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 CAD / Development / *8335 (-40)
  Re: Anyone considered Java?
 
Yeah, I am writing using Java myself. However, nobody who volunteered to help said they knew Java. I don't think Java3D is on Mac OS 9 either. Does anyone know? I am not even sure where to look to find out. (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
Ray, What are your problems? Maybe we could compare. I have CW 7.0. I haven't actually built from scratch a large project like this. But I do know that you have to have the OpenGL SDK and must define Mac. Wiz said this to me about how this is done (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Anyone considered Java?
 
I did some nosing around looking at the Java3D library with the thought of doing a LEGO CAD application. It looks like it might be very easy to teach Java3D to render dat/ldr files. They seem to have some sort of built in file reading mechanism (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: need help w/ name (set #4817)
 
(...) So, unless someone else chimes in, it looks like these will be the names: 970p4b Minifig Hips with Leather Belt/Straps Pattern 971p4b Minifig Leg Right with Leather Belt/Straps Pattern 972p4b Minifig Leg Left with Leather Belt/Straps Pattern (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Minifig Hair Female
 
Since the last official parts update, I have relished the ability to put hair on my male minifigures. I humbly request that if anyone would be willing/able, that he would make some Minifig Hair Female. Best regards to all, and thanks. --Ryan (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Yes, What you're describing does sound like BFC to me. As someone else (travis I think?) said, BFC is a useful optimiziation for reducing the number of surfaces that need to be drawn. But it's not the same thing I was talking about. BFC (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  LUGNET CAD Group Structure (Was: Re: LDraw.org Tutorials - What to include)
 
"Jeroen de Haan" <jeroendehaan@mac.com> wrote in message news:GrBy90.Eqx@lugnet.com... (...) I think we'll compartamentalize that restrict that info to the RNDR series. (...) Before thinking of that, the structure of the lugnet.cad.* heirarchy needs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.cad)
 
  Re: A comprehensive LDraw object model
 
(...) Ok. Up until now I've been under the impression we were trying to come up with a pure interface definition, independent of any particular language, platform, or implementation. When I asked if they weren't all abstract, I was envisioning (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I can definately see the benefits of a standard library interface. Even an implementation might have a lot of uses. I just think that you will get the best design for the interface, if you forget about how you or anyone implemented it in the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
(...) Turning lights into shadowless lights is already beging covered. I suggest you try to focus on just the basics for 100 level tutorials. Think of the user as someone who is afriad to even touch the MOUSE. Just show him/her the basics to get a (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Mac OS 8.6
 
(...) The readme file on Apple's OpenGL site specifies that MacOS 8.1 is the minimum requirement for OpenGL, so that may end up being the base release that we can run on. Ray (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Backface culling (BFC) is what you are describing, but it isn't what Kyle was asking for :-). In traditional realtime 3D rendering, polygons only have one side. The back side is literally non-existent. It doesn't get drawn at all. This is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Well, while I haven't tried it, I'm fairly sure that my implementation of MPD-handling in LDView would happily load an MPD file as a subfile of another MPD file or a dat file. :-) --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) First, I'll preface this by saying that I'm not a Mac owner, and I've never really used Mac OS X. Having said that, I think the mock-up looks amazing, but I do have one complaint. While I don't have anything against the Aqua interface, it is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Yes, 8.6, apparently with the OpenGL 1.2.1 components (I must have installed these when I was trying out BrickDraw 3D). My suggestion would be to make 7.6.1 your base target. That release was reasonably stable, earlier releases had varying (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - What to include
 
Hi all, For the RNDR 101 and CONV 101 should I include some basic POV-Ray editing (colours, background, turning lights in to shadowless lights) or is that more a RNDR201 thing? And can we have a lugnet.cad.tutorial group? or is that a bit too much? (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: A comprehensive LDraw object model
 
(...) The way I designed my stuff is that the code in the linetype classes manage the objects they contain -- mostly just allocation, serialization and stringification of a matrix or a list of vectors. However, any rendering or parsing behavior is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Introductions
 
(...) Thanks Barney! I cobbled that together in Photoshop out of elements from iMovie, QuickTime Player, and iTunes, as a way to illustrate some of my ideas for the ultimate functionality I think "the" Mac editor should have (were everyone to (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
You are using Mac OS 8.6, right? So we can be pretty sure that anything compiled for 9.x will work on 8.6. I know that one goal is to get an editor that works back to 7.1 (or 7.6) so that kids can use it at schools. Anyway, no need to worry about (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Voila ! Yes, Stuffit Expander (v 5.5) did unwind the tar.gz file :) Now I get no missing file messages, but I did get 30 or 40 syntax errors. The drawing is much more complete than before. The biggest hassle is that the window title bar for (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Well, this raises the point: what ideal is the LDraw format aiming for? I don't think it's really going anywhere; any real change to the format would break compatability with the legacy LDRAW.EXE. I'm proposing a class library for the existing (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Category for segments parts
 
Carsten wrote: CS> .... CS> For example it would be nice to have ML-Cad known that a special pat is a CS> segment part and when you drop it in the model window it woul ask right away CS> where to set start and end-point and calculate the segment (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) Can Stuffit Expander handle a .tar.gz file? That would be perfect since there's already a complete set of parts files already in that format. This parts file works well on linux and Mac OS X. (URL) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) Standard libraries/classes for reading, writing and processing LDraw and MPD files is certainly a good idea, but I am not certain rendering functions should be a part of such a library although it is an obvious extension. Jacob (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Category for segments parts
 
Hello! Past few days when i was working up parts who never have been reviewed before in parts tracker I noticed a lot of segment parts for Lego Technic. Basically these parts consists of a small segment or link to make a wire or tube of it (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: Mac OS 8.6
 
(...) I can handle (i.e. decompress) .gz files on the mac. Is a more complete set of parts files available in .gz somewhere ? I *think* that Stuffit Expander can handle .zip files (but probably not .exe). Any chance the ldraw027.exe could be made (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Introductions
 
I'm Barney Hilken, author of Robot Controller, an application for controlling lego mindstorms from MacOS X. I have a degree in maths and a PhD in theoretical computer science and several years research experience in applications of logic to computer (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) It sounds like the parts files available on Marsbase do not include the original parts from the ldraw027.exe file, just the updates. What you guys need to do is have someone convert the linux parts file to a sit, or hqx, or whatever archive (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
James, Yes, indeed the preferences file does appear to be part of the issue, however... 1) I get a partial rendering (and a whole mess of missing file messages). Do these drawings (specifically M6067.DAT) require parts that are not in the marsbase (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDMC News Digest (To Get The Ball Rolling)
 
(...) sounds great to me, the interface looks wonderful!there's even something there about animations! (...) OK. I think I'll get the files you have for download for OS X, and see if I can do anything with it on this OS. Gary (I guess I could always (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Ok it will run, it can't find most of the .dats- but it does run :-) it worked with the OpenGL extenshions that were on my system (don't know where or when I got them) and I installed the new ones anyway. Gary (I'm happy as a lark-as the (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
"Sproaticus" <jsproat@io.com> schrieb im Newsbeitrag news:GrA7CA.24y@lugnet.com... (...) Shall this lines be only container classes or shall they have the working code? If they have working code, they are heavily depending on the target system (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) <snip> First, this is a nifty idea. Objectifying this is long overdue. But I was struck wondering, is this trying to objectify the current dat format as it is, or an ideal one as we would like to see it be... Also, are you a fan of the MVC (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Introductions
 
I was hoping we could break the ice. I was thinking we could all just post a message to the newsgroup giving a little info about ourselves. It could be as brief as you like, such as "Hi, I use a Mac and program" or something more if you want. This (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) IIRC (and I wish I could find the reference) the LDraw spec does support this. It depends on the order of the points in the polygon; e.g. clockwise points out, counterclockwise points in. Or something like that. But last I heard of this, there (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) I'll have a better answer for this when I port my Java implementation to Perl. But yah, I guess "comprehensive" and "generic" don't quite mix well. I want comprehensive, in that this library could be used for many different methods of (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
I like this. I don't think I can contribute that much. I would like to though. I have been working in Java with my animation program ((URL) and I can contribute a class for LineType1. Most useful is a rotation function that I would like to think is (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) The base class is abstract, the ones not marked "abstract" aren't. This class hierarchy is actually the class library I whipped up over the past week. About 95% of what I posted here has working code, but I didn't want to push any of that if (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Actually this brings up a different issue. I haven't put alot of thought into it yet, but I think it would be useful to add information in the part files that would allow a program to differentiate between geometry that represents 'outside' (...) (23 years ago, 10-Feb-02, to lugnet.cad.dev)


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