Subject:
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Re: Parts with odd angles
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 15 Jul 1999 19:31:42 GMT
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Reply-To:
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{jsproat@}stopspammers{io.com}
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Viewed:
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1483 times
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Steve Bliss wrote:
> On Thu, 15 Jul 1999 17:40:00 GMT, Sproaticus <jsproat@io.com> wrote:
> > Steve Bliss wrote:
> > > On Thu, 15 Jul 1999 17:06:12 GMT, Sproaticus <jsproat@io.com> wrote:
> > > > Okay. In order to pivot a piece, you need two pieces of information: the
> > > > *angle* of rotation, and the *axis* of rotation. Given one, it's a little
> > > > work to figure out the other.
> > > That's for hinged pieces where the hinge's axis is not located at <0,0,0>,
> > > right?
> c /hinged/rotating/
Gotcha.
> > It's for every piece whose axis of rotation is not located at <0,0,0>.
> What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't
> have one")
Sure, but there are several non-hinged pieces that do have an axis of
rotation (or pivoting, anyway), the ones coming to mind are:
2904.DAT Technic Motorcycle Pivot
2342.DAT Space Control Panel (needs work)
Also, tons of pieces, such as the Technic bricks, have slightly more obvious
axes of rotation. But I'm not so much worried about these.
Cheers,
- jsproat
--
Jeremy H. Sproat <jsproat@io.com>
http://www.io.com/~jsproat
Darth Maul Lives
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Message is in Reply To:
| | Re: Parts with odd angles
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| (...) c /hinged/rotating/ (...) Not really, just trying to clarify. (...) What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't have one") Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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