| | Parts with odd angles Fredrik Glöckner
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| | I've recently had some trouble using parts which use some odd angles. I'll give some examples: o When using the 2904.DAT "Technic Motorcycle Pivot", one needs to find out the angle of the pivot (15°) before it is at all useable. I found the angle by (...) (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | Re: Parts with odd angles Terry Keller
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| | | | Good point, Fredrik. I don't see putting the angle in the actual description line (due to space constraints), but it would be possible to at least add it into the file for reference. Perhaps put it into the "KEYWORDS" statement, then it would at (...) (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | | | Re: Parts with odd angles Fredrik Glöckner
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| | | | | (...) Thanks, I'll compile a list of the parts I've had the need for some angle to use and send it to you. Fredrik (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | | | | Re: Parts with odd angles Jeff Stembel
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| | | | | | | (...) Put it in a separate text file, too. That way it can be printed out, and one never has to ALT-Tab into LDAO to find the angle. Jeff (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | Re: Parts with odd angles Fredrik Glöckner
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| | | | | | | | (...) Well, I wasn't going to compile an "über-list" of all the oddly angled parts available, just the ones I've had some problems with determining the angle of. In fact, I think I'll post the list here, as it isn't too long: 2904 Pivot angle: 15 (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | Re: Parts with odd angles Jeremy H. Sproat
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| | | | | | (...) I'm probably stating the obvious here, but... Please also include the coordinates for the pivot as well as the angle. You may now freely deduce how many times I've burned myself on this simple concept! :-, Cheers, - jsproat (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Terry Keller
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| | | | | | (...) Not obvious to me. Clarify what you mean a little. (...) Deduction takes brain cells. Why not just amuse us with an anecdote? -- Terry K -- (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Jeremy H. Sproat
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| | | | | | (...) Okay. In order to pivot a piece, you need two pieces of information: the *angle* of rotation, and the *axis* of rotation. Given one, it's a little work to figure out the other. Cheers, - jsproat (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Jeremy H. Sproat
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| | | | | | | (...) Note that the angle and axis of rotation can be wrapped up nicely in a LDraw matrix -- suppose we supply this data as a preformatted matrix? Thus, a Technic Motorcycle Pivot Rotation Guide would be an LDraw line with the proper rotation matrix (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Steve Bliss
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| | | | | | (...) That's for hinged pieces where the hinge's axis is not located at <0,0,0>, right? Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Jeremy H. Sproat
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| | | | | | (...) This is a troll, right? It's for every piece whose axis of rotation is not located at <0,0,0>. Cheers, - jsproat (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Steve Bliss
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| | | | | | (...) c /hinged/rotating/ (...) Not really, just trying to clarify. (...) What's the axis of rotation for a 2x4 brick? (expected answer: "it doesn't have one") Steve (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Jeremy H. Sproat
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| | | | | | (...) Gotcha. (...) Sure, but there are several non-hinged pieces that do have an axis of rotation (or pivoting, anyway), the ones coming to mind are: 2904.DAT Technic Motorcycle Pivot 2342.DAT Space Control Panel (needs work) Also, tons of pieces, (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | Re: Parts with odd angles John VanZwieten
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| | | | Wouldn't it at least make sense to put the angle in the description where possible? Most new LDrawers probably wouldn't think (or know how) to look in the part header. Just adding "15Deg" wouldn't make most part names too long. Here's a radical (...) (25 years ago, 14-Jul-99, to lugnet.cad.dev)
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| | | | | | Re: Parts with odd angles Terry Keller
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| | | | (...) That *might* work. What does everyone think? We need to standardize it, whatever we do. The reason I would use the 'KEYWORDS' is because those do show up in the Anders' ldlist program. (...) Maybe. Opinions? (...) I've done that as well. -- (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | Re: Parts with odd angles Fredrik Glöckner
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| | | | | (...) In my opinion, adding "15Deg" or whatever to the end of the description sounds standardized enough for me. But I'm probably not experienced enough with LDraw to tell. (...) Personally, I don't like it. I don't think the conversion from (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | Re: Parts with odd angles Jeff Stembel
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| | | | | | (...) What about removing some items from "Technic"? Like make some new categories, such as axles, beams, and gears? Personally I think the "Technic" category is to big and varied. Motors and battery boxes and such could go into electric, and misc. (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Categories (was Re: Parts with odd angles) Steve Bliss
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| | | | | | | (...) Umm, the battery boxes and such *are* in electric. Are you looking at LDAO's VEC? You might want to hit the "restore default categories" option to capture the recent part-moves. It's a good idea to look at the Technic category and maybe move (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | Re: Categories (was Re: Parts with odd angles) John VanZwieten
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| | | | | | | | | Steve Bliss <blisses@worldnet.att.net> wrote in message news:378e19fb.710642...net.com... (...) Patterned bricks could be put in BrickPatterned. It's nice to have all those 1x1 bricks with lettern & numbers, but it's a pain getting past them to the (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Terry Keller
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| | | | | | | | | | | (...) The same can be said for other patterned parts as well. But do we want to move them out of their categories? But then again, 'Brick' does have the most patterned pieces in it. (...) Yep. One of those little nagging leftovers that needs moving. (...) (25 years ago, 16-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Steve Bliss
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| | | | | | | | | | (...) Or take all the bricks with alphanumeric printing, along with the Roadsigns, and make a new category called Sign. How about moving the bricks with headlight/taillight patterns to Car? And plane windows to Plane. Hmm, maybe a generic Patterned (...) (25 years ago, 16-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Jonathan Wilson
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| | | | | | | | | | (...) would e.g. the pickaxe part go in equipment or aaccessories? the chainsaw? (25 years ago, 17-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) John VanZwieten
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| | | | | | | | | | Jonathan Wilson <wilsonj@xoommail.com> wrote in message news:37906576.F92182...ail.com... (...) Hand-held stuff would stay in accessories. -John Van (25 years ago, 19-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Steve Bliss
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| | | | | | | | | | (...) It's tempting to put the chainsaw under Weapons... Steve (25 years ago, 19-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) John VanZwieten
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| | | | | | | | | | (...) LOL. -John Van (25 years ago, 19-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Todd Lehman
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| | | | | | | | | | (...) Me too! It's amazing how many things can be weapons if you really want them to be. :) I even put the ice-pick axe, the flat-head screwdriver, and the grappling hook under "weapons"... (URL) course, the magic wand and the crystal ball are (...) (25 years ago, 19-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) John VanZwieten
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| | | | | | | | | | | Todd Lehman <lehman@javanet.com> wrote in message news:FF4z9r.HAF@lugnet.com... (...) The crystal ball may be streatching it, but a magic wand is most definitely a weapon, unless it can only be used to sprout flowers or something like that. -John (...) (25 years ago, 19-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | | | | Re: Categories (was Re: Parts with odd angles) Steve Bliss
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| | | | | | | | | | (...) Those crystal balls are bigger than a mini-fig's head. That could hurt, if someone starts throwing things. Steve (25 years ago, 20-Jul-99, to lugnet.cad.dev)
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| | | | | | | | | Re: Categories (was Re: Parts with odd angles) Jeff Stembel
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| | | | | | | | (...) Whoops! I guess I should've looked before posting. :) Anyways, there are still some electric elements in Technic, including the polarity switch, micromotor, and the fibre-optics element. Jeff - "Mmmm! Creamy Spamcake centering!" (25 years ago, 16-Jul-99, to lugnet.cad.dev)
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| | | | | | | | Re: Parts with odd angles Steve Bliss
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| | | | | | (...) Here's another list, just for Technic, and including the second word in each part's name: Category Parts New Category Technic Angle 11 Connector Technic Axle 17 Axle Technic Ball 1 Gear Technic Brick 11 Beam Technic Bush 4 ? Gear, Connector, (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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| | | | | | Re: Parts with odd angles Steve Bliss
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| | | | (...) It makes sense on some parts, not on others. It would fit in well with the Technic Angle Connectors, not so well with the minifig drill. Speaking of the drill, something should be done with the minifig hand, which has an incorrect angle at the (...) (25 years ago, 15-Jul-99, to lugnet.cad.dev)
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