| | Is it possible to use LDView as POV-Ray previewer?
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Hi I am using it and I am really glad I've found it. But some models (or details) require better rendering, so I use POV-Ray. In POV, pinpointing exact camera_position and camera look_at parameters just by typing coordinates is real pain even when (...) (19 years ago, 2-Dec-05, to lugnet.cad.ray)
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| | Re: Using Poser6 to generate Lego sculptures.
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(...) Still haven't heard back from the Poser software vendor. I'm starting to think that they don't take Legos seriously. ;) I added a more interesting pose to the (URL) folder> and a (URL) render>. (URL) -dw (19 years ago, 1-Dec-05, to lugnet.build.sculpture, lugnet.cad.ray, lugnet.general, lugnet.build, lugnet.cad, FTX)
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| | Re: Using Poser6 to generate Lego sculptures.
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In lugnet.build.sculpture, David Winkler wrote: A friend of mine was raving about how good (URL) Poser6> was. So I bought a copy. I have gotten a prototype to export from Poser6 to basic Lego outline. Most of this was just getting the model into a (...) (19 years ago, 11-Nov-05, to lugnet.build.sculpture, lugnet.cad.ray, FTX)
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| | Late night in the Moscow Metro
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Hi all, Recently I've become quite interested (a little addicted might even be more accurate) to Russian trains and Soviet architecture. Both have their own unique traits and styles which appear pretty much nowhere outside the former Soviet Bloc. (...) (19 years ago, 11-Nov-05, to lugnet.trains, lugnet.build.arch, lugnet.cad.ray, lugnet.announce.moc, FTX) !!
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| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
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(...) I gotta hand it to you, the renders look great! Thanks for sharring! I'll also have to thank the good people of Jchat for their inputs and beneficial modifications to the overall design. Thanks to teh ~ROSCOhead for doing 'THE GHAN' Decals, (...) (19 years ago, 30-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
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| | DB425 - yet another raytraced train
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Hi all, A while back I asked here about identifying a certain train that I'd seen in Koeln. It seems I may have had the wrong picture (it was tiny) but the answers certainly helped me find the train I was after: a DB 425 EMU. I started this project (...) (19 years ago, 29-Oct-05, to lugnet.trains, lugnet.cad.ray, lugnet.announce.moc, lugnet.loc.de, FTX)
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| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
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(...) Well it looks great in render but a few small inaccuracies. The NR75 is actually named after Steve Irwin and has the name above the NR75 number. On the port side facing forward just back between the cab and the start of the Radiator canopy a (...) (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
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| | Re: NR-75 - The Ghan (The way it should have been done ;-) )
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(...) Well, I wasn't quite satisfied with that render, so I had another go. (URL)(click the pic) a (19 years ago, 27-Oct-05, to lugnet.trains, lugnet.loc.au, lugnet.cad.ray, FTX)
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| | Anyone want's me to their renderings ?
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I have added to my weblog (URL) so go to my weblog please help to start a bussiness. thanks, sorry for doing publicity. (19 years ago, 24-Oct-05, to lugnet.cad.ray)
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| | Re: LDA2005 Progress Report
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October 15, 2005 Not much work done the last two weeks. But at least I've added ldr support, and set .ldr extension as default in most cases. I've changed my mind again. Now I think MDPs can be a great idea when defining objects and their properties (...) (19 years ago, 15-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: LDA2005 Progress Report
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(...) October 2, 2005 Dear Diary, Most of this weekend, I've worked on the L3P Options panel instead of playing around with the program as planned. The new features make a much nicer output, so it has been worth the delay. Progress in my todo-list (...) (19 years ago, 2-Oct-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
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| | Re: LDA2005 Progress Report
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(...) Well, both yes and no. I do follow a new 2005 todo-list, but my list of "more or less planned commands" will be updated as it moves into the new URL. The "most" of the more planned command were implemented by the end of September 2001 (but not (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: LDA2005 Progress Report
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(...) Hello Tore, Is your todo-list the year 2001 "More or less planned commands" as they are presented here: (URL) or do you follow another new 2005 todo-list ? Regards, damien web page: (URL) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | LDA2005 Progress Report
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I am getting really excited over how fast progress is made just a couple of days from project restart. The strange thing is that what takes most time is to build the models for the scenes. Animation is relatively quickly done. Datsville as scenery (...) (19 years ago, 30-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: Matrix math tutorial
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(...) I forgot to mention: keep in mind LDraw uses row-point-coordinates whereas the (otherwise excellent) tutorial uses column-point-coordinates, that means any transformation matrix given in the tutorial has to be "transposed" before being used in (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | Matrix math tutorial
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Hi all, Occasionnaly people ask help for matrix math, so here are some interesting tutorial links: (URL) Part 1: Vector math tutorial> (URL) 2: Matrix math tutorial> And, of course: (URL) The LDraw matrix format> The 3 documents should be sufficient (...) (19 years ago, 29-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | LDA2005 (Was: The Minifig Macro - walk that minifig)
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(...) was put on ice. Progress in my todo-list so far: * Support for new minifig parts - Done! * Support for camera.dat and look_at.dat - Done! (Well, see next step...) * Automatic writing a batch file for L3P - In progress. Some strange problem (...) (19 years ago, 27-Sep-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) IMHO there is no reason why someone can't invent something new. Especially as anything new would be still compatible with LDraw standards (otherwise the author would have to reinvent the wheel, the LDraw library and the existing Lego-Cad tools (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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Ok. So this is exactly the reason I didn't want anyone to invent a new animation scripting language for Legos! It is something new and is in danger of: being a sucky 1.0 release (or worse, never reaching 1.0), and not getting widespread use and so (...) (19 years ago, 17-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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Hi James, whew - this is getting to be a big mail, but I will try and answer in situ... (...) I suppose I consider it part of the concept, so then I, or others can build what I built, although given the original LDraw file, some may be able to work (...) (19 years ago, 15-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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Ok, this post took me a long time to get through... (...) Ah. I've never cared for instructions... I didn't take that into account when I wrote the article... (...) I was only familiar with POV-Ray (well, I'm starting to be familiar with others now (...) (19 years ago, 14-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Are my radiosity settings up to date?
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hi folks, disapointed by the overall rendering performance of our radiosity settings (the longest engaged 3 weeks to calculate) I stopped the developement of better tweakings a long time ago. now I have to do a huge rendering for a show (7000x5000) (...) (19 years ago, 6-Sep-05, to lugnet.cad.ray)
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| | Re: My humble opinion about LDraw animation
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(...) I did mean paths as in lines and curves, as I hope became apparent later on. (...) would apply to this technique, is that it may make building steps a little unnatural. Though you might be able to get it to look good in LPub... (...) Yes - a (...) (19 years ago, 5-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Ok, you lost me. Are you talking about paths as lines and curves or paths as in parent.child.grandchild? Because you mention XML and objects, I'm confused (could mean XPath or OO...). (...) Yes! I talk about overriding default origin here: (...) (19 years ago, 5-Sep-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: little help with rendering
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(...) Hmm.. How did you generate the POV-Ray code? Did you use Lars Hassing's L3P, or some other application? Dave! (19 years ago, 2-Sep-05, to lugnet.cad.ray)
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| | Re: little help with rendering
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(...) I am using POV RAY. (19 years ago, 2-Sep-05, to lugnet.cad.ray)
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| | Re: little help with rendering
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(...) What software systems are you using for your rendering? Dave! follow-ups to the lugnet.cad.ray-tracing group. (19 years ago, 2-Sep-05, to lugnet.general, lugnet.cad.ray)
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| | Re: My humble opinion about LDraw animation
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(...) First I should apologise if I sounded harsh - I have spent the last few months of my day-job dealing with a nightmare UI built by other coders with absolutely no end-user consultation. So I recognised similar patterns and had already gotten (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) How are keyframes internally structured and saved to disk? Are they arrays, hashes, and how is the interpolation between keyframes usually handled? I haven't had time to research it myself, and I'm not sure I would even be able to find the (...) (19 years ago, 30-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) <snip> Wow, that really hurts. Especially the last sentence. Thanksfully i know you play role reversal: what you mean is users would immediatly exclude my tool from their choice (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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On 27/08/05, Damien GUICHARD <damien.guichard@wanadoo.fr> wrote: <snip> (...) <snip> First thing I should point out on this thread is that I *do* have experience developing tool for professional animation software, professional CAD software with (...) (19 years ago, 29-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | LDraw animation: Camera.dat and Look_at.dat [DAT]
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One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them and move them around in MLCad or whatever LDraw editor. This is how I made them, but (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray)
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| | Re: LDraw Animation - Why MPD?
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(...) ones people are more familiar with. Could you outline any advantages is might have over, say, Perl (which also has inbuilt strings and memory management). Tim (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: LDraw Animation - Why MPD?
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(...) Not really a big deal, i could change my mind if that's too difficult for me to program. (...) It's much worse than a new syntax. A whole new, entirely different programming paradigm to learn. A whole new program semantic. Almost any (...) (19 years ago, 28-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: LDraw Animation - Why MPD?
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(...) What's the Pro with MPD files in this case? My experince is that it makes programming much, much more difficult, and the gain is...(?) In LDA, I inlined all submodels into one model DAT* file for each Frame, and then one Master DAT file that (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) That's also my approach. I have never used any animation system. I don't know what are the best animation concepts. As a programmer i only know what i can eventually do (my skills), what is my preferred approach (my talent) and what i consider (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) That is a good point. Take a look at the .png format. They have made a fully extensible format which covers the simple, and covers the complex. I would suggest that any animation format should be based on an equally extensible format, probably (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Get ready for a book... You've started to describe exactly what I want to avoid. 1. Doing something so simplistic would never be able to hold my interest, and I suspect it would not interest anyone else who intended to do anything complex. (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) If we followed that logic, LDraw would never have existed in the first place. When LDraw started out, there were already plenty of 3D modeling systems. Heck, there were already lego-brick subsets of 3D modeling systems. Yet LDraw does exist, (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: BNSF Dash 9
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(...) Hi Shaggie, That render nearly fooled me. How do you get the focus in POVray. I see that your camera has a definite focal point and blurring for more distant parts. Yours, Tim (19 years ago, 25-Aug-05, to lugnet.cad.ray, FTX)
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| | Re: The Minifig Macro - walk that minifig
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(...) Yes, I started my LDA2001 project in the second half of the year 2001. In September 2001, I put the project on ice and have just made a handful of lame attempts to restart it. I may have the time to pick it up by the middle of September this (...) (19 years ago, 25-Aug-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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It appears from this discussion that methods already exist, its just that they are not particularly easy to use or accessible. Whatever solution we choose, we need to think about usability. I am a developer, and even I dont like having pull things (...) (19 years ago, 25-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: My humble opinion about LDraw animation
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(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
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| | Re: Version 513 of my Library is available now.
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(...) Hi Anton. I love the pictures you have on your site. Where did you get some of those backgrounds? They are really cool. Also, I can't seem to play the Quicktime movies. It states you need Quicktime 7, which isn't available yet for Windows when (...) (19 years ago, 8-Aug-05, to lugnet.cad.ray, lugnet.cad)
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| | Re: Version 513 of my Library is available now.
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(...) You can make that version 515 now, 21 new pieces have been added, and a few changes to existing ones. Among the new pieces are those that are needed to build a 7256 Jedi Starfighter and new windscreens usable for trains. Greetz, Anton (20 years ago, 10-Jul-05, to lugnet.cad.ray, lugnet.cad)
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| | Blacktron Wallpaper
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I am working on a short animated movie using the Blacktron sets. I finished working on the Renegade (6954) and did a test render. The image was rendered complete in Bryce with no post work. This is a still image from the animation I am working (...) (20 years ago, 7-Jun-05, to lugnet.cad.ray)
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| | Re: Who is UR on Brickshelf
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(...) images from BMP to JPG or some other smaller format? :-) The bitmaps take ages to load! I am not a train person, but I think these models and renderings are great! Jaco (20 years ago, 6-Jun-05, to lugnet.trains, lugnet.cad.ray)
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| | Re: Who is UR on Brickshelf
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(...) Crossposting to lugnet.cad.ray (20 years ago, 6-Jun-05, to lugnet.trains, lugnet.cad.ray)
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| | Re: The Minifig Macro - walk that minifig
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Could someone make a list (and post it somewhere...) of all tyhe different walking (or other) animation options available? I can think a few more examples: * MLCad has some support for creating minifig walking animations. * LD4DModeler can model (...) (20 years ago, 5-Jun-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: The Minifig Macro - walk that minifig
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(...) Hmmm... assuming that all the parts eventually get wound correctly, it would be nice if L3P did this automatically. It would then be possible to do CSG operations on models. (20 years ago, 5-Jun-05, to lugnet.animation, lugnet.cad.ray)
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| | Re: 10170 Instructions?
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In lugnet.trains, John Neal wrote: Crossposting to .cad tree I've seen the new 10170 rendered in ldraw, and the (URL) parts list>, but am wondering if anybody has posted an ldraw file of the set yet and if so, where that might be. TIA, JOHN -Orion (20 years ago, 4-Jun-05, to lugnet.trains, lugnet.cad, lugnet.cad.ray, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, FTX)
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| | Re: Transparent parts in LDView using LPub
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(...) It's not a good solution, but if you turn off transparency sorting, the problem will probably go away. (The reason it's not a good solution is that other artifacts will likely be visible then.) I'll investigate. I don't see this in the UI (...) (20 years ago, 23-May-05, to lugnet.cad.ray)
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| | Transparent parts in LDView using LPub
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Hi all, Is there some way to get this (URL) better? I mean without the triangles. I think this question has already been answered, but I cannot seem to find the right post... Thanks. Jaco. (20 years ago, 23-May-05, to lugnet.cad.ray)
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| | Re: Set 8652 Render
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(...) when you get it prepared can you send it to tburger34@adelphia.net? (20 years ago, 29-Apr-05, to lugnet.cad.ray)
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| | Re: Set 8652 Render
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(...) How did this post slip under my radar? Sorry for the delay in replying. Anyway, yes I will share the MPD. Give me a week (I promise). -Orion (20 years ago, 25-Apr-05, to lugnet.cad.ray)
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| | Re: Set 8652 Render
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(...) Any chance you can share the DAT files? (20 years ago, 17-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) I'd be willing to look at a beta version. I'm even happy to look at code (assuming its in something I know) if you like. Tim (20 years ago, 14-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) That all sounds perfect. I really like the idea of L3Begin.inc and L3End.inc as well. I think that is a brilliant solution. As for the inline/not-inline option, for L3Begin, L3End and L3Colours I think it should default to inline but be (...) (20 years ago, 14-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) I would think if any "system-wide" or "shared" files are included they should by default be inlined, as any changes would affect (maybe deterimentally) previous renders. Any project-specific files I create always get saved locally, so I see no (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) I'd be willing to try and give it a go. I'm still working on a new front end to it (allows automation and a few other things specified in the draw file itself) The current build is at: (URL) Dean Earley, Dee (dean@earlsoft.co.uk) irc: (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) Sure, I already had you and a few others in mind, exactly because I'm aware of your "dissection" and others heavy color redefinition. But if anyone else is ready to spend some time with a beta, and give some feedback, please send me a mail. (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) There will be the following include file options: -ib<file> include file at beginning of POV file -ic[<file>] no camera, optional include file -il[<file>] no lights, optional include file -ie<file> include file at end of POV file But are you (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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In lugnet.cad.ray, Lars C. Hassing wrote: <snip> (...) Hi Lars, Before you release, would it be possible for me to have an advanced copy of L3P, so I can adjust LPub to handle the new format? LPub does post processing of the L3P generated POV file (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) That is excellent news! I missed the first post (ref'd above) but that is exactly what I meant. Would it be possible to include a file in the directory with a name like L3Colours.inc or something that declares any modified colours one wishes (...) (20 years ago, 13-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) You'll be happy to know that the coming L3P (yes, I know I've said that too often) has #ifndef's around everything, e.g.: //// Primitive stud.dat #ifndef (stud_dot_dat) #macro stud_dot_dat(L3ArgTe...,L3ArgMat) L3MacroBegin("stud_dot_dat") #if (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray)
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| | Re: Raytracing a primarily black model
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OK, you did that on purpose! Given the title of the folder, I've gotta ask - What Magazine? (great renders, btw) James Wilson Dallas, TX (20 years ago, 12-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) You got it. 0 L3P IFPOV meta-statements are probably the way to accomplish what you want. Hmm, thinking more about it (I could just go try it), you'll probably still need l3p's -p parameter, or l3p probably won't even look at the primitive (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray)
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| | Re: L3P Options?
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(...) Sorry! I guess I didn't make my question clear enough. I'd like to substitute the primitives still, but with those of my own creation, rather than those that L3P creates. For example I think a stud looks better with a slightly rounded top (a (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray, FTX)
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| | Re: L3P Options?
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(...) Yep. -p Don't substitute any primitives in the P directory with POV equivalents ---...--- In order to have a nicer looking image some parts (primitives) in the P directory are by default substituted with POV equivalents. E.g. 4-4cyli.dat is (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray)
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| | L3P Options?
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Dear Lars (and anyone who can answer my questions) I was wondering if there was a way to use L3P so that it does NOT include its primitives in the final .pov file? The reason for this question is that I'd like to be able to adjust some of the (...) (20 years ago, 12-Apr-05, to lugnet.cad.ray)
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| | Version 513 of my Library is available now.
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Version 513 of the Library can be found on my website now, 9 new pieces have been added. As always you can find all of the changes to the Library in the included "considerations.txt" file. The address is: (URL) Anton (20 years ago, 10-Apr-05, to lugnet.cad.ray)
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| | Re: Raytracing a primarily black model
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(...) (URL) only is white on red easier to render than blue on black, it will probably show the detail better in print. Thanks for the suggestions though, --Bram (20 years ago, 9-Apr-05, to lugnet.cad.ray)
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| | Re: Raytracing a primarily black model
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"Bram Lambrecht" <lego@bldesign.org> schreef in bericht news:IEL8K5.36t@lugnet.com... (...) Ah c'mon Bram, don't give up so easily! Show us your secret project! Jeroen (20 years ago, 9-Apr-05, to lugnet.cad.ray)
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| | Re: Raytracing a primarily black model
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"Bram Lambrecht" <lego@bldesign.org> schreef in bericht news:IEKDJ4.ro1@lugnet.com... (...) Hi Bram, The secret is: don't use radiosity! Haha. But seriously: as far as I remember the Hudson posters are done without radiosity. It can be done but you (...) (20 years ago, 9-Apr-05, to lugnet.cad.ray)
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| | Re: Raytracing a primarily black model
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(...) I think I've decided just to use different colors instead of worrying about rendering black. I'll be easier to make it more photo-realistic this way. --Bram (20 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
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| | Re: Raytracing a primarily black model
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(...) I've had some success with black parts and radiosity. You can view the results (URL) here> and let me know if you think the radiosity settings that I used would be helpful. Forgive me for inserting unofficial elements into the conversation, (...) (20 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
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| | Re: Raytracing a primarily black model
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(...) Right...I was just wondering if anyone had particular settings they used in POV-Ray that worked well. Otherwise it's just that much trial and error on my part, which is really slow when you're using radiosity. --Bram (20 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
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| | Re: Raytracing a primarily black model
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(...) Hi Bram, I'm not much of a ray tracing expert, but this is an issue that even LEGO has addressed. When I look at building instructions by LEGO, they translate black parts to a dark gray, almost the same color as the original dark gray. Many (...) (20 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
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| | Raytracing a primarily black model
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Anyone have any tips for raytracing a black MOC with radiosity? I'd like some piece definition like this: (URL) What's the secret, Jeroen? Thanks, --Bram (20 years ago, 7-Apr-05, to lugnet.cad.ray, FTX)
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| | Re: LDraw's Autostep does not work in Lpub? [DAT]
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(...) Autostep is not part of the LDraw file format, but specific to MLCad. Here is a specification of the official LDraw file format: (URL) is not the default in MLCad. At least not on my generic installation of MLCad. (...) Autostep is not a (...) (20 years ago, 21-Mar-05, to lugnet.cad.ray)
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| | Re: LDraw's Autostep does not work in Lpub?
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(...) Hi Mitchell, LPub has no support for autostep. I didn't even know about it until you mentioned it. LPub supports STEP and ROTSTEP meta commands, but not autostep. If you read the LPub help file you wil find no mention of AUTOSTEP. Having made (...) (20 years ago, 21-Mar-05, to lugnet.cad.ray)
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| | LDraw's Autostep does not work in Lpub?
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If I understand correctly, LDraw's Autostep is set as the default and requires no other changes (if you will accept a new step after adding each new part). However, I cannot get LPub to render anything but the complete assembly from a model designed (...) (20 years ago, 20-Mar-05, to lugnet.cad.ray)
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| | Re: Version 512 of the Library is available now.
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(...) Thank you Ross, apparently I forgot that not everybody knows where I "live" on the Internet... :-) Greetz, Anton (20 years ago, 20-Mar-05, to lugnet.cad.ray)
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| | Re: Version 512 of the Library is available now.
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(...) (URL) for the noobs ;) ROSCO (20 years ago, 20-Mar-05, to lugnet.cad.ray)
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| | Version 512 of the Library is available now.
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Version 512 of the Library can be found on my website now, 12 new pieces have been added, among them the much requested revolver! I have also changed the appearances of all the tech_plugs and a new color was added. As always you can find all of the (...) (20 years ago, 20-Mar-05, to lugnet.cad.ray)
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| | Re: The Minifig Macro - walk that minifig
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(...) Anton's Library is similar to LDraw, but made for POV-Ray only. The main differences: - Anton's parts are objects with "insides" rather than polygons (LDraw is exclusively polygons--and because of broke BFC winding, "inside" is wrong on about (...) (20 years ago, 11-Mar-05, to lugnet.animation, lugnet.cad.ray)
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| | Re: My 3D Animation Diary (Was: The Minifig Macro)
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Your computer is just fine to handle the POV-Raying. I made many animations on my old PII400. What got me going was this here animation tutorial: (URL) didn't actually use the "ClockMod" tools described here, though. But I found the tutorials useful (...) (20 years ago, 3-Mar-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: My 3D Animation Diary (Was: The Minifig Macro)
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Tore, Sorry. Things shouldn't be that difficult. I suppose I could have made the Couriership demo easier (I'll have to fix the 404). Anyway, the minifig should be alot easier, because everything except Anton's Library and POV-Ray is included. Easy (...) (20 years ago, 3-Mar-05, to lugnet.animation, lugnet.cad.ray)
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| | My 3D Animation Diary (Was: The Minifig Macro)
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DAY 1, 20:00 Posted the following question to Lugnet. "I have POV-Ray 3.1 and 3.5, ML-Cad, L3Lab, L3P, L3PAO, and of course the LDraw package on a PC with AMD1100, 256 Mb RAM and a very old video adapter. What more do I need to make animations like (...) (20 years ago, 2-Mar-05, to lugnet.cad.ray, lugnet.animation)
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| | Re: The Minifig Macro - walk that minifig
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(...) Two questions: * What exactly is Anton Raves' library? * I have POV-Ray 3,1 and 3.5, ML-Cad, L3Lab, L3P, L3PAO, and of course the LDraw package on a PC with AMD1100, 256 Mb RAM and a very old video adapter. What more do I need to make (...) (20 years ago, 2-Mar-05, to lugnet.cad.ray, lugnet.animation)
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| | The Minifig Macro - walk that minifig
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(URL) uses Anton Raves' POV-Ray library. You can create many minifigs with it, and best yet, you can walk them. Option one is to walk it in a straight line--boring. Option two, walk it on a spline. Very cool! There is an animation of a minifig (...) (20 years ago, 1-Mar-05, to lugnet.cad.ray, lugnet.animation, lugnet.announce)
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| | Re: Fixed LGEO parts
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(...) (URL) intended to be a full, open licenced, and community supported replacement for LGEO. Note this not to take away from Lutz who did a great job with LGEO but he hasn't updated in years while the number of LDraw parts has skyrocketed. You (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Yes the axleholes were only half the brickwidth, so they didn't make it to surface of the back side. lg_32140.inc Technic Liftarm 2 x 4 L-Shape lg_6629.inc Technic Liftarm 1 x 9 Bent had the same problem. I've updated (URL) with all three. (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Lars, I noticed that (lg_32009.inc Technic Liftarm 1 x 11.5 Double Bent) is still incorrect when viewed from behind. It has 2 peg holes instead of axel holes. Also do you have any suggestions about how to edit and create these files? Thanks (...) (20 years ago, 12-Feb-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) My webhotel seems to have had a diskcrash and has restored an older backup. I have now checked all files and took the opportunity to add three new LGEO fixes. /Lars (20 years ago, 30-Jan-05, to lugnet.cad.ray)
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| | Re: Fixed LGEO parts
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(...) Hi Lars Are These Still Available? Link didn't work. Thanks Chris (20 years ago, 29-Jan-05, to lugnet.cad.ray)
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| | Re: Spline-based Road Creation
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(...) The next things I'm working on are the superelevation calculations, as well as an automatic intersection generator. (20 years ago, 25-Jan-05, to lugnet.cad.ray)
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| | Re: Experimenting with camera.dat and look_at.dat
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(...) Yes,I am very well aware of the multitude of camera settings POV offers, and I haven't yet decided which way to go. The fastest way may be to run my own race using my own META statements: 0 LDA CAMERA.POSITION x y z 0 LDA CAMERA.LOOKAT x y z 0 (...) (20 years ago, 24-Jan-05, to lugnet.cad.dev, lugnet.cad.ray)
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