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Subject: 
Re: some thoughts on ldraw parts
Newsgroups: 
lugnet.cad
Date: 
Fri, 29 Sep 2000 12:30:28 GMT
Viewed: 
1438 times
  
In lugnet.cad, Steve Bliss writes:
> In lugnet.cad, Larry Pieniazek wrote:
> > Instead of having to remember whether the "rollbar" is a 1x2 tile with a rod,
> > or a tile with a handle, or a rod with a base I would want to be able to
> > say "show me all the parts that are rod system compatible" and another time
> > say "show me all the parts that have clips on them" and get some of the same
> > parts both ways.
> 
> Hmm.  Maybe we should more actively pursue a standard list of KEYWORDS,
> things like hinge, bar (or rod), clip, etc...

A keyword field can be a very good way to implement this.

At one time, I was running an RPG which had a single set of spells, but
different types of spell casters could use different ones. I was using a
database on the Apple II which had a keyword field, so I just put each type of
spell caster which used a particular spell into the keyword field for that
spell. I was then able to generate lists for each type of spell caster very
easily. I have never since seen a database which implements that (though of
course you can do it in a relational database, and a RDBMS can be much more
powerfull, but sometimes all you need is a simple keyword system, so why have
to have two tables, and go to lots of effort to build querys).

The good thing about providing multiple to multiple relationships (whether
using a keyword system or a full RDBMS) is that a user can add their own
keywords. Part names should also be done with this kind of system.

Frank



Message is in Reply To:
  Re: some thoughts on ldraw parts
 
(...) I agree, but Adam seemed to have made up his mind... (...) Yah, that would be good. That's the reason for the 0 KEYWORDS meta-statement on some newer part files: to provide a mechanism somewhere between text-searching and categories and (...) (26 years ago, 26-Sep-00, to lugnet.cad)

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