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Subject: 
Re: Experimenting with camera.dat and look_at.dat
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 24 Jan 2005 04:50:42 GMT
Viewed: 
5171 times
  
> ... and it gave:
> object { camera_dot_dat matrix <-1,0,0,0,1,0,0,0,-1,0,-72,0> }
> object { look__at_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,-36,80> }
> ... in the test000_dot_ldr declaration
> 
> A POV post-processor can easily locate them, REM them out and replace
> the camera
> statements.
> 
> I found that without any objects but lines, L3P will ignore files like
> camera.dat, so I added a Lego part in each of them.
> 
> If Lars plans to include camera.dat support, we might need to think
> about how we
> wish it to work. So this is my discussion starter.

POV-Ray cameras can do alot.  Besides just having a location and
direction, you can have a zoom, focus, you can specify the direction in
the form of "look at", and more.  If you are going to have a
camera.dat, you might consider having it be able to do all of that.

See these links:

http://www.povray.org/documentation/view/3.6.1/17/
http://www.povray.org/documentation/view/3.6.1/245/

James



Message has 1 Reply:
  Re: Experimenting with camera.dat and look_at.dat
 
(...) Yes,I am very well aware of the multitude of camera settings POV offers, and I haven't yet decided which way to go. The fastest way may be to run my own race using my own META statements: 0 LDA CAMERA.POSITION x y z 0 LDA CAMERA.LOOKAT x y z 0 (...) (22 years ago, 24-Jan-05, to lugnet.cad.dev, lugnet.cad.ray)

Message is in Reply To:
  Experimenting with camera.dat and look_at.dat  [DAT]
 
I created these three files and ran them through L3P: - - - - - 0 Test 0 Name: test000.ldr 0 Author: Tore Eriksson 1 2 0 0 0 0 0 -1 0 1 0 1 0 0 700.dat 1 15 0 -24 100 1 0 0 0 1 0 0 0 1 3001.dat 1 4 0 -48 100 1 0 0 0 1 0 0 0 1 3001.dat 1 15 0 -72 100 (...) (22 years ago, 23-Jan-05, to lugnet.cad.dev)

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