To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *4415 (-40)
  Re: Sheriff's torso - Original town element
 
(...) I don't need anything anymore after I modified thomas burgers police biker jacket torso to remove the police badge, thus creating a mock-up of the torso used in set 2584, for my crooks to wear when they are robbing datsville petrolium. I (...) (25 years ago, 4-Feb-00, to lugnet.cad.dev)
 
  Sheriff's torso - Original town element
 
To all who have an interest: I am in the process of developing an original minifig torso for anyone's law enforcement officer. On paper, the original concept uses a 6-pointed star (for my Sheriff Rosco P. Coltrane proposals), but I think any badge (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev, lugnet.cad.dat.models)
 
  Re: L-Draw - Future is the Net?
 
(...) Wouldn't this be really really slow while before the web cache fills up? I suppose you could test the speed without a rewrite by samba sharing an LDRAW directory across the internet and then setting your ldrawdir path to something like (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: L-Draw - Future is the Net?
 
In LDLite on MS Windows, the .dat files are searched for for by trying to do an "OpenFile" in several directories. It would be very easy to replace the "OpenFile" with a call that gets a file via ftp or html. I dreamed of adding an attempt to get a (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Usefull little feature idea for Ldite [was: Re: Help with LDLite]
 
I've been really wanting to see a little feature get implemented somewhere along the way. When I first saw that Ldlite had a "rotate model after drawing" feature, I was expecting that it was in preperation for this feature: The ability to generate (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  L-Draw - Future is the Net?
 
As part of my project for college I am finding that a large number of Pro Acitectural Cad systems suppourt the use of distributed libraies.(Ie you can inline parts from a remote host.) Any plans to make this possible in L-Draw? alex (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
That would be fine with me. Call it 1.6.1. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Leonardo, you are better than most, perhaps the best at contributing. The comment was not directed at you, but at the idea that publishing source would reduce the number of incompatible/redundant CAD tools. There is something disfunctional about the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
(...) Hmm, I just fixed that pesky little bug in ldglite, so now you can click on the DAT files from Internet Exploder and see them. Gotta update the ldglite website to version 4.0 real soon... If you're really brave you can join the small group (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I was planning to make a display list for each part brought in from the PARTS directory. Right now I think the files are cached, so they're only read once, but they're still reparsed every time the same piece is used. This seems like a perfect (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) If you can to all the non-Emacs things, I will be happy to do the rest! :-) Seriously, though, the important thing is probably that the communication protocol ends up in a way which is useful for both of us. Fredrik (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) But the important thing is probably that the renderer must be able to save existing data structures (parts and primitives) so that it can quickly display an updated version of the DAT file without reloading them. I would like to have even more (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Ah yes, the command line interface. Much better! I should just delete that pesky WinCvs fish icon right off the desktop. Don (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes! Yes! Yes! Although not surprising coming from another EMACS user. It's amazing how hard it is to convince people that you can get things done so much faster if your fingers never leave the keyboard. Unfortunately it requires training to (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) You can keep compatibility with the POV libraries but each one (LGEO, L3P and Anton Rave's (?)) use a different coordinate system. LeoCAD uses the parts from LGEO first and then if something is missing, it creates the parts using its own (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) A feature I already started adding to ldglite is to take ldraw commands from stdin if no filename is present on the commandline. I think this lends itself better to external control than polling a file. This is of course based on my completely (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Well, excuse my ignorance, but I couldn't find the source at (URL) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Take a look at my previous post, LeoCAD is GPL. I know it doesn't look like LDraw but you can still run "leocad foo.dat" and it will render the file or "leocad foo.dat -i foo.gif" and it will save a GIF file (JPG, PNG and BMP also supported). (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Cool! That is my long term goal with LDraw-mode, too. I'm hoping to be able to make Emacs/LDraw-mode communicate (over X?) with some CAD system. That will give me the power and flexibility of Emacs combined with the joy of the LDraw format. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I really don't understand you, I'm not the one who has problems sharing (what I have done or what others have done). Ha ha ha ha Hohohoho Hehehehehe. Leonardo (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I believe that all new computers have 3D cards and the current format of the library is very easy to use but it's not good for hardware acceleration. (...) Hmm... :pserver:guest@gerf....r/cvsroot, pw = guest. :) Leonardo (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
"SB" == Steve Bliss <blisses@worldnet.att.net> writes: SB> - Shortcut part file, referencing all the other files SB> - Plunger part file SB> - Metal rod sub-part file SB> - Black peg connector sub-part file SB> - Cylinder part file SB> - Yellow (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
Hi. Perhaps your pathname to the LDRAW files or to your model files contains a space or some other unfriendly character. Try everything with the path C:\LDRAW or similar, and see if that works. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Ha ha ha ha Hohohoho Hehehehehe. You must be new around here. That's *not* how these people think. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder
 
(...) I don't think "primitive" would be the correct term, but a sub-part (for the parts\s folder) would be. It didn't make sense to sub-part the "nozzle"/"connector" for the pneumatic tube on the air tank, since it is different from the "nozzle" on (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
Steve Bliss skrev i meddelandet ... (...) (where's the second approach?) (...) information. (...) Of course! Why didn't *I* think of that? (message type 2) (...) as (...) parts, (...) One long string with line separators? Or a multi-message approach (...) (25 years ago, 2-Feb-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder
 
(...) Thanks a lot for the above, for a minute I was quite lost, but offcourse, it can't be any other way (the structure, not me being lost:)). I would argue that a new primitive would be handy here, the "connector" for the tubes, since it is (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, the file included in the ldglite zip. :) Now another question, why there are so many people writing different CAD programs ? I believe that we surely would be a lot better if we helped each other instead of start a new project. Please (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I only heard of the Velocity 4400, it uses a Riva TNT chip. Leonardo (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
(...) Like Jacob said, the metal rod should be done as chrome, 383. To achieve maximum color flexibility, and to allow the plunger to be moved in and out, you'll need to use multiple files for this part. To let the plunger move, you'd need to use (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
(...) I like that idea. (...) Yep. The idea is for LDAO to be both a source and sink for dragged parts. (...) Two approaches: 1. Allow multiple formats for the string being passed in the WM_COPYDATA message. One format is the one you're already (...) (25 years ago, 2-Feb-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) How long does it take with LdGLite on your P400? Try it at a similar resolution with the -V6 or -V5 command line switches to make it fair. Go ahead, I won't be embarrased if the numbers are really poor since I've spent absolutely no time (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Well I haven't read the section of the book on vertex arrays yet. From a quick glimpse I suspect they won't help me much since I'm using the LDRAW files rather than a converted database of parts. I'm surprised you don't use display lists at a (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Bummer. (...) STB Velocity 400. I should know the chipset, but I don't. Steve (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Whoa. That's the same WTOWER.DAT distributed with ldglite. The one that LDLite, on my Pentium 400 with Win98, renders in 5.8 seconds? Amazing. Steve (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Actually the Windows version of LeoCAD takes 0.35 seconds to render on my P2 350 with a TNT card (the Linux version should be more a less the same speed). I don't use display lists, I use vertex buffers or CVA's if the driver supports it. (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more | 40 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR