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Subject: 
Re: Parts with odd angles
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 15 Jul 1999 17:06:12 GMT
Reply-To: 
jsproat@io.SAYNOTOSPAMcom
Viewed: 
2233 times
  
Terry K wrote:
> On Wed, 14 Jul 1999 16:10:33 GMT, Sproaticus <jsproat@io.com> wrote:
> > "Fredrik Glöckner" wrote:
> > > Thanks, I'll compile a list of the parts I've had the need for some
> > > angle to use and send it to you.
> > I'm probably stating the obvious here, but...  Please also include the
> > coordinates for the pivot as well as the angle.
> Not obvious to me.  Clarify what you mean a little.

Okay.  In order to pivot a piece, you need two pieces of information:  the
*angle* of rotation, and the *axis* of rotation.  Given one, it's a little
work to figure out the other.

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives



Message has 2 Replies:
  Re: Parts with odd angles
 
(...) Note that the angle and axis of rotation can be wrapped up nicely in a LDraw matrix -- suppose we supply this data as a preformatted matrix? Thus, a Technic Motorcycle Pivot Rotation Guide would be an LDraw line with the proper rotation matrix (...) (27 years ago, 15-Jul-99, to lugnet.cad.dev)
  Re: Parts with odd angles
 
(...) That's for hinged pieces where the hinge's axis is not located at <0,0,0>, right? Steve (27 years ago, 15-Jul-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Parts with odd angles
 
(...) Not obvious to me. Clarify what you mean a little. (...) Deduction takes brain cells. Why not just amuse us with an anecdote? -- Terry K -- (27 years ago, 15-Jul-99, to lugnet.cad.dev)

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