Subject:
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RE: some thoughts on ldraw parts
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 26 Sep 2000 14:03:07 GMT
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Viewed:
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768 times
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Larry wrote:
> I pick a piece to be the origin, place it, then just start piling one of each
> piece that I need into the model somewhere below the origin piece. Gathering
> all the plates (or bricks, or windows, or clips) you need at once is way
> faster than getting them as you need them. (this works only if you have the
> subassembly physically in front of you, it doesn't work if you are making
> stuff up from your imagination, but then I don't usually do that) Then move on
> to the next category and do it again, and so on.
Not surprisingly, this is exactly what happens in circuit board layout. You
draw a schematic, and then generate a parts list and net list. The PCB layout
tool then puts all of the parts in a corner (or wherever) and you move the parts
to where you need them.
I'm sure that we could do something like this with the set inventories. For example:
1. Given the Mindstorms Inventory, generate a DAT file with all of the parts
in a virtual storage cabinet. (They're actually in the drawing off to one
side - or on a hidden layer!)
2. Save the file with the name of your new project.
3. Move the parts around on the drawing to build up the model.
4. Erase the parts you haven't used.
That way, it would be relatively easy to build alternate models from ONLY
the parts in an existing set, which I find more challenging that picking
parts out of HUGE inventories....
Cheers,
Ralph Hempel - P.Eng
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Message has 1 Reply: | | Re: some thoughts on ldraw parts
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| "Ralph Hempel" <rhempel@bmts.com> wrote in message news:000101c027c2$7f...@pro150... (...) each (...) Gathering (...) the (...) making (...) move on (...) You (...) layout (...) parts (...) For example: (...) parts (...) one (...) YES! As I was (...) (24 years ago, 26-Sep-00, to lugnet.cad)
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Message is in Reply To:
| | Re: some thoughts on ldraw parts
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| In lugnet.cad, Steve Bliss writes: <snip> I don't think that erasing parts is a good idea, you want every part you possibly can get your hands on... (...) I think the problem in general is the hierarchical organisation scheme. Trees are ALWAYS hard (...) (24 years ago, 26-Sep-00, to lugnet.cad)
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