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Subject: 
Re: Parts with odd angles
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 15 Jul 1999 17:40:00 GMT
Reply-To: 
jsproat@io#AvoidSpam#.com
Viewed: 
1420 times
  
Steve Bliss wrote:
On Thu, 15 Jul 1999 17:06:12 GMT, Sproaticus <jsproat@io.com> wrote:
Okay.  In order to pivot a piece, you need two pieces of information:  the
*angle* of rotation, and the *axis* of rotation.  Given one, it's a little
work to figure out the other.
That's for hinged pieces where the hinge's axis is not located at <0,0,0>,
right?

This is a troll, right?

It's for every piece whose axis of rotation is not located at <0,0,0>.

Cheers,
- jsproat

--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives



Message has 1 Reply:
  Re: Parts with odd angles
 
(...) c /hinged/rotating/ (...) Not really, just trying to clarify. (...) What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't have one") Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Parts with odd angles
 
(...) That's for hinged pieces where the hinge's axis is not located at <0,0,0>, right? Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)

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