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 Gaming / *1354 (-40)
  Re: LEGO gaming at Gen Con?
 
(...) An into battle game could be run in 4 hours. That might be good the day before the big campaign game. It would be cool to run the campaign game over two days. The other option is to run it longer than 8 hours all at once, but experience from (...) (22 years ago, 25-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) 16+ hours (...) I could fire Steve Jackson an e-mail. He expects to get paid to run the Pirate Game though. I'm not sure how that would run with GenCon. There's also the fact that presumably he's pretty tied up with SJG business at GenCon. (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3E5A5A10.A3E720...ing.com... (...) (snip) (...) set... (...) see (...) an (...) the (...) Evil Stevie's game would take much longer than the normal four hour time slot for an event. Usually (...) (22 years ago, 21-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) It's starting to sound like we can at least staff a partial track; you might want to revisit it with the organizers. At the very least, let's try and get all the games in the same place and maybe try for a consistent time slot. (Room X from (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) Hmm, I guess we need to sell it as a "brick gaming track." Which we would probably have to do for trademark reasons anyway. I doubt TLC will "sponsor" the event, though we might be able to get some prizes out of them. (...) I'm becoming (...) (22 years ago, 24-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:HALvto.7nz@lugnet.com... (...) bring (...) I was hoping the move to Indy would open up more space. I was encouraged by their directed of events to just register (...) the (...) last (...) (22 years ago, 21-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) I am giving serious thought to this, but before I can commit, I need to be sure this doesn't conflict with BrickFest. I seem to have written down 2nd or 3rd weekend in August for BrickFest which would be ideal to mesh with July 24-27 for (...) (22 years ago, 21-Feb-03, to lugnet.gaming, lugnet.events.brickfest)
 
  Group & Sidebar Questions
 
Hi! I hate to pester with the same question, but I know how messages can be missed sometimes. I have the following question yet unanswered: (URL) a new question has come to mind. How does one have a website added to the sidebar of a group. (...) (22 years ago, 20-Feb-03, to lugnet.faq, lugnet.admin.general, lugnet.general, lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
Is there anyone living near St. Louis going to GenCon? I need a ride and a room. I am able to pay my share of the gas and hotel expenses. I am interested in Lego gaming and would be willing to assist. Please contact me to work out the details. Don (...) (22 years ago, 20-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) I have confirmed, I will be at Gen Con. I can dedicate an 8-hour block for something (though I'm not experienced at Brikwars), but don't know if I can dedicate more; it depends on how many demos I'm needed for at Ad Astra. (...) What about (...) (22 years ago, 20-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) Nothing very juicy. Without more serious interest, we're not going to get special space. I was encouraged by their directed of events to just register our events and then play them. Even so, at least that would get them in the catalog. I (...) (22 years ago, 20-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
Hey Christopher, Do you have any Gencon info on Lego events? Should we apply as judges separately or as a group? I am driving to Indy so I should be able to bring whatever supplies and spare parts we need. Sorry Dylan, sorry Evan I can't drive to (...) (22 years ago, 17-Feb-03, to lugnet.gaming)
 
  Re: BrickArena Gladiators Game
 
(...) Just a follow up post. I have most of my notes from playtesting and idle ideas on the page now. I am now working on a two page Comic strip example right now. I found(and have been told <grin>) that the text is a little hard to follow. If (...) (22 years ago, 18-Feb-03, to lugnet.gaming)
 
  Re: Just congrats to Mike Rayhawk
 
(...) The secret's out! But keep it down - I don't think they've figured out who I am yet! ;) This job has been a real eye-opener for me - if there aren't enough high-detail sets hitting the shelves, it's not the fault of the designers. (*cough* (...) (22 years ago, 17-Feb-03, to lugnet.gaming)
 
  Re: Just congrats to Mike Rayhawk
 
(...) Take a look at his resume at (URL) (22 years ago, 14-Feb-03, to lugnet.gaming)
 
  Re: Just congrats to Mike Rayhawk
 
(...) What are you talking about? I'm lost. LFB (22 years ago, 14-Feb-03, to lugnet.gaming)
 
  Just congrats to Mike Rayhawk
 
Hm, company doesn't want to be associated with BrikWars? Company HQ in Billund? Have fun working for the Lego company Mike!! Give my regards to them, and tell em we need more high-detail sets! :-) (22 years ago, 14-Feb-03, to lugnet.gaming)
 
  Re: Ultimate LEGO Vehicle contest 2002 photos & write-up
 
(...) RRRROOOAAAAARRRRR! Thanks. @8^) (...) We had to bring in extra security for the event, but I feel it was worth it. (...) Why not right here? Here's a few concept cars that were made during the ULV2002 building period, but not enetered in the (...) (22 years ago, 14-Feb-03, to lugnet.gaming)
 
  Re: Ultimate LEGO Vehicle contest 2002 photos & write-up
 
(...) Once again, the penultimate LEGO event raises its head and lets out a mighty bellow! Great job Brendan et. al. And to have had the esteemed Mick Royhook on premises ... ahhh, nothing says "euphoria through chaos" like putting that man in a (...) (22 years ago, 13-Feb-03, to lugnet.gaming)
 
  Re: Ultimate LEGO Vehicle contest 2002 photos & write-up
 
(...) LOL! Seems you folks had another blast! I'd like to see a photo of damaged bricks though. I hope to get around making the write-up of the first SweULV someday, but since we had ours in mid December I'm still clear of the "being slower then (...) (22 years ago, 13-Feb-03, to lugnet.gaming)
 
  Ultimate LEGO Vehicle contest 2002 photos & write-up
 
It's several months after the fact, but better late than never. I've added a 2002 section to the Ultimate LEGO Vehicle contest website: (URL) photos from this, the 3rd annual such event, and read the accompanying brief write-ups. Enjoy, -The Rev. (...) (22 years ago, 13-Feb-03, to lugnet.announce.moc, lugnet.gaming)  
 
  BrickArena Gladiators Game
 
Gladiators just as they never were! Fantasy Gladiator Game. (URL) gallery will be locked lots over next few days as I upload more of the pictures. So use the page as it has deeplinks for now. Enjoy, rebuild, and copy at will!! Best DaveG *note about (...) (22 years ago, 11-Feb-03, to lugnet.gaming)
 
  Re: GW's Tomb Kings
 
(...) Chariot underview, most of the units etc. done now. Check it all out at (URL) the whole gallery and (URL) the web page. Best DaveG (22 years ago, 6-Feb-03, to lugnet.gaming, lugnet.build)
 
  Re: LEGO gaming at Gen Con?
 
(...) Hmmm... I'd go, but the problem is getting out there. Otherwise, that sounds like a good idea. I don't know if they would give us a designated space, much of it is always consumed for the card games, Axis and Allies, Warhammer, RPGs, and then (...) (22 years ago, 2-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) I won't have a lot of stuff along with me as I'll be flying down, but I'll bring some things. (...) That's something I keep meaning to do, but never get around to. :) We've got a humongous-scale battle (~1100 attacking ~400 heavily fortified) (...) (22 years ago, 5-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) Cool! Well, even if we're not doing a formal track, we'll get together and make something happen. (...) It would be fun to set up two nearly identical battles on nearby tables and play through them with the two sets of rules. (...) And (...) (22 years ago, 5-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) There's strong odds that I'll be at Gen Con this year, and the prospect of LEGO gaming just increases that to nearly guaranteed. (...) I'd be up for whatever was happening, and could even do something with "Lego Wars - the Simple Version"(1) (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
I'll be there and better organized. "Christopher Weeks" <clweeks@eclipse.net> wrote in message news:H9n3Jx.2nw@lugnet.com... (...) who's up (...) games (...) of (...) I don't know if we can do a whole program track of games. We would need help. (...) (22 years ago, 23-Jan-03, to lugnet.gaming)
 
  Re: GW's Tomb Kings
 
(...) Thanks. I am making a page for them all (URL) (...) I will be posting some more "parts" pics soon as I finish off more of the unit types. I will make sure to put chariot break out picture. Best DaveG PS: Some more GW stuff I have done you (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
 
  Re: GW's Tomb Kings
 
I am currently painting about a hundred of GW Tomb King's Skeltons. I saw your pix and thought they were great. My hat goes off to you. A wonderful idea. Lego Undead vs Lego Undead or Lego Egyptians or whomever. Don P.S. How did you make the (...) (22 years ago, 4-Feb-03, to lugnet.gaming)
 
  Re: GW's Tomb Kings
 
(...) lugnet.fun.gaming where more people are likely to see these. Frank (22 years ago, 3-Feb-03, to lugnet.games, lugnet.gaming)
 
  Re: LEGO gaming at Gen Con?
 
(...) Hmm, sounds like it would be fun, but I'm not sure I can afford to add another trip to my summer, or in general. Frank (22 years ago, 3-Feb-03, to lugnet.gaming)
 
  LEGO gaming at Gen Con?
 
Hi all, I'm wondering who's planning to go to Gen Con this summer in Indy and who's up for some LEGO gaming? More than that, I think it would be nifty to get an entire track of LEGO games going so that they could justify giving us a designated (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
 
  Re: Dragon's Archipelago
 
<snip> (...) ill check these out when i next have some time. <snip> (...) That is the essential part of my idea. Each island, a new world! New rules, new ways of doing things. One would be exploration, one would be combat, one would have monsters (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
 
  Re: A Gentle Plea
 
(...) Im not saying the MM should have further rules. it only has further rules to people playing CQ. If you dont want to participate in the game, you can just have fun building the Market Stalls. No offence, but its because of this that this is (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
 
  Re: Dragon's Archipelago
 
(...) I was trying to figure out a way to combine all of these concepts so they can work, but I really can't see a way to apply character statistics to an online game, since that would give our nice GM a headache. We don't want that. (...) (URL) (...) (22 years ago, 1-Feb-03, to lugnet.gaming)
 
  Re: Dragon's Archipelago
 
(...) Hey Matt, thanks for the thoughtful post. I was loosely following the discussion on the other RPG castle game, but got lost with the talk of character stats. There was no real detail, no real ideas, just loose concepts floating around. I guess (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
 
  Re: A Gentle Plea
 
(...) No it isn't. The Medieval Marketplace is a rough set of guidelines on building Marketstalls. It is not "rules and territories." There is no: * territory or realm to speak of. * no characters involved. * no interaction of any sort (aside from (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
 
  Re: Dragon's Archipelago
 
(...) Well, I would also like to make my contributions to this project as well, but what's exactly going on here? We have two separate discussions, one revolving around a realm and the other for a role playing castle project? I'm not even sure if (...) (22 years ago, 31-Jan-03, to lugnet.gaming)
 
  Re: Dragon's Archipelago
 
(...) Wow! You proposed this EXACT idea? A "near exact duplicate"? The point is: everyone has a different idea about how a game should work, and making all those ideas mesh well is difficult at best. *MY IDEA* was a castle-game-forum in which (...) (22 years ago, 31-Jan-03, to lugnet.gaming)


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