Subject:
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Re: A Gentle Plea
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Newsgroups:
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lugnet.gaming
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Date:
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Sat, 1 Feb 2003 00:14:32 GMT
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Viewed:
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4333 times
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In lugnet.castle, Leonard Hoffman writes:
>
> > People may have more input to make the game, because there gamers, but it
> > is meant for castle! it belongs in castle! It is the MM with rules and
> > territorys!
>
> No it isn't. The Medieval Marketplace is a rough set of guidelines on building
> Marketstalls. It is not "rules and territories."
>
> There is no:
> * territory or realm to speak of.
> * no characters involved.
> * no interaction of any sort (aside from sharing creations)
> * no combat, stats, or anything else (GMs, Maps, etc)
>
> The Medieval Marketplace was meant to be something where people could bring
> creations and set them up together (similiar to the Moonbase Project
> http://www.classic-space.com/moonbase/start/ ).
>
> ==> The act of adding rules, territory, and inaction is the act of creating
> something new, not continuing the MM.
>
> ==> Furthermore, the MM was developed via EMAIL after the idea was first
> proposed on lugnet.castle . Why should CQ or DA or whatever be any different?
> No one wants to banish CQ to fun.gaming forever, simply during the more boring
> development phase.
>
> > What i meant by it isnt just a game to me, is because it is different than your
> > models, savas story, etc.
> > It isnt suppost to be just a game to the rest of castle! its suppost to be a
> > blend of the IOM, CW and the MM. i dont see how that can be put in >.fun.gaming!
>
> Because it is SUPPOSED to be a fun game... hence fun.gaming . Questions about
> publishing Anthony Sava's Chronicles of Ikros belong in .publish, rather than
> .castle .
>
> > Also, this is meant to be by itself. i didnt copy Starship for it. why should
> > other people copy CastleQuest?
>
> I don't understand this at all.
>
> > This doesnt fit in the products area i know. (but then again, lego isnt comeing
> > out with new lego castle for a long time, i bet.)
> >
> > It fits EXACTLY with almost all the building categorys, and the exact same
> > thing goes for it fitting into inspiration.
>
> NO! Buildings built in conjunction with the game belong in castle, but the game
> itself belongs in fun.gaming . This is precisely why we have the follow-up post
> function. you can set a single post into, lets say .castle, and then followups
> elsewhere. that way people within .castle know what's happening, but we don't
> have inappropriate discussion.
>
> > And, it fits into only one category on fun.gaming.
> >
> > So, which should it be in?
> >
> > I vote castle. you vote gaming. only three people have voted.
> > Looks like this will never get resolved!
>
> It isn't a matter of voting.
>
> And as a further note: this is the last post i'm making on this subject. it is
> getting old and is counter-productive. more energy arguing about where to talk
> about the game than about the game itself.
>
> ugh!
>
> _lenny
Im not saying the MM should have further rules. it only has further rules to
people playing CQ. If you dont want to participate in the game, you can just
have fun building the Market Stalls.
No offence, but its because of this that this is getting old and coutner
productive. its because we keep argueing. The boring part, as you call it, its
going to happen between me, Joey, Yaron, and Matt by email. ( yeah, i know, ive
got to send you an email, matt.) we will then present it to .castle as a
finished product.
Since not may people are talking about it anymore, i think that this will
probably stay in castle, hence this might be the last post im making in an
arguement point of view.
This is not a game! UGH!
Aramir
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Message is in Reply To:
| | Re: A Gentle Plea
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| (...) No it isn't. The Medieval Marketplace is a rough set of guidelines on building Marketstalls. It is not "rules and territories." There is no: * territory or realm to speak of. * no characters involved. * no interaction of any sort (aside from (...) (22 years ago, 31-Jan-03, to lugnet.castle, lugnet.gaming)
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