Subject:
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Re: Experimenting with camera.dat and look_at.dat
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 24 Jan 2005 04:50:42 GMT
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Viewed:
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1801 times
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> ... and it gave:
> object { camera_dot_dat matrix <-1,0,0,0,1,0,0,0,-1,0,-72,0> }
> object { look__at_dot_dat matrix <1,0,0,0,1,0,0,0,1,0,-36,80> }
> ... in the test000_dot_ldr declaration
>
> A POV post-processor can easily locate them, REM them out and replace
> the camera
> statements.
>
> I found that without any objects but lines, L3P will ignore files like
> camera.dat, so I added a Lego part in each of them.
>
> If Lars plans to include camera.dat support, we might need to think
> about how we
> wish it to work. So this is my discussion starter.
POV-Ray cameras can do alot. Besides just having a location and
direction, you can have a zoom, focus, you can specify the direction in
the form of "look at", and more. If you are going to have a
camera.dat, you might consider having it be able to do all of that.
See these links:
http://www.povray.org/documentation/view/3.6.1/17/
http://www.povray.org/documentation/view/3.6.1/245/
James
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Message has 1 Reply:
Message is in Reply To:
| | Experimenting with camera.dat and look_at.dat [DAT]
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| I created these three files and ran them through L3P: - - - - - 0 Test 0 Name: test000.ldr 0 Author: Tore Eriksson 1 2 0 0 0 0 0 -1 0 1 0 1 0 0 700.dat 1 15 0 -24 100 1 0 0 0 1 0 0 0 1 3001.dat 1 4 0 -48 100 1 0 0 0 1 0 0 0 1 3001.dat 1 15 0 -72 100 (...) (20 years ago, 23-Jan-05, to lugnet.cad.dev)
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