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Michael Purvis wrote:
>
> Regarding the timing, Have we made a final decision about how much time each
> player gets?
no, not really.
as it stands we are still at the 3 minute mark. (per move) and 40 per (entire)
game....
BUT it looks like people really wont use all that.
steve, at a 'deep' ply, how long do you need?
if you say that you ply to the max min allowed I'll call you a dink.
>
> Anyhow, I know there was some discussion about the no-fly zone before, and I
> wasn't sure if we came to a final conclusion... anyway, I definitely need at
> least four studs on either side of the board. If no one else needs this extra
> space, I can redesign my drivebase, but it would be nice to have the final word.
final word (from calum) was that the rules stated 0 studs on the "left"
BUT the dink rule applies. of the 5 people entering robots I don't think people will
build walls up the side of the game board.
NOW, if you permanently need that 4 studs then you have a problem. BUT if you need
to edge into that space to drop a chip, then your ok.
Chris
There's no 'I' in 'team'. There's four in 'platitude-quoting idiot'.
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Message has 1 Reply: | | Re: ply vs turn
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| (...) Ok, you're going to have to explain this to me. I can accept that I'm a dink. Mainly, because I play within the rules. Whenever I do anything unusual, I'm a dink. That's fine. If I build a robot that lives right by the common area, I'm a dink. (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: ply vs turn
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| (...) Agree. In the final and semifinals, we should play with both getting a chance to move first... but with the first rounds, the winners should be pretty clear. I still doubt we're going to see the 'perfect solution'. Steve? Regarding the timing, (...) (21 years ago, 5-Jan-04, to lugnet.org.ca.rtltoronto)
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