To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.ca.rtltorontoOpen lugnet.org.ca.rtltoronto in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / Canada / rtlToronto / 10294
10293  |  10295
Subject: 
Re: ply vs turn
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 5 Jan 2004 13:48:35 GMT
Viewed: 
469 times
  
it was my understanding that ~IF~ after a long day of watching 1000
games of Connect 4, that if at the end of the day 2 robots, really do
tie... then they tie.

period.



Calum Tsang wrote:

In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote:
In lugnet.org.ca.rtltoronto, Chris Magno wrote:


Please define a ply?

if I go first, and you go second, is that ONE ply or TWO?


I think that's two.

Unrelated:

Ties.   Derek brought this up.  Do we need to think about ties?

Calum

--
Chris
There's no 'I' in 'team'.  There's four in 'platitude-quoting idiot'.



Message has 1 Reply:
  Re: ply vs turn
 
(...) So, during the qualification round, we're running robots against each other. How do you score them if they tie? Derek is suggesting we give it to whoever executes their total move time fastest. Calum (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: ply vs turn
 
(...) Unrelated: Ties. Derek brought this up. Do we need to think about ties? Calum (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)

29 Messages in This Thread:











Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR