smashing. As in, some Ra-Star-farians showed up to plant some of their seeds and Astro Marley started playing a tune and things got out of hand and then everyone (...) (20 years ago, 13-Dec-04, to lugnet.gaming.starship, lugnet.space, FTX)
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| | News Talk: Space Race Nears Completion
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(URL) The great Helix Space Race is nearing its end, with two competitors neck and neck for the finish! You still have time to sail your space yacht over to Helix Sector to watch the racers come into the final stretch. Relax in the orbiting hotels (...) (20 years ago, 12-Dec-04, to lugnet.gaming.starship, FTX)
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| | Robits
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For all of your space station needs, or as I will be using them in an ancient alien temple, we have here the new Robits. (URL) > Human size, but not human looking and not clearly designed for any specific task. These Robits are meant for the odd (...) (20 years ago, 8-Dec-04, to lugnet.gaming.starship, FTX)
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| | BrikWars Planning for SANDLUG
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I hope to start a semi-regular Brikwars game campaign for our area/group. To help move that goal forward I propose three tasks for anyone interested in participating. 1. Create a team concept Pick a color scheme (Black-with-Red-Trim and (...) (20 years ago, 8-Dec-04, to lugnet.org.us.sandlug, lugnet.gaming, FTX)
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| | Re: Fwd: Starship Questions
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(...) Copied from my reply by email: Hi Michael, Yes you certainly can use Digital Designer, so long as it allows you (or you have the means to) take images from it and post them online (either on a personal site of yours or on bricklink.com). This (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Fwd: Starship Questions
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Asked by email from Michael G. Barford: I am an inexpirienced builder without many bricks. I do not have CAD, but I do have LEGO Digital Designer. Will this work? I am also confused about minifigs. Do you have to have them in a set, because Digital (...) (20 years ago, 4-Dec-04, to lugnet.gaming.starship, FTX)
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| | Re: BrickQuest first questions
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(...) Right... he could still move in and attack, or could position himself for a charge next turn. (...) I'll think about this... but it hasn't been a problem thus far. I might be reworking the combat mechanism to something more like it was (...) (20 years ago, 23-Nov-04, to lugnet.gaming, FTX)
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| | Our first wargame (QuikWars)
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MOCs and snapshots of IndyLUG's first foray into wargaming with ABS plastic. (URL) folder may not yet be public). (20 years ago, 22-Nov-04, to lugnet.gaming, lugnet.org.us.indylug)
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| | Re: BrickQuest first questions
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(...) Nice tips. Thanks. (...) Good rule. (...) OK, so for a line of movement to be in a straight line, it must be in one of the four cardinal directions or along one of the four primary diagonals? So in the diagram, if there were a creature (...) (20 years ago, 18-Nov-04, to lugnet.gaming, FTX)
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| | Re: BrickQuest first questions
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Questions are great... thanks for asking! (...) Well, it is about game balance and resource management... he can't be significantly more powerful than other characters. However, when I run a game I always start all characters out with one healing (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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| | Re: BrickQuest first questions
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Hi Brian. I've played the game once at GenCon, so I'll answer what I can. (...) Look in the Swag page on the website. There's a Mana Potion that restores a dice roll's worth of spell points. (...) I believe that's the case. (...) It's like the 2x16 (...) (20 years ago, 17-Nov-04, to lugnet.gaming, FTX)
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| | BrickQuest first questions
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I just read through the BrickQuest rules, and I'm quite impressed. I have a number of questions I hope Peter can answer, though. I haven't played a game yet, so please forgive the more ignorant questions. 1) Although the Wizard has powerful spells, (...) (20 years ago, 16-Nov-04, to lugnet.gaming, lugnet.org.us.indylug, FTX)
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| | Pictures of Gaming at Foundation Con - BrickQuest, ESPG, & More
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(4 URLs) MichLUG (in participation with GameLUG) ran a track of games at the Foundation Gaming Convention in Okemos, MI the weekend of September 25&26. Peter Guenther ran BrickQuest and BrickMech, while Larry Pieniazek ran ESPG and Brick Battles. (...) (20 years ago, 15-Nov-04, to lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming, FTX)
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| | Re: BW666: The Brikington Manor Horrors
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(...) Thanks! We were working on the entire project for a long time. Not all of the ideas and details are completely original (refer to the in-progress credits file), but I hope to post further information about some of the elements I'm most proud (...) (20 years ago, 3-Nov-04, to lugnet.gaming.brikwars, FTX)
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| | Re: BW666: The Brikington Manor Horrors
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(...) Jason Spears spotted one of the BrickShelf galleries last week and posted to MichLUG--as a huge fan of Lovecraft, of gaming, and of Lego, I love the idea and the number of details you were able to pack into the house is just amazing!! Great (...) (20 years ago, 2-Nov-04, to lugnet.gaming.brikwars, FTX)
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| | BW666: The Brikington Manor Horrors
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Hello All, On 23 October 1926, 6 party guests were invited to the home of Harrison L'Godt, a reclusive eccentric on the outskirts of town. (URL) By midnight, the assembled guests were fighting to regain possession of their very souls, and the most (...) (20 years ago, 1-Nov-04, to lugnet.gaming.brikwars, FTX) !!
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| | Re: Starship registry offline for a little bit
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(...) Hmm, a shame. Ozbricks was a great host. If you want, I can get you (URL), the people who host my site, for their reduced, old-members-only price. I'm a reseller, but for a friend like you I need not make a commission for providing something (...) (20 years ago, 31-Oct-04, to lugnet.gaming.starship, FTX)
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| | Starship registry offline for a little bit
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Hey there starshippers, My webspace (ozBricks) has gone offline, and probably for the last time. Michael, who has provided the space for free for years, has been through quite a lot in last 2 years, but has kept the site going for me and a few (...) (20 years ago, 31-Oct-04, to lugnet.gaming.starship)
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| | Re: Vehicle Scorer
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(...) Dave's blatant consumption of oxygen implies - nay, DEMANDS - that he owes the world a great many things. Chief among these are vehicle scoring programs, Brikwars write-ups, and chicken-flavored garlic. .s (20 years ago, 29-Oct-04, to lugnet.gaming.brikwars, FTX)
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| | Re: Vehicle Scorer
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(...) big snip (see previous post for Dave's in depth excuse) (...) Per usual, Dave chimes in late but with enough bluster to make up for tardiness. You were my unwitting target when I wrote this email months ago. I'm all for using the new vehicle (...) (20 years ago, 28-Oct-04, to lugnet.gaming.brikwars, FTX)
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| | Re: ExoJeep: A space wheels contest entry
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(...) Clone brick constructions go here: (URL) -Grand Admiral .space Curator (URL) (20 years ago, 27-Oct-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: ExoJeep: A space wheels contest entry
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(...) That would be a no. My unsincere apologies to all those Lego purists out there. We see now the beginning of the rise of the clones, the war has begun! (chuckling inside) Avery (20 years ago, 27-Oct-04, to lugnet.space, lugnet.gaming.starship)
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| | Re: ExoJeep: A space wheels contest entry
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Hi, one question: Is there at least _one_ part from Lego in this jeep? Ronald (20 years ago, 26-Oct-04, to lugnet.space, lugnet.gaming.starship)
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| | Re: Vehicle Scorer
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(...) Heh, I finally caught wind of this thread :) Like Mike, I'd really like to see an updated-for-2001 rules scorer... Which is sorta what started stopping me. The difficulty came when I started adapting the scorer for the 2001 rulebook, and tried (...) (20 years ago, 26-Oct-04, to lugnet.gaming.brikwars)
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| | ExoJeep: A space wheels contest entry
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Check it here:(URL) ExoJeep> This is my second entry to the space wheels contest. A little bit more rugged than the Moon Buggy, and better inspired by landscape scenes of Mars and my Jeep. -Avery (20 years ago, 26-Oct-04, to lugnet.space, lugnet.gaming.starship, FTX)
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| | Re: I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
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(...) Speaking of being alive, Helix is running, just not a lot of players in-sector. Maybe your space liners would profit by taking tourists to see the race. Otherwise, the inter-adventure lull may hold clues to the next adventure... Shamelessly (...) (20 years ago, 22-Oct-04, to lugnet.gaming.starship)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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(...) I did, but they both quit. Mark Nelson and Curt Tigges. They're very busy, most of the time, though, so I can't hold it against them ;) (...) :) -Dan (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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| | I AM ALIVE (Was Re: Starship Roll Call: Q4 2004)
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Jeff--just getting a wedge in while you're communicado, and also saying I AM ALIVE, SO HERE'S MY ROLL CALL THINGYDOO. I'm prepping to hopefully start up Sector X again; I am not dead nor am I crazy. Well, OK, I might be crazy, hanging out at the (...) (20 years ago, 20-Oct-04, to lugnet.gaming.starship)
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| | Re: A Starship Post from Dan? (Hendo/Richard--Please Read)
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Glad everything is going good, don't want to lose you or arbitrarily lose two good sectors. (...) Have you thought about recruiting amongst those there gamers? -Avery P.S. Lookin forward to some cool new stuff. (20 years ago, 20-Oct-04, to lugnet.gaming.starship, FTX)
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