Subject:
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Re: Parts with odd angles
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 15 Jul 1999 17:40:00 GMT
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Reply-To:
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jsproat@io#AvoidSpam#.com
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Viewed:
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1420 times
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Steve Bliss wrote:
> On Thu, 15 Jul 1999 17:06:12 GMT, Sproaticus <jsproat@io.com> wrote:
> > Okay. In order to pivot a piece, you need two pieces of information: the
> > *angle* of rotation, and the *axis* of rotation. Given one, it's a little
> > work to figure out the other.
> That's for hinged pieces where the hinge's axis is not located at <0,0,0>,
> right?
This is a troll, right?
It's for every piece whose axis of rotation is not located at <0,0,0>.
Cheers,
- jsproat
--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives
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Message has 1 Reply: | | Re: Parts with odd angles
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| (...) c /hinged/rotating/ (...) Not really, just trying to clarify. (...) What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't have one") Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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