Subject:
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Re: Parts with odd angles
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 15 Jul 1999 19:13:57 GMT
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Viewed:
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1409 times
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On Thu, 15 Jul 1999 17:40:00 GMT, Sproaticus <jsproat@io.com> wrote:
> Steve Bliss wrote:
> > On Thu, 15 Jul 1999 17:06:12 GMT, Sproaticus <jsproat@io.com> wrote:
> > > Okay. In order to pivot a piece, you need two pieces of information: the
> > > *angle* of rotation, and the *axis* of rotation. Given one, it's a little
> > > work to figure out the other.
> > That's for hinged pieces where the hinge's axis is not located at <0,0,0>,
> > right?
c /hinged/rotating/
> This is a troll, right?
Not really, just trying to clarify.
> It's for every piece whose axis of rotation is not located at <0,0,0>.
What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't
have one")
Steve
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Message has 1 Reply: | | Re: Parts with odd angles
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| (...) Gotcha. (...) Sure, but there are several non-hinged pieces that do have an axis of rotation (or pivoting, anyway), the ones coming to mind are: 2904.DAT Technic Motorcycle Pivot 2342.DAT Space Control Panel (needs work) Also, tons of pieces, (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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