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Subject: 
Re: ply vs turn
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Mon, 5 Jan 2004 16:15:46 GMT
Viewed: 
463 times
  
In lugnet.org.ca.rtltoronto, Calum Tsang wrote:
In lugnet.org.ca.rtltoronto, Chris Magno wrote:
it was my understanding that ~IF~ after a long day of watching 1000
games of Connect 4, that if at the end of the day 2 robots, really do
tie... then they tie.

So, during the qualification round, we're running robots against each other.
How do you score them if they tie?

Derek is suggesting we give it to whoever executes their total move time
fastest.

Agree. In the final and semifinals, we should play with both getting a chance to
move first... but with the first rounds, the winners should be pretty clear. I
still doubt we're going to see the 'perfect solution'. Steve?

Regarding the timing, Have we made a final decision about how much time each
player gets? I figure mine needs five minutes to play a full game.

Anyhow, I know there was some discussion about the no-fly zone before, and I
wasn't sure if we came to a final conclusion... anyway, I definitely need at
least four studs on either side of the board. If no one else needs this extra
space, I can redesign my drivebase, but it would be nice to have the final word.



Message has 2 Replies:
  Re: ply vs turn
 
(...) I agree. (...) I expect most people will need more space, which is why I suggested changing it, but it's been stated that the posted rules should not be changed at this late date. Luckily, I had two weeks off, over the holidays, so I was able (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
  Re: ply vs turn
 
(...) no, not really. as it stands we are still at the 3 minute mark. (per move) and 40 per (entire) game.... BUT it looks like people really wont use all that. steve, at a 'deep' ply, how long do you need? if you say that you ply to the max min (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)

Message is in Reply To:
  Re: ply vs turn
 
(...) So, during the qualification round, we're running robots against each other. How do you score them if they tie? Derek is suggesting we give it to whoever executes their total move time fastest. Calum (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)

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