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 CAD / *32025 (-100)
  Re: trans black holes
 
(...) Increasing the value of max_trace_level did the trick for me. Setting it back to 5 (the usual default) reduced but did not eliminate the artifacts for me. Setting it to 20 (as in the Raves library IIRC) or 25 (in Jeroen de Haan's v1 radiosity (...) (21 years ago, 4-Sep-03, to lugnet.cad.ray, FTX)
 
  Is anyone working on 30626 or 30647 ?
 
These parts don't seem to be in the PT yet. Is anyone building them? If not, would anyone volunteer to create the .dat files? (2 URLs) -John (21 years ago, 3-Sep-03, to lugnet.cad.dat.parts)
 
  Re: Official LEGO Color Chart
 
(...) I have just finished a program that can be used to map color names and numbers used between Peeron, Bricklink, LDraw, and Lego. It is called Brick Colors and can be downloaded at (URL) made this program to help me make the colors.txt map file (...) (21 years ago, 3-Sep-03, to lugnet.cad.dev)  
 
  Re: trans black holes
 
(...) One thing i found helps to eliminate these artifacts is to increase the max trace level. Assuming you are using the most recent version of j de haan's radiosity files, this is quite easy. Its the fifth option in the series. Try 5 like it (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  trans black holes
 
take a look at this render below. (URL) the dark area behind and below the scoops behind the canopy. There is a trans red tile back there, that itself looks (ok?) But notice the white tiles below it. This is an annoying effect that I routinely (...) (21 years ago, 3-Sep-03, to lugnet.cad.ray)
 
  Re: Putting images on tiles
 
(...) Larry is right on that one. heres some tips for you A. if using bmp2dat consider doing larger then normal images AND scale then original planned, example is to do a logo, say shell. do it say 5 times its size, then when done with the DAT on (...) (21 years ago, 3-Sep-03, to lugnet.cad)
 
  Re: Putting images on tiles
 
(...) You're not doing anything wrong. BMP2DAT produces pixellated images, that's what it does, because it does so by stringing (1 LDU??) rectangles together to represent groups of pixels in the original BMP file. If pixellation bothers you, see my (...) (21 years ago, 3-Sep-03, to lugnet.cad)
 
  Additions to the ILTCO Library, and a call for a librarian
 
ILTCO is pleased to announce some additions to the ILTCO library. Many of the presentations given during the train sessions at BrickFest 2003 have been archived and are available for your reading pleasure here. (URL) include presentations on - (...) (21 years ago, 3-Sep-03, to lugnet.announce.iltco, lugnet.cad.dev, lugnet.trains.org, lugnet.trains, lugnet.robotics.rcx, lugnet.publish) ! 
 
  Re: Putting images on tiles
 
(...) Actually, I've tried using it, but the images came out less than I had hoped. The images I tried playing around with were simple images that came out very pixelated in the final images. Any suggestions as to where I might be going wrong? (As (...) (21 years ago, 3-Sep-03, to lugnet.cad)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) If you want to verify this, you might try Dependency Walker, available in the following location: (URL) shows you a list of all the dendencies that an executable has, along with highlighting any missing ones. It's very handy for tracking down (...) (21 years ago, 3-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) It looks very promising! A little, little annoyance brings the Select LGEO Directory that pops up at every start, since I don't use LGEO. /Tore (21 years ago, 3-Sep-03, to lugnet.cad.dev)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
so being an attendee is not important. -tk "jeroen de haan" <info@digitalbricks.nl> wrote in message news:HKLuM5.1o7s@lugnet.com... (...) recently (...) think (...) related (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) Thanks for the assistance but I already investigated that avenue. I'm using some components from the JEDI VCL Library and I'm fairly certain these are causing the qtinf70.dll to be required (though I still don't know why since we used the same (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) The way to test this is to do the translation between CMYK and RGB. If the numbers in the table convert more or less exactly, then we know it's just a simple translation. If they don't match, then it's likely the CMYK values have been ajusted (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
"Mike Thorn" <buachaille@neo.rr.com> wrote in message news:5.2.1.1.0.20030....rr.com... (...) Hi Mike, There will be no filtering pictures; as long as they are Lego/LDraw related they will be shown, even if they are MLcad screen dumps. It must be a (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) You're using Delphi 7, right? You have some time during your development dropped a component from the CLX library on your form. Even if the component is not there any more, the file name will still be in your 'uses' clause. Search all the (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: Submit your pictures for LEGOWORLD 2003
 
Cool! I know I'm hardly up there with the 'big boys' as far as fancy rendering techniques, but I had a model that I'd been working on rendering recently that I thought looked half-decent. So I uploaded it. Hope you don't think it looks awful. ;-) (I (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) Ok, I've uploaded a fix for this. Download it using the above link. -Orion (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
Forget this, I got it! "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HKLJ64.23qD@lugnet.com... (...) to (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Submit your pictures for LEGOWORLD 2003
 
Hi all, This year I will setup a computer with a slide show of LDraw/POV pictures. I did this last year and it was a great succes. So here is the deal: I set up a ftp site where you can upload your pictures. The adress is: ftp.digitalbricks.nl login (...) (21 years ago, 2-Sep-03, to lugnet.cad.ray)
 
  Piano MOCs
 
over the weekend, while stuck for .space ideas, visions of music and keyboards kept coming to me in daydream. Lucky for us all, I was able to realize my ideas in the form of a plethora of pianos... the upright (URL) player (URL) the grand (URL) if (...) (21 years ago, 2-Sep-03, to lugnet.town, lugnet.announce.moc, lugnet.cad.ray, lugnet.build) !! 
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) In support of the LAST point (below), which strikes me as the most important point (why do hobby stuff it it's not FUN???)... I would suggest that all platform changes that others do be done using the equivalent of #IFDEF so that the .net (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) ... This is very interesting, but I want to set expectations clearly: - I will not spend any time porting TrackDraw to another platform. - I will release sources with the executable so that others may do so. - I will not integrate changes made (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: L3P Enhancer 0.2 Beta Released
 
I cannot select where L3P is installed for that screen only alows me to select the C:\ drive while all my LDraw stuff is on D:\ Jaco "Orion Pobursky" <orion@dontaddthis.p...ursky.com> schreef in bericht news:HKKCFG.o7x@lugnet.com... (...) the (...) (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
Unfortuneately this link gives me an error (404) (...) processer. (...) download it (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: LPub 2.2.0.2 available
 
Interesting. I will download and try immediately! Thanks Kevin. Jaco "Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:HKHMB2.1L79@lugnet.com... (...) of (...) (21 years ago, 2-Sep-03, to lugnet.cad, lugnet.inst)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) Yes, since I started one for you: (URL) .NET to Linux (?)> The people at (URL) Ars Technica> are always very knowledgable. And if they don't know something, they do know where you can go to find answers. (21 years ago, 2-Sep-03, to lugnet.cad.dev, lugnet.off-topic.geek, FTX)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) ... (...) ... I replied directly to Amaury about helping, which I appreciate. But I'm curious: does anyone know of a online discussion on the challenges of porting a substantial application from Windows .NET to Linux? To keep this mildly on (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: 2 L3P Related Programs and a Question
 
(...) These both sound very useful! --Ryan (URL) (21 years ago, 1-Sep-03, to lugnet.cad, lugnet.cad.dev)
 
  Re: 2 L3P Related Programs and a Question
 
(...) That last one is sw33t, d00d. :-) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) Don, No argument here! Kevin (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) Fooey! I don't see how those are any better than my suggestion from a week ago. :^P (URL) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: L3P Enhancer 0.2 Beta Released
 
(...) L3PPP? L3P2P? L5P? :^) Kevin (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
snip (...) Possibly the last three in the TLC list are glitter colours, 176 178 and 179, the 'flip-flop' colours? I'm not certain I think that in paint terms at least this means colours that change depending on viewing angle Tim (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(I'm guessing "K" is for "blacK"?). "K" stands for Key, but why black is called key I don't know, you'd have to ask a printer (Person not a machine!) Tim (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  Re: announcing TrackDraw (BrickFest preview)
 
(...) I did some digging, and mono indeed supports System.Drawing, with the help of the cairo library ( (URL) ) being a linux developer, I volunteer to test your application and send patches whenever they'll be needed. Sincerely Amaury (21 years ago, 2-Sep-03, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: L3P Enhancer 0.2 Beta Released
 
Ok, ok, sorry to anyone who couldn't run this program. I have no idea why the qtinf70.dll is needed to run L3P Enhancer, it shouldn't be needed at all. I'm investigating the reason why. In the mean time, here's an installer that will allow you to (...) (21 years ago, 2-Sep-03, to lugnet.cad.dev)
 
  L3P Enhancer 0.2 Beta Released
 
Hi all, Well a 3 day weekend does wonders for your side projects. I've decide to release a partially finished version of my L3P error fixer and post processer. Right now you can only fix errors and generate L3P files. You can download it here: (URL) (...) (21 years ago, 1-Sep-03, to lugnet.cad, lugnet.announce)
 
  Re: Orion Pobursky joins LDraw.org website staff
 
(...) Congratulations, Orion! :) --Ryan (21 years ago, 1-Sep-03, to lugnet.cad.dev.org.ldraw)
 
  L3P Launcher .7
 
I am releasing the next version of L3P Launcher. This version has a fully functioning GUI. Except for presets do not work. So if you want to make more than one custom light, you have to add them in the User Flags field. I also added a feature that (...) (21 years ago, 1-Sep-03, to lugnet.cad.dev.mac)
 
  Re: Putting images on tiles
 
(...) Although BMP2DAT is certainly a viable approach, if what you want to do is put images on things that are just going to be POV'ed anyway and it's OK that the image not show up in LDraw based tools at all, you may be farther ahead using image (...) (21 years ago, 1-Sep-03, to lugnet.cad)
 
  Re: Putting images on tiles
 
(...) Try BMP2DAT. Found here: (URL) the Files menu. -Orion (21 years ago, 1-Sep-03, to lugnet.cad)
 
  Putting images on tiles
 
Hi all. I'm working on a gallery for a friend of mine. I have the building created. I'm trying to figure out how to put here photographs onto a tile so that it looks like the photo is part of the "original" piece (when it's just created in the (...) (21 years ago, 1-Sep-03, to lugnet.cad)
 
  Re: Official LEGO Color Chart
 
(...) y guess is that I just think it looks "pink" to me :) (21 years ago, 1-Sep-03, to lugnet.cad.dev)
 
  Re: Orion Pobursky joins LDraw.org website staff
 
(...) Congrats Orion! -Damien (21 years ago, 31-Aug-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Official LEGO Color Chart
 
(...) I asked him if he had cleared it (his distributing it and/or the public disclosure of it online) with LEGO IP attorneys and he indicated no. --Todd (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) 8525 (just the eyes) and 8530 (both eyes and the misprint Kaukau), but not 8569. That was just basic Krana and the gold/silver colored Toa Kanohi. (...) They both glow very brightly under blacklight, which seems to match up perfectly with the (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Huh. Missed that one, but it makes sense, since phosporescence is basically the ability to glow without electrical input. (...) I basically went through all 14 Tr. colors and found legitimate matches for all of them, but I don't remember a (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Whoops. I got my "oranges" mixed up there. The official Earth Orange was actually identified as what we know as brown (tree pieces, Pohatu, wagon wheels). The official Kanohi checklist used to identify it as this color, but some of the more (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
In lugnet.cad.dev, David Laswell wrote: I belive I saw these two come across in 8569 mask packs. (...) "trans-peach" is what I called this one. (...) "trans-salmon" BL didn't have names for these colors, so I had to ad-lib. Ray (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  LPub 2.2.0.2 available
 
LPub 2.2.02 is available at (URL) version primarily provides a fix for image cropping that caused "out of resource" diaglogs, and killed the BOM process. It also has a minor new feature where you can provide a URL for where your images will be (...) (21 years ago, 31-Aug-03, to lugnet.announce.moc, lugnet.cad, lugnet.inst)
 
  Re: Official LEGO Color Chart
 
My gusses/matches: 1.white 2.light grey (the standard grey as seen in 1000s of places) 23.blue (the standard blue) 24.yellow (the standard yellow) 26.black 27.dark grey (as in pirate cannon, minifig weapons, 3/4 technic pins and so on) 28.green (as (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Orion Pobursky joins LDraw.org website staff
 
I have decided to hand off the reins of the LDraw.org Website Content Manager to Orion Pobursky. I will continue to be involved with the site and with LDraw organization issues, but Orion will now shape the content of the website and manage site (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev.org.ldraw, FTX) ! 
 
  Re: Official LEGO Color Chart
 
(...) your photo... The TLC/peeron list has a range of colors above 200 that are not on the tile swatches. Conversely, the tile swatches are present for the following numbers that are not on the list: 20, 109, 114, 117, 129, 132, 144 and 156. The (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) My guess is that "Neon Orange" is an opaque color, since it does not include the "Tr." qualifier. I'd also guess that it does not actually glow under blacklight, as it is listed as "Neon" instead of "Flourescent" (i.e. it's probably just a (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
ok, what is "Neon orange" and how does it differ from "Tr. Flu. Reddish orange"? (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Yeah... and prior to today, my composite list (from 3 other lists: ldraw, peeron & BL) only had 79 entries. So it looks like the color list just grew by ~40%. Now we just need to align this against the other lists. Ray (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Here's my meager contribution to the cause: Transparent colors: 40 Transparent Pretty easy, it's colorless and you can see through it. 41 Tr. Red Spybotics Snaptrax, Darth Vader's lightsaber blade, Blacktron, etc. (dark blood red) 42 Tr. Lg (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) cool! just for fun, i noticed that Lego # 1, "white" is actually pantone code "CoolGrey 1 C" and has RGB of 242/243/242, not 255/255/255 of 'true computer white' in paint programs; probably deals with the print or plastic 'milkiness' of the (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev, FTX)
 
  Re: Official LEGO Color Chart
 
Brilliant! 111 colors! Guess I'm not complete just yet.... Duq "Dan Boger" <dan@peeron.com> wrote in message news:HKG3r3.1LHJ@lugnet.com... (...) RGB, (...) these (...) (21 years ago, 31-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) I've no doubt that it's a typo, but that's what they gave us, we didn't want to touch it just yet :) Jennifer (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) On further comparison, "Lig. Yellowich Orange" is the only color that uses the spelling "yellowich", while every other use is spelled "yellowish". I propose that the C-spelling is a typo and should be corrected. (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) What's wrong with it? "Lig." is an abbreviation for "light" (not the one we're used to, but...), "yellowich" is only one letter different from "yellowish"...ah, you must object to their use of the strange foreign word "orange", right? ;P (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) It should be, since most modern printers use cyan, magenta, and yellow ink for color printing (I'm guessing "K" is for "blacK"?). In working with light, the primaries are red, blue, and green, and the secondaries are cyan, magenta, and _amber_ (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) No, the list is not complete - at BW03 Bill (one of the MasterBuilders) brought out his color list and let us see it. He even had a color copy of it he handed out to a few of us. If I recall correctly these are the colors they (the (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Ray- I asked about this and got a sort of vague responce: The CMYK is given to tell people what the CMYK value is. If you want to print with it because it is better for printing, then use that. The values listed are for color the actual (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) That's because the official Earth Orange color _is_ darker than the Kaadu. The Kakama mask and feet used on Huki from the Bionicle line (McD's Matoran/Tohunga set from September 01) are the color officially termed Earth Orange (as was listed (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
Quoting Purple Dave <purpledave@maskofdestiny.com>: (...) That's the plan. It's very difficult to always match up colors when not everyone has every color to compare it to. One person may have a lot (or all of them) but another may only have a few. (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Eesh. As neat as that is to see, the color samples for a lot of them (especially the red/purple range) look like various shades of puce on my monitor, and I'm not used to having problems in that color range. It took me about five minutes to (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) With respect to the RGB and the CMYK numbers... I did a bit of quick reading about the two color specification models. If I understood it correctly, RGB is more oriented towards monitor displays, while CMYK (subtractive) is intended to specify (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
Wow...that's a lot o' colors... Neat! -Stefan- (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) The way I see it, we probably will never switch to calling colors by their LEGO names - some, like 'Lig. Yellowich Orange' just don't work for me :) It would be nice to correlate the names we use to the entries in the table. For that matter, (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) After staring at this list for a while, I think it will be a sea change to use some of these names. For example: color #25 is called 'Earth Orange'. To my eye, this looks much darker than the color of a Kaadu (which we have called earth (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) We can't be sure - we've asked that someone look into it for us. Once we find out, we'll let you know :) Dan (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
(...) Fantastic ! Is that believed to be complete, even inclusive of the odd scala, belville and HP colors ? Ray (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Re: Official LEGO Color Chart
 
Oh my goodness! Are there really that many colors of LEGO?! Great to see some TLC collaboration. Something I wish there was a lot more of. Great work, keep it up!! :-) ~Mike (...) (21 years ago, 30-Aug-03, to lugnet.cad.dev) ! 
 
  Re: Official LEGO Color Chart
 
(...) Awesome! Thanks so much! - Gary (21 years ago, 30-Aug-03, to lugnet.cad.dev)
 
  Official LEGO Color Chart
 
Thanks to Jake and TLC, we just posted an official LEGO color chart, with RGB, CMYK, and Pantone colors, and a danglish name! Take a look: (URL) will be working in the next few weeks with LDraw to associate each of these colors with our current (...) (21 years ago, 30-Aug-03, to lugnet.announce, lugnet.cad, lugnet.db.brictionary, lugnet.cad.dev, lugnet.cad.ray) !! 
 
  Re: Construction animation with Lpub
 
(...) I now know why Lpub would be helpful after all: L3PAO doesn't seem to take care of CLEAR statements... Philo (21 years ago, 29-Aug-03, to lugnet.cad)
 
  fabuland engine block mockup
 
hey im looking for a mockup of this part (URL) plan to do it? or can give me detailed pictures so i can do it? (21 years ago, 28-Aug-03, to lugnet.cad)
 
  Re: elimination of theme categories
 
(...) (URL) (21 years ago, 28-Aug-03, to lugnet.cad.dev)
 
  elimination of theme categories
 
Ref: (URL) from: (URL) ...I want to put off making major changes (...) Since we've had the Parts Tracker running for a while now, is this a good time to resurrect this other issue? ;) Thanks, Franklin (21 years ago, 28-Aug-03, to lugnet.cad.dev)
 
  Re: how to make graphics
 
(...) You might consider a series of concentric rings of different colors. If you don't mind the ongoing POV-primitive debate, or are only interested in using the part yourself, you could make the dat file show a solid grey circle for normal dat (...) (21 years ago, 28-Aug-03, to lugnet.cad.dat.parts)
 
  Re: how to make graphics
 
(...) That is a great explanation, and its exactly what I did. Its reassuring to me that a couple of my more creative solutions, are probably the best way to take care of the issues I had. my only thing left to do is place the two circular areas on (...) (21 years ago, 28-Aug-03, to lugnet.cad.dat.parts)
 
  spiders  [DAT]
 
(URL) didn't have the CAD file with me yesterday, so I'm posting the file now. Please LMK WYT! ;) Thanks. 0 FILE spiders.dat 0 Swarm of Giagantic Spiders 0 Filename: spiders.dat 0 CAD Author: Franklin W. Cain 0 Unofficial Model 0 BFC NOCERTIFY 1 0 (...) (21 years ago, 28-Aug-03, to lugnet.cad.dat.models)
 
  Re: how to make graphics
 
(...) I'm just guessing here, but there's probably NOT a way to do this via LDraw proper. On the other hand, there's probably a way to make it work in POV-Ray, I just don't know how... (...) Yes, but the pattern does not go over the existing plane (...) (21 years ago, 28-Aug-03, to lugnet.cad.dat.parts, FTX)
 
  Re: how to make graphics
 
Well i have the graphics correctly sized against the part. all but the circle graphics... is there way to do this, that other people have used in the past. also the color is a gradient. how do you work with that? my question now is, do i need to do (...) (21 years ago, 28-Aug-03, to lugnet.cad.dat.parts)
 
  Re: how to make graphics
 
(...) We measure units in LDraw Distance Units (LDU). 1 LDU = ~1/64 in 20 LDU = 1 brick width/depth 24 LDU = 1 brick hieght => 8 LDU = 1 plate height -Orion (21 years ago, 28-Aug-03, to lugnet.cad.dat.parts)
 
  Re: how to make graphics
 
yeah... i'm that far already, and even have a primitive in a dat for a graphic already. any idea what the specs are like numerical unit to brick. in height and width. thanks -tk "Chuck Sommerville" <chucks@he.net> wrote in message (...) (21 years ago, 27-Aug-03, to lugnet.cad.dat.parts)
 
  Re: how to make graphics
 
(...) The thing to remember here is that artwork on parts are applied as graphic primitives, like lines and triangles. You can not apply a bitmap image to a part. The .dat format just does not support it. -Chuck (21 years ago, 27-Aug-03, to lugnet.cad.dat.parts)
 
  Re: LDraw Radiosity files version 2.3
 
(...) And just like that its all good again. Thanx! (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: LDraw Radiosity files version 2.3
 
(...) Ok, found the error. On line 104, the error line, change: if (LDRAW_MTL>0) to #if (LDRAW_MTL>0) and everything should work fine. -Orion (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: how to make graphics
 
(...) First, read the various FAQs on LDraw.org's site. Second, make a copy of the "main" DAT file; in this case, make a copy of "30249.dat". Then, open up your favorite text editor (I like Notepad), and load in your copy of the DAT file. In another (...) (21 years ago, 27-Aug-03, to lugnet.cad.dat.parts)
 
  how to make graphics
 
how do you apply graphics to an existing peice like oh say. (URL) totally do it if someone can point me to the info on how. -tk (21 years ago, 27-Aug-03, to lugnet.cad.dat.parts)
 
  Re: mockup for town metal hook
 
(...) I would make use of ring and ndis primitives around the hole where the thread is inserted. (21 years ago, 27-Aug-03, to lugnet.cad.dat.parts)
 
  Re: LDraw Radiosity files version 2.3
 
(...) I keep getting an error when using these new files. In the ldraw_radiosity.inc file, POV-Ray keeps looking for the ending of the last global settings command (line 104). Exactly, it reads parse error: no matching } in 'global_settings', if (...) (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: Rounding Utility?
 
(...) sure, as long as I don't need the ~200b of disk space it takes :) (21 years ago, 27-Aug-03, to lugnet.cad.dev)
 
  Re: Rounding Utility?
 
(...) Thanks! /Tore (21 years ago, 27-Aug-03, to lugnet.cad.dev)
 
  LDraw Radiosity files version 2.3
 
Hi all, The LDraw Radiosity files have been updated to version 2.3. Thanks to Willy Tschager for pointing out the missing max_trace_level. You can download the file on the site (www.digitalbricks.nl) but there is no how-to yet. Please read the (...) (21 years ago, 27-Aug-03, to lugnet.cad.ray)
 
  Re: Rounding Utility?
 
(...) Since no one else say anything, does this quick hack work? (URL) Dan Boger dan@peeron.com (21 years ago, 27-Aug-03, to lugnet.cad.dev)


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