To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 2355
2354  |  2356
Subject: 
Re: Parts with odd angles
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 15 Jul 1999 17:40:00 GMT
Reply-To: 
jsproat@io.(AvoidSpam)com
Viewed: 
1275 times
  
Steve Bliss wrote:
On Thu, 15 Jul 1999 17:06:12 GMT, Sproaticus <jsproat@io.com> wrote:
Okay.  In order to pivot a piece, you need two pieces of information:  the
*angle* of rotation, and the *axis* of rotation.  Given one, it's a little
work to figure out the other.
That's for hinged pieces where the hinge's axis is not located at <0,0,0>,
right?

This is a troll, right?

It's for every piece whose axis of rotation is not located at <0,0,0>.

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives



Message has 1 Reply:
  Re: Parts with odd angles
 
(...) c /hinged/rotating/ (...) Not really, just trying to clarify. (...) What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't have one") Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Parts with odd angles
 
(...) That's for hinged pieces where the hinge's axis is not located at <0,0,0>, right? Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)

31 Messages in This Thread:









Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR