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Subject: 
Re: Experimenting with camera.dat and look_at.dat
Newsgroups: 
lugnet.cad.dev, lugnet.cad.ray
Date: 
Mon, 24 Jan 2005 21:22:08 GMT
Viewed: 
10287 times
  
In lugnet.cad.dev, James Reynolds wrote:
> > ... and it gave:
> > object { camera_dot_dat matrix <-1,0,0,0,1,0,0,0,-1,0,-72,0> }
> > object { look__at_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,-36,80> }
> > ... in the test000_dot_ldr declaration
> > 
> > A POV post-processor can easily locate them, REM them out and replace
> > the camera
> > statements.
> > 
> > I found that without any objects but lines, L3P will ignore files like
> > camera.dat, so I added a Lego part in each of them.
> > 
> > If Lars plans to include camera.dat support, we might need to think
> > about how we
> > wish it to work. So this is my discussion starter.
> 
> POV-Ray cameras can do alot.  Besides just having a location and
> direction, you can have a zoom, focus, you can specify the direction in
> the form of "look at", and more.  If you are going to have a
> camera.dat, you might consider having it be able to do all of that.
> 
> See these links:
> 
> http://www.povray.org/documentation/view/3.6.1/17/
> http://www.povray.org/documentation/view/3.6.1/245/
> 
> James

Yes,I am very well aware of the multitude of camera settings POV offers, and I
haven't yet decided which way to go. The fastest way may be to run my own race
using my own META statements:
0 LDA CAMERA.POSITION x y z
0 LDA CAMERA.LOOKAT x y z
0 LDA CAMERA.ANGLE v
and so on.
But I still hope for some kind of standard.

/Tore



Message is in Reply To:
  Re: Experimenting with camera.dat and look_at.dat
 
(...) POV-Ray cameras can do alot. Besides just having a location and direction, you can have a zoom, focus, you can specify the direction in the form of "look at", and more. If you are going to have a camera.dat, you might consider having it be (...) (22 years ago, 24-Jan-05, to lugnet.cad.dev)

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