| | Re: r10 Project X -- Rules update Rob Stehlik
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| | (...) Can we bump this up to 50? I want more priority on speed! As Daves example shows, this scoring scheme seems to favour accuracy more than speed. Also, if you have a misplaced block, you should get a score of 0. The whole point of the game is to (...) (23 years ago, 28-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | Re: r10 Project X -- Rules update Chris Magno
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| | | | (...) example (...) I was thinking about this. And I was having a hard time finding a number that would balance out a robot that only moves 1 or 2 blocks then claims to be done. Sure, We never really have people who show up to be goof's on purpose, (...) (23 years ago, 28-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: r10 Project X -- Rules update Jeff Elliott
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| | | | OK folks, since I don't have a robot competing, perhaps I'll throw out some suggestions: Some scoring rules I've heard bandied around are: First to finish: +20 or +50... Block wrong: -10 or disqualified Block mispositioned: -5 I'd observe that in (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: r10 Project X -- Rules update Chris Magno
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| | | | | (...) At the risk of being wishy-washy..... I like this. It makes sense, and it address rob's concern. (right?) example: Time = time in seconds + 1 sec for not perfect block + 3 sec for "wrong" blocks. (these penalty times are based on what i figure (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | Re: r10 Project X -- Rules update Ka-On Lee
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| | | | | | (...) I guess no one is going to cheat, but if my bot just say it is done at 0 sec then my score would be 24 sec at worst. So the penalty time for wrong block need to increase - I suggest 6 sec. Also how are we going to count the overall score? Do (...) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules update Chris Magno
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| | | | | | (...) AHHHHHHhh its just so overwhelming...... :) too many questions, so little time. I'm not going to say another thing about rules and scoring until i hear from more people...... what say you all??? I ran some more numbers and a higher penalty for (...) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules update David Koudys
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| | | | | | K, heres the thingif we do head-to-head competitions, there are only 2 bots involved at a time. There will be one winner and one loser. Just like the block sorting bots--every bot will eventually play every other bot in subsequent heats. The (...) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules update Benjamin Medinets
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| | | | | | | (...) So far, me likey!!! :) (...) ix-nay on enbay!!! I am going to Virginia that weekend.... the thing that sucks...is I am off Thursday and Friday, but have to leave Thursday afternoon for the flight. Won't be home until Sunday afternoon. Trip (...) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: r10 Project X -- Rules update David Koudys
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| | | | | | | | (...) You can't use 'enbay' for the eBay police will come and sue the pants off you I had the link but lost it ;p Oh forget the violent army, do a peaceful 'bot competition in Toronto Dave (...) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules update Benjamin Medinets
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| | | | | | | | <snip> (...) yes...that is true. But it also is a good source of income!! maybe I should X-post this to lugnet.offtopic.debate... :) Ben (23 years ago, 31-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules update Ka-On Lee
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| | | | | | | (...) Well my bot is currently doing 78 sec, if it is reading every blocks correctly. :p This mindstorm firmware language is super slow and I may need to learn LegOS. (23 years ago, 31-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: r10 Project X -- Rules update Chris Magno
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| | | | | | | | (...) Thank you for posting this. I have to ask, how accurate is your robot??? I will admit, that i have rarely got even CLOSE to 100% perfect block placement. so will a longer time give you better accuracy?? -- Chris Pretend this says something (...) (23 years ago, 31-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules update Ka-On Lee
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| | | | | | | | (...) My arm put the block down instead of dropping it, so it usually made good contact. But it is usually not perfect. I only ran it a few times though since I still got other problems to sort through. (...) No, the long time come from my slow (...) (23 years ago, 31-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules final Chris Magno
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| | | | | | Well, After a lot of soul searching, I have decided that A decision has to be made as to scoring so that we can all build our robots and tune as required.... and the winner is..... This game is both about speed AND accuracy. By the very nature of (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules final Bruce Sheridan
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| | | | | | | (...) Well Iain, since I understand that we need your blessing on robot names, I was thinking of x'82'...what do you think? Bruce (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | Re: r10 Project X -- Rules final Iain Hendry
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| | | | | | | | "Bruce Sheridan" <bruce.sheridan@cogeco.ca> wrote in message news:GqvuvF.HHr@lugnet.com... (...) You don't need my blessin' for NUTTIN. Nuttin Nuttin Nuttin. I'm just encouraging the *use* of names for once, instead of "Bob's Robot," "Frank's (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Bruce Sheridan
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| | | | | | | | (...) I figured you might say something like that...My list of people that I must seriously devastate Chris Dave Iain And I dont want any wimpy excuses like: I couldnt find a serial port Dave I thought we were measuring in hours, not seconds (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Iain Hendry
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| | | | | | | | "Bruce Sheridan" <bruce.sheridan@cogeco.ca> wrote in message news:Gqvw27.KpK@lugnet.com... (...) *JUST FELL OFF CHAIR* (...) Bruce Sheridan = Chubs a Rier End :) (...) Thanks, Bruce :) (see, this is the kind of brothership you can't get with train.) (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Bruce Sheridan
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| | | | | | | | (...) I need to follow my own advice and get working. So far I've built a few versions which have not proven to be satisfactory. As for code, the script is easy but lego assembler has crappy documentation (can I say that?...oh well, you only live (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Chris Magno
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| | | | | | | | | (...) are they ever????? -- Chris Pretend this says something funny (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | | Re: r10 Project X -- Rules final Bruce Sheridan
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| | | | | | | | | | (...) Actually, I'm only ever satisfied with my robots when they beat you,...which turns out to be about 3-4 times a year. How often do we have these contests...oh yeah, about 3-4 times a year. Bruce Pretend, I'm not laughing at my own jokes! (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Iain Hendry
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| | | | | | | | | "Bruce Sheridan" <bruce.sheridan@cogeco.ca> wrote in message news:GqvxIE.1qx@lugnet.com... (...) Programming in assembler is amazing, I find it so remarkable that you're doing it this way! I think it's just... amazing. I wish I had your patience! I (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | | | Re: r10 Project X -- Rules final Calum Tsang
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| | | | | | | | (...) Well, we (Team xEmployees) managed to get our robot to complete a round today. It was all Mario's doing--the goal, as we've been saying all these months, is execution. And Mario executed real well! Anyways, I'm very impressed. (Mario, you can (...) (23 years ago, 2-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules final Ka-On Lee
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| | | | | | (...) So are we going to add up the scores, or just add the match point? With the first method one major botch up like lose wire can kick you out of the game. I am OK with either method. At the end of the do my bot need to move away from the grid? (...) (23 years ago, 4-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | | | Re: r10 Project X -- Rules final David Koudys
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| | | | | | (...) If we run the scoring like the block stacking 'bots--all competitions are considered separate and you just add up at the end of the day how many times your 'bot won. Whoever has the most wins during the day wins the event. Dave (23 years ago, 4-Feb-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: r10 Project X -- Rules update Iain Hendry
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| | | | "Jeff Elliott" <jeffe@telepres.com> wrote in message news:3C56BD23.6EF3CC...res.com... (...) This is the best idea I've seen yet. I wanted to suggest scoring via time, but because I hate math :) I couldn't bother trying to come up with something. I (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: r10 Project X -- Rules update Benjamin Medinets
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| | | | (...) It isn't bad, and it is a far cry from Rob's idea of zero points for an unsuccessfull design... :-/ (...) Good luck on putting out a design... and have fun south o' the border... :) Ben pretend Iain is going to work on his tan in Florida!! :) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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